I would like some feedback on this build.
The premise is mostly Crossbow focus, but with some heavy versatility.Code:Character Plan by DDO Character Planner Version 03.11.02 DDO Character Planner Home Page Ballista Joe Level 20 True Neutral Warforged Male (6 Rogue \ 8 Ranger \ 6 Artificer) Hit Points: 328 Spell Points: 500 BAB: 16\16\21\26\26 Fortitude: 15 Reflex: 21 Will: 8 Starting Feat/Enhancement Abilities Base Stats Modified Stats (34 Point) (Level 1) (Level 20) Strength 8 10 Dexterity 17 20 Constitution 15 20 Intelligence 18 26 Wisdom 6 8 Charisma 6 8 Tomes Used +1 Tome of Dexterity used at level 3 +1 Tome of Constitution used at level 3 +1 Tome of Intelligence used at level 3 +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 7 28 Bluff -2 -1 Concentration 4 28 Diplomacy 2 22 Disable Device 8 35 Haggle 2 19 Heal -2 -1 Hide 7 13 Intimidate -2 -1 Jump 1 5 Listen -2 -1 Move Silently 7 13 Open Lock 7 32 Perform n/a n/a Repair 4 12 Search 8 33 Spot 2 27 Swim -1 2 Tumble 5 7 Use Magic Device 2 23 Level 1 (Rogue) Feat: (Past Life) Past Life: Ranger Feat: (Selected) Toughness Feat: (Automatic) Attack Feat: (Automatic) Composite Plating Feat: (Automatic) Heroic Durability Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Light Fortification Feat: (Automatic) Martial Weapon Proficiency: Rapier Feat: (Automatic) Martial Weapon Proficiency: Shortsword Feat: (Automatic) Martial Weapon Proficiency: Shortbow Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Sneak Feat: (Automatic) Sneak Attack Feat: (Automatic) Trapfinding Feat: (Automatic) Warforged Immunities Level 2 (Ranger) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Feat: (Automatic) Bow Strength Feat: (Automatic) Defensive Fighting Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Sunder Feat: (Automatic) Trip Feat: (Automatic) Wild Empathy Level 3 (Artificer) Feat: (Selected) Insightful Reflexes Feat: (Automatic) Artificer Construct Mastery Feat: (Automatic) Artificer Knowledge: Scrolls Feat: (Automatic) Exotic Weapon Proficiency: Great Crossbow Feat: (Automatic) Exotic Weapon Proficiency: Repeating Heavy Crossbow Feat: (Automatic) Exotic Weapon Proficiency: Repeating Light Crossbow Feat: (Automatic) Inscribe Artificer Scroll Feat: (Automatic) Magical Training Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Rapid Reload Feat: (Automatic) Revive Iron Defender Feat: (Automatic) Unleash Iron Defender Spell (1): Conjure Bolts Spell (1): Repair Light Damage Spell (1): Shield of Faith Spell (1): Resist Energy Spell (1): Enchant Armor Spell (1): Enchant Weapons Level 4 (Rogue) Ability Raise: INT Feat: (Automatic) Evasion Level 5 (Artificer) Feat: (Automatic) Artificer Knowledge: Potions Feat: (Automatic) Rune Arm Use Spell (1): Curative Admixture: Cure Light Wounds Level 6 (Ranger) Feat: (Selected) Point Blank Shot Feat: (Automatic) Rapid Shot Feat: (Automatic) Two Weapon Fighting Level 7 (Rogue) Feat: (Automatic) Trap Sense Level 8 (Artificer) Ability Raise: INT Feat: (Automatic) Artificer Knowledge: Wands Spell (2): Elemental Weapons Level 9 (Ranger) Feat: (Selected) Precise Shot Feat: (Automatic) Diehard Level 10 (Rogue) Feat: (Automatic) Trapmaking Feat: (Automatic) Uncanny Dodge Level 11 (Artificer) Feat: (Artificer Bonus) Augment Summoning Spell (2): Protection From Energy Level 12 (Ranger) Ability Raise: INT Feat: (Selected) Weapon Focus: Ranged Weapons Spell (1): Camouflage Spell (1): Jump Spell (1): Longstrider Spell (1): Merfolk's Blessing Spell (1): Ram's Might Spell (1): Summon Nature's Ally I Spell (1): Tumble Level 13 (Ranger) Feat: (Favored Enemy) Favored Enemy: Undead Level 14 (Artificer) Feat: (Automatic) Artificer Knowledge: Arms and Armor Feat: (Automatic) Retain Essence Spell (2): Insightful Strikes Level 15 (Rogue) Feat: (Selected) Improved Precise Shot Level 16 (Rogue) Ability Raise: INT Level 17 (Ranger) Feat: (Automatic) Improved Two Weapon Fighting Feat: (Automatic) Manyshot Level 18 (Artificer) Feat: (Selected) Improved Critical: Ranged Weapons Spell (3): Repair Serious Damage Level 19 (Ranger) Feat: (Automatic) Improved Wild Empathy Level 20 (Ranger) Ability Raise: CON Feat: (Automatic) Improved Uncanny Dodge Spell (2): Barkskin Spell (2): Bear's Endurance Spell (2): Cat's Grace Spell (2): Cure Light Wounds Spell (2): Hold Animal Spell (2): Mass Camouflage Spell (2): Owl's Wisdom Spell (2): Snare Spell (2): Spike Growth Spell (2): Summon Nature's Ally II Enhancement: Artificer Damage Boost I Enhancement: Artificer Damage Boost II Enhancement: Rogue Skill Boost I Enhancement: Rogue Skill Boost II Enhancement: Ranger Sprint Boost I Enhancement: Artificer Crossbow Attack I Enhancement: Artificer Crossbow Damage I Enhancement: Artificer Battle Engineer I Enhancement: Uncaring Master Enhancement: Rogue Acid Trap Lore I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Racial Toughness IV Enhancement: Ranger Favored Attack I Enhancement: Ranger Favored Damage I Enhancement: Ranger Favored Resistance I Enhancement: Ranger Deepwood Sniper I Enhancement: Rogue Mechanic I Enhancement: Rogue Sneak Attack Accuracy I Enhancement: Rogue Sneak Attack Accuracy II Enhancement: Rogue Sneak Attack Training I Enhancement: Rogue Sneak Attack Training II Enhancement: Improved Disable Device I Enhancement: Improved Disable Device II Enhancement: Improved Hide I Enhancement: Improved Hide II Enhancement: Improved Move Silently I Enhancement: Improved Move Silently II Enhancement: Improved Open Lock I Enhancement: Improved Open Lock II Enhancement: Improved Spot I Enhancement: Improved Spot II Enhancement: Improved Use Magic Device I Enhancement: Repair Manipulation I Enhancement: Repair Manipulation II Enhancement: Repair Manipulation III Enhancement: Ranger Energy of the Wild I Enhancement: Ranger Energy of the Wild II Enhancement: Ranger Dexterity I Enhancement: Artificer Intelligence I Enhancement: Artificer Intelligence II Enhancement: Rogue Improved Trap Sense I Enhancement: Warforged Constitution I Enhancement: Warforged Constitution II Enhancement: Warforged Healer's Friend I
Features include:
Trapsmithing/Locks
Evasion
2 Favored Enemies (Evil Outsiders and Undead)
Rune Arm Use (many possible bonuses)
Battle Engineer I (+2 to-hit, 10HP, no ASF, Fusillade)
Mechanic I (INT/INT for to-hit/damage)
Deepwood Sniper I (extended PBS/SA range, Sniper shot)
WF Immunities (Water Breathing, No Level Drain, No Poison, No Disease)
Iron Defender (Augmented Summon)
Wild Empathy
Uncanny Dodge
Sneak Attack (3d6+?)
Stealth
Improved Precise Shot
Self-Healing
Self-Buffing
Sprint Boost
Skill Boost
Damage Boost
Cons off the top of my head:
No top-tier Arti buffs
Slightly squishy
Takes a long time to come together
Unable to max Favored Enemy and Sneak Attack damage
Am I overlooking a major flaw? Has anyone tried this?