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  1. #21
    Community Member Ungood's Avatar
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    Quote Originally Posted by Failedlegend View Post
    You missed the most important one...it's alot simpler (only has one bar) than the ones mentioned above but LOTRO is proof that Turbine can easily have a scaling character IN-Game without issue.

    Side-note: I still don't get why they don't incorporate the cosmetic system from over there (instead of ours where we have to reapply any cosmetics every time we log in)
    I used only the games I have played, and knew their character creation process, I have not played LOTR, so I have no idea how that game plays.

    However, from what I was able to understand from what I have read around the forums is that DDO and LOTR have entirely different graphic foundations, which is why they have not made their graphic scheme similar.

    I could be wrong on that, but that is what I gleaned when discussions on "Cosmetic" armor slot that LOTR has and DDO does not.

    Quote Originally Posted by Cauthey View Post
    What I would believe to be better better than sliders would be to have involuntary "sliders" based on your BASE ability score attributes:

    • Higher STR: slightly broader shoulders, bigger arms, legs, and chest.
    • Higher DEX: possibly a "weight" slider, and a high DEX would be the lowest setting, just above "too thin."
    • Higher CON: slightly taller (except dwarves), stockier.
    • Higher INT: <nothing>
    • Higher WIS: perhaps less scarring? Not sure about this one. I wouldn't want my WIS dumped character to be the converse of this, and riddled with scars.
    • Higher CHA: somewhat sharper features, brighter eyes.


    Again - support for these "slider options" would all have to be very minor, and subdued to have my support. I would not stand for slider options that would make characters skin-n-bones or lard asses.
    I was discussing with my wife a while back how doing something like that would truly revamp the game in the way of total awesomeness if our stats were reflected in our model as you put out, having the sliding bar linked to our stats.

    There would need to be limits tho, that only "Natural" starting stats mattered, not magically augmented stats or even tomes would apply, just the base starting stats. Maybe IF they could do it, have it so that our level up stat applied as well.

    However, as the case would be, Warforged would be exempt from this in many way as they are constructs, not flesh.

    And yes, the burden that would put on the system requirements would also be an issue, and since I am playing with a borderline system, I can't say I am a fan of making the game even more graphically intense for me.

    As it stands tho, right now, I would like to see at least a minor step taken to allow us to customize our characters. That can start with Warforged beling allowed to have a second boy option for Females that are different from males, if not just to make some players more willing to play them. but also to make it so less gender mistakes happen in the "creation forge".

  2. #22
    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by Uska View Post
    Its pointless and wastes dev time better spent elsewhere in my opinion and adds zero to the game.
    Its NOT pointless. Your ignoring customer satisfaction. I am a girl. I like to play females. I would be happier if my wf wiz looked a little less like the incredible hulk. Having my character look more appealing to me would add alot more satisfaction to my playing said character, and satisfaction in playing the game. Thats adding a whole heck of alot to the game for me and I imagine many others as well since this suggestion comes up alot. I'd be willing to pay 500 to 1000 TP for a wf appearance that looked less like a lumbering wrestler (assuming its an account unlock for the higher price).

    So /signed. Please devs $ell me this option.
    Blood Scented Axe Body Spray (Thelanis)
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  3. #23
    Community Member thwart's Avatar
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    This post made me blush!

  4. #24
    Community Member Ungood's Avatar
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    Quote Originally Posted by Aelonwy View Post
    Its NOT pointless. Your ignoring customer satisfaction. I am a girl. I like to play females. I would be happier if my wf wiz looked a little less like the incredible hulk. Having my character look more appealing to me would add alot more satisfaction to my playing said character, and satisfaction in playing the game. Thats adding a whole heck of alot to the game for me and I imagine many others as well since this suggestion comes up alot. I'd be willing to pay 500 to 1000 TP for a wf appearance that looked less like a lumbering wrestler.
    I would like to see prices vary in the 650 TP Range to be honest (Expensive Armor Kit Price) with varying up and down based in "magnitude" of the revision. With simple ones being as little as 200 - 300 and more advanced Bodies being 500 - 700 tops.

