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  1. #41
    Community Member Kinerd's Avatar
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    Quote Originally Posted by AylinIsAwesome View Post
    Yes and no...


    You become immune to positive energy spells (and repair spells too but that's only notable if you're Warforged). So spells Clerics are healing people with will not affect you at all. So no in that respect.

    However, Clerics do get negative energy spells as well, and those will heal you...but I'm not sure how many clerics actually carry those spells. I would guess not many, since they don't work very well as DPS spells, and most Pale Masters are able to handle themselves from my experience. A Favoured Soul also gets access to the spells, but probably doesn't have room to take them. So even though they technically could heal you, they probably can't because of not knowing the spell or not prepping it or something.



    Unless you're in a Role-playing group, I don't think anyone will care that you're in undead form.
    Really every cleric should carry Harm though, at least by level 17. 5 real slots, 5 good spells: Banishment, Cometfall, Heal, Blade Barrier, Harm. Done. I honestly don't know how anyone can stand playing a favored soul with their spell slots, but I would never expect a random one of them to carry Harm.

  2. #42
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    Jul 2009
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    Quote Originally Posted by MRMechMan View Post
    Here is the Archmage build:

    ...
    Enhancements are important, but can be changed easily. I suggest speccing in acid damage and fire damage early, maybe with some cold. The spells are pretty even now, it used to be that wall of fire was easily the best. It is still very good but any element is pretty good while leveling.

    If you have any question feel free ta ask
    rolling him up now.

    couldn't get all of the enhancements, so i omitted frost manip 2.

    with at few minor differences, i followed you path.

    hoping to try him out in a guild tonight.

    thanks

  3. #43
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    Jul 2009
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    Quote Originally Posted by MRMechMan View Post
    Here is the Archmage build: ...
    If you have any question feel free ta ask
    rolled him up today.

    couldn't get all of the enhancements, so i omitted frost manip 2.

    with at few minor differences, i followed you path.

    hoping to try him out in a guild soon.

    thanks

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