Mostly agree, though I still think that bastard swords should go to 18-20/x2, as that would make it worth dual-wielding them. They would have +1 average damage from the khopesh and only be behind by a small margin, while also having the possibility of being given glancing blows.
Dwarven axes need...something. That can probably be covered with racial stuff.
No. Half-orcs are already heavily geared toward two-handed weapons. Giving them free proficiency with a 1-handed weapon doesn't make much sense. Plus, they aren't a very good choice of race for strapping a shield to.Have it so that Half Orc Two Handed fighting boons worked on Bastard Swords, perhaps also give Half Orcs Bastard Sword as a Martial Feat.
The problem is that unless we have a LOT of these creatures, it won't change wepaon preferences. We'll either swap to an off-spec weapon for those monsters if their DR is super-high, or we'll just punch through it with our primary weapon. Then, the problem with making the DR very high is that archers and monks get screwed, since they can't bypass off-weapon damage type DR.Put in more mobs that are resistant to slashing in general (like skeletons are), and thus requiring puncturing and bludgeons weapons to take them down.
Again, not a solution. This hurts melees across the board, and does nothing to impede casters at all. Also, unless you give them a lot of Fort, khopesh is still better, albeit by not as much.Also could increase fort of trash mobs in current epics and the new Epic Level Content coming up, to make the "Oh its better vs higher fort mobs" something other then a joke.
No it isn't. They gave bastard swords and dwarven axes glancing blows a year ago. They can definitely implement other improvements to weapons.There are many things that could be done at this point to balance the game to make a wider variety of weapons viable.
But they would need to be done in the quest content itself, and on the character sheet, it's really late to go revising the weapons now.
No. For some groups, in some campaigns, maybe having an exotic weapon means you are SOL when it comes to upgrades. In other games, where the DM isn't a ****, loot just gets swapped from one weapon type to another; that +1 longsword the BBEG was wielding becomes a +1 bastard sword instead. NPCs will happen across an item of the type to sell, or someone will be around willing to enchant yours for you, for a price.
And as far as not being an improvement, I have two words for you: SPIKED CHAIN
For a long time that was the best reason to take EWP, and was a rather huge boost to your character! It gives you reach with a 2d4 damage die, let's your threaten adjacent squares at the same time, which no other reach weapon could do, lets you make trip attacks and gives you a bonus to disarming, and is finessable. ANYONE at all building for attacks of opportunity/reach took that weapon if they had the feat, and most people who were interested in those things made sure they could fit in the feat. That is an exotic weapon worth spending a feat on, and maybe a bit too strong in a PnP environment.
The khopesh adds some more raw damage, but does none of the gamebreaking things the spiked chain was capable of. And in DDO, the game is far more based on mechanics than on flavor, so there isn't room, really, for purely fluff feats. Some people would take them, sure, but that's not what the game is designed to focus on, and shouldn't be.
This is DDO, not PnP, and here we don't have most of our play-time centered on slashing-resistant creatures, and we are capable of adding much more damage to crits than in PnP. In D&D you would be lucky if you could add +25 damage to your 1-handed attacks, and while the scimitar is better than the longsword there, it isn't much better, whereas in DDO it's entirely possible for people to be adding two or even three times that number, at which point the scimitar pulls pretty far ahead of the longsword. That we also can add two or three burst effects as well just further widens that gap.Its funny how people think scimitar is so much better. Its not capable of anything greater then longsword or battle axe. Why people insist the slightly higher threat range equals such greater dmg is funny as hell. within the first year of 3E WoTC forums lit up over this very debate, and even though situationally that slightly higher threat range might seem end all be all. the fact is the vast majority of creatures are immune to crit in most campaigns. Undead, golems, and illusionary foes are alot more common does to be thrown at mid to high level parties then things with flesh and bones. The guys at WOTC explained that the higher threat range only belonged on weapons with lower base dmg dice.
Yes, DDO is based on, and informed by, D&D 3.5, but don't make the mistake of thinking that they are the same game. They aren't, and the rules of one do not necessarily apply to the rules of the other.
Sorry, but saying that simply having an argument about something is proof of the stance is absolute garbage. And "sitch"? Really? I want to take the same tact as yourself and say that anyone using "sitch" in place of "situation" has lost whatever argument they were making right there.Why is it game breaking? well threads like this popping up in itself are the proof and win the argument. You saying Khopesh is ok, have already lost if you even have to post on the thread in defense. Its literally a no win sitch for khopesh defenders.
No.Until the day comes when longsword and battle axe are seen as the main weapons, the game is broken in a way that needs desperate fixxing. Using a exotic should be purely based on personal flavor preferences, anything else is not WAI in the D&D game.
That's a positively STUPID way to look at the situation.
The ESoS is a problem because only a small number of people can get their hands on it, and because it is WAY ahead of every other weapon. It has more to-hit than anything else, a higher base damage than anything else (except the EAG), and better crits than anything else with both the best crit range, and a high crit multiplier--it crits as often as the most-criting two-handers, and crits as hard as the hardest-critting two-handers, all in one package. And it can be made to break DR.Understand this, its simple. If your pro khopesh, you only hurt the game. if you love the game, quit using the khopesh and demand it gets put in line with other weapons. While your at it demand the nerfing of the ESoS as well.
Khopeshes are usable by anyone that wants to take the feat, or that can deal with the -4 to-hit penalty, and are only slightly ahead of scimitars and rapiers. A khopesh does not have the best base damage, and has the same (or worse) to-hit as any other weapon, and doesn't crit as often as the other solid 1-handers.
One weapon is exclusive to people who run an epic-level raid and get lucky, while the other is available to everyone. One is a named item that clearly outshines every other possible weapon choice, while the other is simply another weapon you can choose from among many.
Yup. I've got about 10 years, to your 20, but yeah.