With the new veteran status I have decided I will make another character. After a lot of thought I figured I would try something different that I have never played before. So here it is:
The idea is to put level ups into strength for maximum bow damage while keeping my dex high with elven/ranger enhancements. I will pew-pew when I have many shot and close the distance with a pair of scimitars when it is on timer. Any thoughts/suggestions/ideas are highly appreciated.Code:Character Plan by DDO Character Planner Version 03.11.02 DDO Character Planner Home Page Level 20 Neutral Good Half-Elf Male (20 Ranger) Hit Points: 282 Spell Points: 405 BAB: 20\20\25\30\30 Fortitude: 15 Reflex: 18 Will: 6 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 18 25 Dexterity 16 22 Constitution 14 16 Intelligence 8 10 Wisdom 8 10 Charisma 8 10 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Level 1 (Ranger) Feat: (Favored Enemy) Favored Enemy: Undead Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue Feat: (Selected) Point Blank Shot Level 2 (Ranger) Level 3 (Ranger) Feat: (Selected) Weapon Focus: Ranged Weapons Level 4 (Ranger) Ability Raise: STR Level 5 (Ranger) Feat: (Favored Enemy) Favored Enemy: Monstrous Humanoid Level 6 (Ranger) Feat: (Selected) Mental Toughness Level 7 (Ranger) Level 8 (Ranger) Ability Raise: STR Level 9 (Ranger) Feat: (Selected) Toughness Level 10 (Ranger) Feat: (Favored Enemy) Favored Enemy: Giant Level 11 (Ranger) Level 12 (Ranger) Ability Raise: STR Feat: (Selected) Improved Critical: Ranged Weapons Level 13 (Ranger) Level 14 (Ranger) Level 15 (Ranger) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Feat: (Selected) Improved Critical: Slashing Weapons Level 16 (Ranger) Ability Raise: STR Level 17 (Ranger) Level 18 (Ranger) Feat: (Selected) Power Attack Level 19 (Ranger) Level 20 (Ranger) Ability Raise: STR Feat: (Favored Enemy) Favored Enemy: Construct Enhancement: Ranger Sprint Boost I Enhancement: Ranger Arcane Archer: Imbue Acid Arrows Enhancement: Ranger Arcane Archer: Imbue Explosive Arrows Enhancement: Ranger Arcane Archer: Imbue Force Arrows Enhancement: Ranger Arcane Archer: Imbue Slaying Arrows Enhancement: Ranger Arcane Archer: Imbue Terror Arrows Enhancement: Ranger Master of Archery Enhancement: Elven Dexterity I Enhancement: Elven Dexterity II Enhancement: Improved Rogue Dilettante I Enhancement: Improved Rogue Dilettante II Enhancement: Human Improved Recovery I Enhancement: Human Improved Recovery II Enhancement: Human Versatility I Enhancement: Human Versatility II Enhancement: Human Versatility III Enhancement: Human Versatility IV Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Ranger Favored Attack I Enhancement: Ranger Favored Attack II Enhancement: Ranger Favored Damage I Enhancement: Ranger Favored Damage II Enhancement: Ranger Favored Damage III Enhancement: Ranger Favored Damage IV Enhancement: Ranger Arcane Archer: Conjure +2 Arrows Enhancement: Ranger Arcane Archer: Conjure +3 Arrows Enhancement: Ranger Arcane Archer: Conjure +4 Arrows Enhancement: Ranger Arcane Archer: Conjure +5 Arrows Enhancement: Ranger Arcane Archer I Enhancement: Ranger Devotion I Enhancement: Ranger Devotion II Enhancement: Ranger Devotion III Enhancement: Ranger Devotion IV Enhancement: Ranger Energy of the Wild I Enhancement: Ranger Dexterity I Enhancement: Ranger Dexterity II