    I suppose a Taur, WR could be put in, because WF can only use Docent and not wear clothing, making the ideal for that extent of Body Mod, but, I shudder to think what that would and should cost.

    However something like this would be outright Awesome!



    And among and above all the other races, Warforged the most apt and able to modify their bodies, as they are living sculptures, they are not limited by what they were "born" with and can be made in any image they like.

    Opening up revision kits for Warforged would be highly profitable to Turbine, and imagination is the limit to what they could provide.
    Last edited by Ungood; 03-06-2012 at 08:19 PM.

  5. #25
    Community Member HungarianRhapsody's Avatar
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    Quote Originally Posted by Ungood View Post
    There would not be any new animations or art done, just a revised model, in fact as I have shown, even the skin texture would not change. So I have no idea what your objection is.
    I think that this is a nice idea. My only concern is that I think this change would be likely to break handwraps in some way.

  6. #26
    Community Member Ungood's Avatar
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    Quote Originally Posted by HungarianRhapsody View Post
    I think that this is a nice idea. My only concern is that I think this change would be likely to break handwraps in some way.
    /Win!

    I can't rep you right now..But I owe you one!

  7. #27
    The Hatchery bigolbear's Avatar
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    nice one hungarianrapsody. shiney green things heading your way.
    Ex Euro player from devourer: Charaters on orien(Officer of Under Estimated & Nightfox): Wrothgar, Cobolt, Shadeweaver, TheMetal, Metaphysical, Allfred, Razortusk and many more.
    stuff by me: http://forums.ddo.com/showthread.php...02#post4938302

  8. #28
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by bigolbear View Post
    nice one hungarianrapsody. shiney green things heading your way.
    I'd love to have a look at DDO's code because everything no matter how unrelated in form or function seems to have a hand in something else and changing one thing changes 100 other things.

    I have a feeling the redoing of the enhancements system isn't just an upgrade I'm thinking more a entire Delete and complete rewrite...it may be the start of many to come.

    IOW when the devs said this will allow them to add new enhancements,PrEs,races,etc. much quicker/easier I don't think it's so much to do with the actual mechanics (which right now really worry me) of the new system as it has to do with much less convoluted coding.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  9. #29
    Community Member decease's Avatar
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    hmm if they make wf look better, am sure more people will buy them.. same goes to helf..

  10. #30
    Community Member Cauthey's Avatar
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    Quote Originally Posted by Failedlegend View Post
    I'd love to have a look at DDO's code because everything no matter how unrelated in form or function seems to have a hand in something else and changing one thing changes 100 other things.

    I have a feeling the redoing of the enhancements system isn't just an upgrade I'm thinking more a entire Delete and complete rewrite...it may be the start of many to come.

    IOW when the devs said this will allow them to add new enhancements,PrEs,races,etc. much quicker/easier I don't think it's so much to do with the actual mechanics (which right now really worry me) of the new system as it has to do with much less convoluted coding.
    Sorry, OP - this is a little off topic, I think...

    I believe that your suspicions are probably correct. MajMalphunktion has stated that they are working on a new physics engine:

    Quote Originally Posted by MajMalphunktion View Post
    Got it. We will commence Operation Ladder Removal. The funny part is, all new characters will be stuck at the first room of the first dungeon. Shortest MMO ever.

    Seriously tho, we know about the bug. Tough fix, and like you said, been there forever and people have lived with it. It will be interesting to see if the new physics update has any effect on it. We shall see soon enough.
    Quote Originally Posted by MajMalphunktion View Post
    LAG: This is an ongoing problem- and is really multiple issues, one we are attempting to solve by testing a new physics upgrade. When this is further along in about a month, I will be placing this on Lamannia for an extended period of time. More to come on that. There is some other render/client side stuff that also contributes to the sensation. We are working on cleaning that up too for the next update.
    When I attended the last Dev event, Maj stated that the new physics engine is already in place on Mournlands.

    But yes - to your point, it seems that they are "re-inventing themselves" with any new features or technology that they are adding. While tedious, and likely to be rife with bugs, I see this as a good thing.

