Results 1 to 2 of 2
  1. #1
    Community Member atilasos's Avatar
    Join Date
    Jul 2009
    Posts
    39

    Question wiz/art/monk/figh - WF pls help

    **first of all sorry about my english im not an native english talker and i will probably miss spell a lot of things :P**


    Hello i have a 20 wiz and im gona tr him to get the 3rd wiz past life... so im tr again as soon as i get to lvl 20 again.

    In the first life he was a 2rogue/18wiz and i had a lot of fun with him.

    2nd life pure wiz and i loved also (kind sux in the first lvls)

    So im thinking about doing something diffent to try out in this life.

    Here goes some scribbles...

    pls comment and help me figure if this is playable and to chose what to build... im also interested in the 2monk/18wiz build but that build cant get traps well not really sure what to do...

    I will prob endup playing a lot of quests alone so the build should have some ways to survive.

    12wiz/6arti/2monk
    traps/UMD/self-heal/evasion
    use crossbow and dot's for dmg.

    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Beepbop 
    Level 20 Lawful Neutral Warforged Male
    (2 Monk \ 12 Wizard \ 6 Artificer) 
    Hit Points: 319
    Spell Points: 1129 
    BAB: 11\11\16\21
    Fortitude: 14
    Reflex: 18
    Will: 15
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength              9                    11
    Dexterity            17                    19
    Constitution         16                    20
    Intelligence         18                    28
    Wisdom                6                     8
    Charisma              6                     8
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                    23
    Bluff                -2                    -1
    Concentration         7                    29
    Diplomacy            -2                    -1
    Disable Device        8                    34
    Haggle                2                     8
    Heal                 -2                    -1
    Hide                  3                     4
    Intimidate           -2                    -1
    Jump                 -1                     0
    Listen               -2                    -1
    Move Silently         3                     4
    Open Lock             7                    15
    Perform              n/a                   n/a
    Repair                8                    14
    Search                8                    34
    Spot                  2                     3
    Swim                 -1                     0
    Tumble                n/a                   6
    Use Magic Device      2                    23
    
    Level 1 (Artificer)
    Feat: (Past Life) Past Life: Wizard
    Feat: (Past Life) Past Life: Wizard
    Feat: (Selected) Toughness
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Dodge
    
    
    Level 3 (Artificer)
    Feat: (Selected) Point Blank Shot
    
    
    Level 4 (Artificer)
    
    
    Level 5 (Artificer)
    Feat: (Artificer Bonus) Precise Shot
    
    
    Level 6 (Artificer)
    Feat: (Selected) Insightful Reflexes
    
    
    Level 7 (Artificer)
    
    
    Level 8 (Monk)
    Feat: (Monk Bonus) Mobility
    
    
    Level 9 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    Feat: (Selected) Shot on the Run
    
    
    Level 10 (Wizard)
    
    
    Level 11 (Wizard)
    
    
    Level 12 (Wizard)
    Feat: (Selected) Rapid Shot
    
    
    Level 13 (Wizard)
    Feat: (Wizard Bonus) Empower Spell
    
    
    Level 14 (Wizard)
    
    
    Level 15 (Wizard)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 16 (Wizard)
    
    
    Level 17 (Wizard)
    
    
    Level 18 (Wizard)
    Feat: (Wizard Bonus) Quicken Spell
    Feat: (Selected) Toughness
    
    
    Level 19 (Wizard)
    
    
    Level 20 (Wizard)
    Enhancement: Artificer Damage Boost I
    Enhancement: Artificer Damage Boost II
    Enhancement: Artificer Skill Boost I
    Enhancement: Artificer Skill Boost II
    Enhancement: Artificer Crossbow Attack I
    Enhancement: Artificer Crossbow Damage I
    Enhancement: Artificer Battle Engineer I
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Improved Disable Device I
    Enhancement: Improved Disable Device II
    Enhancement: Improved Search I
    Enhancement: Improved Search II
    Enhancement: Improved Use Magic Device I
    Enhancement: Glacial Spellcasting I
    Enhancement: Charged Spellcasting I
    Enhancement: Kinetic Spellcasting I
    Enhancement: Reconstructive Spellcasting I
    Enhancement: Deadly Ice I
    Enhancement: Deadly Shocks I
    Enhancement: Deadly Kinetics I
    Enhancement: Mighty Reconstruction I
    Enhancement: Frost Manipulation I
    Enhancement: Frost Manipulation II
    Enhancement: Frost Manipulation III
    Enhancement: Frost Manipulation IV
    Enhancement: Frost Manipulation V
    Enhancement: Frost Manipulation VI
    Enhancement: Storm Manipulation I
    Enhancement: Storm Manipulation II
    Enhancement: Storm Manipulation III
    Enhancement: Storm Manipulation IV
    Enhancement: Storm Manipulation V
    Enhancement: Storm Manipulation VI
    Enhancement: Force Manipulation I
    Enhancement: Repair Manipulation I
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Intelligence III
    Enhancement: Artificer Wand and Scroll Mastery I
    Enhancement: Artificer Wand and Scroll Mastery II
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Inscribed Armor I
    wiz12/fig6/art2

