Okay. I have a 32-point Elf Cleric, pure build. Pretty much almost done gearing him, have ~ 2-3 more items to acquire, a +3 WIS tome, and to reslot (and slot) some Epic augments.
He's pretty much geared to the hilt with gear I consider quite solid. He's capable of decent DPS, a respectable AC, and high 30's on instakill DC's (and other DC's), while providing healing.
I would link MyDDO, but you can't get a good picture seeing only one set of gear. So I'll post what I have here:
32-Point Cleric
Elf Male
20 Cleric
BASE STATS
STR: 15
DEX: 12
CON: 12
INT: 8
WIS: 18 + Levelups.
CHA: 8
Tomes:
+3: STR, DEX, CON, CHA
+2: INT, WIS
Feats, not in order (LR'ed at 20, so order matters not)
Toughness
Empower Healing
Maximize
Quicken
Heighten
Improved Critical: Slashing
Two Weapon Fighting
Coin Lords (Favor)
Gear (by set)
NOTE: Greensteel Goggles are in the process of recrafting. They will end up being Mineral II Goggles. Tier 1 is CON skills + 10 HP. Tier 2 is WIS skills + 50 SP. Tier 3 is WIS skills + 100 SP. Mineral II effects are added.
This is so as to slot Heavy Fortification in something besides an Epic Augment, freeing up the Epic Buccaneer's Ring for Toughness (currently holds Heavy Fortification) and that frees the Epic Cavarly Plate for Greater Nimbleness (currently holds Toughness)
Listed in the gear below is my CURRENT GS Goggles.
Normal Questing:
Head: Pirate Hat: Seeker +6/Concentration +15
Necklace: Lorrik's Necklace
Goggles: Greensteel Positive III: HP+CON skills Tier 1. SP+CHA skills Tiers 2 and 3.
Trinket: Greater Cunning Trinket.
Armor: Epic Cavarly Plate, Tier 3. Slotted with Toughness, Alchemical Armor Ritual.
Cloak: Greensteel Existential Stalemate II (Concordant Opposition): Blindness Immunity/Disease Immunity Tier 1. HP+CON skills Tiers 2 and 3.
Bracers: Bracers of the Glacier.
Belt: Crafted. CON +6, Greater False Life, Large Guild Augment Slot-20 HP.
Primary Ring: Epic Ring of the Buccaneer, Tier 3. Slotted with Heavy Fortification.
Secondary Ring: Radiant Ring. Exceptional Charisma +2 augmented.
Gloves: Epic Brawling Gloves, Tier 3. Slotted with Charisma +6.
Boots: Lootgen. Striding 30% of Balance +7.
Quiver: Large Wide Quiver (10 slots)
Main Hand: Greensteel Rapier, Mineral II: Holy, Exceptional Wisdom +1, Exceptional Wisdom +2.
Off Hand: Greensteel Rapier, Mineral II: Holy, Exceptional Constitution +1, Exceptional Constitution +2.
Melee Gear Changes:
Necklace: Shintao Cord.
Trinket: Greater Bold Trinket.
Trinket: Shimmering Arrowhead.
Bracers: Cannith Challenge Bracers of Wind. Level 16, Tier 3. Crafted with +1 Dodge on.
Bracers: Levik's Bracers.
Secondary Ring: Kyosho's Ring. Exceptional STR +2 augmented.
Gives: 2 Strength Modifiers, +2 exceptional to-hit, +2 exceptional damage, either Blurry and Air Guard or Healing Amplification 20%, either +2 exceptional Seeker and Shocking Blow or +2 to-hit and +4 Seeker.
Loses: Archmagi AND Wizardry VI (Bracers of the Glacier, Lorrik's Necklace), 2 Charisma Modifiers, Fire Shield (Cold) guard chance (BotG proc)
Armor Class Gear Changes:
Head: Pirate Hat: Natural Armor +5/Balance +15
Necklace: Shintao Cord
Trinket: Greater Stalwart
Bracers: Cannith Challenge Bracers of Wind. Level 16, Tier 3. Crafted with +1 Dodge on.
Secondary Ring: Kyosho's Ring. Exceptional STR +2 augmented.
Off Hand: Epic Swashbuckler, Tier 3. Slotted +7, Alchemical Shield Ritual.
AC: 10 Base, 16 Armor, 3 Max Dex Bonus, 5 Natural, 5 Deflection, 9 Shield, 4 Insight, 3 Dodge, 1 Dodge, 1 Armor Dodge, 1 Shield Dodge, through gear alone. Buffs common are 3 AC from ship buffs, 2 Recitation, 2 Defensive Fighting. This gives 65. Air Guard is 66. Haste is 67.
Bard Song gives 71, Weapon Buff can get 72, Armor Buff 73. Paladin Aura gives 79.
Even the mid to high 60's is fairly respectable.
Loses: Archmagi AND Wizardry VI (Bracers of the Glacier, Lorrik's Necklace), 2 Charisma Modifiers, Fire Shield (Cold) guard chance (BotG proc).
Spell DC's:
Greater Focus Trinkets (Normal Focus in Abjurgation, since Greater Abjurgation is not craftable), excluding, for the meantime, Conjurgation.
May craft a Tier 2 Alchemical Weapon, to get +2 Alchemical WIS for 1 more DC from WIS. 1 more DC from WIS is also available should I pull +4 tome and Epic Helm of the Mroranon, in addition to the 1 DC I will acquire with a +3 WIS tome.
This means, theoretically, a max DC of ~ 39-40 on spells for a first life build.
Now. Stat breakdowns:
Including Guild Ship, Yugo, and Normal Buffs, where applicable (e.g. WIS Yugo only used for casting mode, while STR for Melee)
Normal/Melee/AC/DC's/HP
STR: 29/34/32*/29/29
DEX: 24/24/26/24/24
CON: 28/28/26/28/30
INT: 10/10/10/10/10
WIS: 39/39/36/41/39
CHA: 22/19/19/22/22
*STR Yugo used here, since I need that melee damage. Rage is the 2 STR loss here, as Defensive Fighting is on, negating Rage.
Those use current gear.
HP: Low 500's often, high 500's HP mode.
SP: 2000-2100 often, 1800-1850 Melee/AC mode.
Other gear exists. If you must know if I have X item, ask.
All that said. What would you do with the build and gear?
34 Point Cleric could get 2 more CON for 20 more HP and go Human for another feat.
34 Point Fighter could be a very solid AC build. I already have a large amount of the gear necessary for it.
34 Point Paladin could do the same.
34 Point Caster WC Bard could do okay.
???
Looking to get away from a Divine. They are too much of a headache with little respect.
If you had this gear, what build would you like to be? And more importantly, why, and what, is the improvement on this current build, aside from 2 more build points?
Elf gives: Rapiers, Longsword enhancements. Scimitars also usable without penalty if I wish.
Elf gives: Immunity to sleep (minor, mainly a low level benefit), +2 DEX, -2 CON (immaterial on 32-point build due to current stat distribution).
Thoughts?