  11. #31
    Community Member Ungood's Avatar
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    Quote Originally Posted by Cauthey View Post
    But yes - to your point, it seems that they are "re-inventing themselves" with any new features or technology that they are adding. While tedious, and likely to be rife with bugs, I see this as a good thing.
    Revising an MMO is like trying to redesign a car while someone is still driving it.

  12. #32
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by Cauthey View Post
    But yes - to your point, it seems that they are "re-inventing themselves" with any new features or technology that they are adding. While tedious, and likely to be rife with bugs, I see this as a good thing.
    Quote Originally Posted by Ungood View Post
    Revising an MMO is like trying to redesign a car while someone is still driving it.
    I'd rather deal with the bugs of brand new systems within DDO than deal with the alternatives ie. DDO2

    Anyways back on topic. Forget DDO Store items (except the tauric belt that would be an awesome cosmetic item lol) just add the suggested height, weight, etc. sliders (give extended bar to TRs) and were good to go.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  13. #33
    Community Member vermentto's Avatar
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    Quote Originally Posted by Ungood View Post
    I used only the games I have played, and knew their character creation process, I have not played LOTR, so I have no idea how that game plays.

    However, from what I was able to understand from what I have read around the forums is that DDO and LOTR have entirely different graphic foundations, which is why they have not made their graphic scheme similar.

    I could be wrong on that, but that is what I gleaned when discussions on "Cosmetic" armor slot that LOTR has and DDO does not.



    I was discussing with my wife a while back how doing something like that would truly revamp the game in the way of total awesomeness if our stats were reflected in our model as you put out, having the sliding bar linked to our stats.
    There would need to be limits tho, that only "Natural" starting stats mattered, not magically augmented stats or even tomes would apply, just the base starting stats. Maybe IF they could do it, have it so that our level up stat applied as well.
    Yeah ,and we ll all end up with very fat ,very muscled,very ugly toons to reflect our attributes ...
    Sorry ,i dont want ALL DDO toons to look like fastfood clients or wrestling stars XD
    We already have the Horcs.
    "oh look ,i put a point in Con, i am fatter than ever !"
    "oh look i have high str and got huge muscles ,even on my face"
    "yes ,my toon is a woman , why ? you don't see boobies ? "

    No thank you...

    Think before posting
    Ridiculous but at least you made me laugh
    XD
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  14. #34
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by vermentto View Post
    "oh look i have high str and got huge muscles ,even on my face"
    FACE MUSCLES!!!

    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  15. #35
    Community Member Aaxeyu's Avatar
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    WFs should not have gender at all.

  16. #36
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by Aaxeyu View Post
    WFs should not have gender at all.
    When WF were first made they did not but many have assumed one through their own volition and may or may not wish to undergop adjustments to suit said self-image... whether that be female or they just don't want to be a 7ft tall rogue...kinda hard to sneak that way.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  17. #37
    Community Member Cauthey's Avatar
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    Quote Originally Posted by vermentto View Post
    Yeah ,and we ll all end up with very fat ,very muscled,very ugly toons to reflect our attributes ...
    Sorry ,i dont want ALL DDO toons to look like fastfood clients or wrestling stars XD
    We already have the Horcs.
    "oh look ,i put a point in Con, i am fatter than ever !"
    "oh look i have high str and got huge muscles ,even on my face"
    "yes ,my toon is a woman , why ? you don't see boobies ? "

    No thank you...

    Think before posting
    Ridiculous but at least you made me laugh
    XD
    I'm going to presume that you didn't read my post, but this was essentially the point that I was making.

    If you are going to incorporate sliders, they need to be incorporated with a great level of moderation. Moderation such that you might only be able to see minor differences between the extremes, like a CON 6 character and a CON 20 character, without careful scrutiny.

    The features that I would like to see would NOT create the fastfood clients and the wrestling stars that you warn of. However, I WOULD like to see two fighters standing next to each other, and under CAREFUL SCRUTINY be able to make a guess that one is a STR build and the other is a DEX build.

    And, for what it's worth, 6 CHA does not equal UGLY. It might equal UNWASHED, or UNPOLISHED, or CRUDE. But not necessarily UGLY.

  18. #38
    Community Member Cauthey's Avatar
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    Quote Originally Posted by Failedlegend View Post
    Besides I want my Halfling Bard to have a Mead belly :P
    So, instead of sliders... what if you could buy the Mead Belly Cosmetic Enhancement Kit for your alcoholic halfling singer? Much like the warforged body enhancements being discussed, you could tack on a "beer belly" for 200 TPs! The pack would include animations where your character rests their own hands on their girth. LOL!

  19. #39
    Community Member Ungood's Avatar
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    Quote Originally Posted by Cauthey View Post
    The features that I would like to see would NOT create the fastfood clients and the wrestling stars that you warn of. However, I WOULD like to see two fighters standing next to each other, and under CAREFUL SCRUTINY be able to make a guess that one is a STR build and the other is a DEX build.
    I have no idea if he read your post or not, But, he is also proposing that ALL DDO toons are Min-Maxed Barbs, who dump their Cha and Max their Str & Con. Far be it in the game for bards and sorcerers to exist, or a cleric that actually wants a few extra turns.

    But I have to admit. I did get a laugh out of his post, just not enough of one to think anything he said was worth discussing.

    Quote Originally Posted by Cauthey View Post
    So, instead of sliders... what if you could buy the Mead Belly Cosmetic Enhancement Kit for your alcoholic halfling singer? Much like the warforged body enhancements being discussed, you could tack on a "beer belly" for 200 TPs! The pack would include animations where your character rests their own hands on their girth. LOL!
    I hate to say, but doing that would be more profitable to turbine, then to put in sliders. Just saying.

    While I admit, I think sliders linked to stats would be a great idea, some players I bet would rather the way their toons looked and their stats remain mutually exclusive.

    Which, as with anything, cosmetic, it would really be about catering to what people want overall. I would rather see several body types listed, from Pump(Mead Belly, as you put it) to Massively Muscular. Perhaps 5 body types total, with 2 in the Chunky Direction and 2 in the Buff Direction for all flesh races.

    Then opting to provide Warforged, additional bodies, say, a more curvaceous female body (open to any gender), a more androgynous body (open to any gender), and perhaps a larger more hulking body (open to any gender). as their physical body is mutually exclusive from their gender identity and a male Warforged might take a female style body simply because they think it looks funny, and a female might take a more hulking body because they want to look more combat oriented. They really are complex and should be allowed to expand any option open to them.
    Last edited by Ungood; 03-07-2012 at 12:08 PM. Reason: Revised Quite a Bit. Several times.. sorry.. still procssing what was said.

  20. #40
    Community Member Ungood's Avatar
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    Quote Originally Posted by Ungood View Post
    I did get a laugh out of his post, just not enough of one to think anything he said was worth discussing.
    I take this back. While yes his post was pretty insulting, he does have a point veiled in his post.

    Quote Originally Posted by vermentto View Post
    Yeah ,and we ll all end up with very fat ,very muscled,very ugly toons to reflect our attributes ...
    Sorry ,i dont want ALL DDO toons to look like fastfood clients or wrestling stars XD
    We already have the Horcs.
    "oh look ,i put a point in Con, i am fatter than ever !"
    "oh look i have high str and got huge muscles ,even on my face"
    "yes ,my toon is a woman , why ? you don't see boobies ? "

    No thank you...

    Think before posting
    Ridiculous but at least you made me laugh
    XD
    In all earnest, Players would not want to actually have to look at the burly ******** looking abhorrent hulks of flesh that would be the invariable outcome of their min-maxed stats. And yes, that is squarely a problem of players min-maxing, but none the less, such is the nature of the game.

    As such unless the game was designed with that feature from the onset, and part of the attractiveness of the game package, thus catering to players who wanted and would enjoy such a feature as part of their role play environment, most players, of generic MMO's would not want the optimized stats they took for max effectiveness reflected on the model they would need to actually look at.

    Turbine would make far more money selling cosmetic bodies to cater to what a player wants their toon to look like, while allowing their stats to be mutually exclusive, thus allowing them to make, character that would be quite ugly, without needing to deal with their characters ugliness.
    Last edited by Ungood; 03-07-2012 at 01:22 PM.

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