    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Beepbop 
    Level 20 True Neutral Warforged Male
    (6 Fighter \ 12 Wizard \ 2 Artificer) 
    Hit Points: 322
    Spell Points: 988 
    BAB: 13\13\18\23
    Fortitude: 14
    Reflex: 10
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength              9                    12
    Dexterity            17                    19
    Constitution         16                    20
    Intelligence         18                    28
    Wisdom                6                     8
    Charisma              6                     8
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                    15
    Bluff                -2                     0
    Concentration         7                    28
    Diplomacy            -2                     0
    Disable Device        8                    33
    Haggle                2                     3
    Heal                 -2                    -1
    Hide                  3                     4
    Intimidate           -2                     0
    Jump                 -1                     1
    Listen               -2                    -1
    Move Silently         3                     4
    Open Lock             7                     8
    Perform              n/a                   n/a
    Repair                8                    13
    Search                8                    33
    Spot                  0                     1
    Swim                 -1                     1
    Tumble                4                     5
    Use Magic Device      2                    22
    
    Level 1 (Artificer)
    Feat: (Past Life) Past Life: Wizard
    Feat: (Past Life) Past Life: Wizard
    Feat: (Selected) Toughness
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Dodge
    
    
    Level 3 (Fighter)
    Feat: (Fighter Bonus) Point Blank Shot
    Feat: (Selected) Precise Shot
    
    
    Level 4 (Fighter)
    
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Mobility
    
    
    Level 6 (Fighter)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 7 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons
    
    
    Level 8 (Wizard)
    Feat: (Wizard Bonus) Quicken Spell
    
    
    Level 9 (Wizard)
    Feat: (Selected) Rapid Shot
    
    
    Level 10 (Wizard)
    
    
    Level 11 (Wizard)
    
    
    Level 12 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 13 (Wizard)
    
    
    Level 14 (Wizard)
    
    
    Level 15 (Wizard)
    Feat: (Selected) Shot on the Run
    
    
    Level 16 (Wizard)
    
    
    Level 17 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    
    
    Level 18 (Wizard)
    Feat: (Selected) Empower Spell
    
    
    Level 19 (Wizard)
    
    
    Level 20 (Artificer)
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Artificer Crossbow Damage I
    Enhancement: Kensei Repeating Heavy Crossbow Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Improved Disable Device I
    Enhancement: Improved Search I
    Enhancement: Glacial Spellcasting I
    Enhancement: Charged Spellcasting I
    Enhancement: Kinetic Spellcasting I
    Enhancement: Reconstructive Spellcasting I
    Enhancement: Deadly Ice I
    Enhancement: Deadly Shocks I
    Enhancement: Deadly Kinetics I
    Enhancement: Mighty Reconstruction I
    Enhancement: Frost Manipulation I
    Enhancement: Frost Manipulation II
    Enhancement: Frost Manipulation III
    Enhancement: Frost Manipulation IV
    Enhancement: Frost Manipulation V
    Enhancement: Frost Manipulation VI
    Enhancement: Storm Manipulation I
    Enhancement: Storm Manipulation II
    Enhancement: Storm Manipulation III
    Enhancement: Storm Manipulation IV
    Enhancement: Storm Manipulation V
    Enhancement: Storm Manipulation VI
    Enhancement: Force Manipulation I
    Enhancement: Repair Manipulation I
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Intelligence III
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Artificer Wand and Scroll Mastery I
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Inscribed Armor I
    Last edited by atilasos; 03-05-2012 at 07:56 AM.

  2. #2
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    Of the two builds posted, I prefer the first one; arty 6 gets you Battle Engineer & Insightful Dmg; and who doesn't love Evasion? I would skip the D/M/SotR chain, though; it's not worth the feat cost. And you should definitely add Imp Prec Shot.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload