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  1. #1
    Community Member
    Join Date
    Jan 2012
    Posts
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    Default Half-Elf 14 Bard/ 6 Ranger Virtuoso II/DWS

    CRITIQUES/CRITICISM APPRECIATED!

    This is my first planned build, which I spent about two hours on. (Not much, I know, but it was 5:00 AM and I was bored and had an idea to run with.)

    So, I've planned out the meat and potatoes of this build.

    I've got a solid idea of what I want, that being a caster-sniping scout who also functions as a CC Debuffer when sniping isn't possible (Or when all the casters have already died) who can also buff up the party.

    That said, I'm still new to building, and this is just a base blueprint. I wouldn't likely go straight 14 and 6. (Actually more tempted to go 6 first, then 14, so I can get the Cha in for extra spells, but that's just one of the things I noticed as I was halfway through the build)

    I'm completely open to suggestions here about where to take it, when to level, and what TR's I should take, if anyone can think of anything useful. I took Sorc Diletante for the UMD, but if anyone thinks there's something better to go with, I'm willing to hear ideas.

    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Bardy 
    Level 20 Chaotic Neutral Half-Elf Male
    (6 Ranger \ 14 Bard) 
    Hit Points: 212
    Spell Points: 626 
    BAB: 16\16\21\26\26
    Fortitude: 12
    Reflex: 19
    Will: 11
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             10                 12                   12
    Dexterity            14                 18                   20
    Constitution         14                 16                   16
    Intelligence         13                 16                   16
    Wisdom                8                 11                   11
    Charisma             17                 20                   24
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               6                 21                   21
    Bluff                 3                  7                    7
    Concentration         6                 20                   20
    Diplomacy             3                  7                   11
    Disable Device        n/a               n/a                   n/a
    Haggle                5                 18                   18
    Heal                 -1                 11                   11
    Hide                  4                 28                   31
    Intimidate            3                  7                    7
    Jump                  0                 24                   24
    Listen               -1                  0                    4
    Move Silently         4                 28                   31
    Open Lock             n/a               n/a                   n/a
    Perform               7                 24                   33
    Repair                1                  3                    3
    Search                1                  3                    3
    Spot                 -1                  0                    3
    Swim                  0                  2                    2
    Tumble                4                 21                   21
    Use Magic Device      7                 30                   30
    
    Level 1 (Bard)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Sorcerer
    Feat: (Selected) Point Blank Shot
    Spell (1): Hypnotism
    
    
    Level 2 (Bard)
    Spell (1): Charm Person
    
    
    Level 3 (Bard)
    Feat: (Selected) Skill Focus: Perform
    Spell (1): Expeditious Retreat
    
    
    Level 4 (Bard)
    Ability Raise: INT
    Spell (2): Hold Person
    Spell (2): Suggestion
    
    
    Level 5 (Bard)
    Spell (1): Feather Fall
    Spell (2): Scare
    
    
    Level 6 (Bard)
    Feat: (Selected) Extend Spell
    
    
    Level 7 (Bard)
    Spell (3): Crushing Despair
    
    
    Level 8 (Bard)
    Ability Raise: WIS
    Spell (3): Fear
    
    
    Level 9 (Bard)
    Feat: (Selected) Heighten Spell
    
    
    Level 10 (Bard)
    Spell (4): Dominate Person
    
    
    Level 11 (Bard)
    Spell (4): Otto's Sphere of Dancing
    
    
    Level 12 (Bard)
    Ability Raise: CHA
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 13 (Bard)
    Spell (5): Mass Suggestion
    
    
    Level 14 (Bard)
    Spell (5): Mind Fog
    
    
    Level 15 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Spell Focus: Enchantment
    Enhancement: Ranger Sprint Boost I
    Enhancement: Bard Extra Song I
    Enhancement: Bard Extra Song II
    Enhancement: Bard Extra Song III
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Inspired Bravery I
    Enhancement: Bard Inspired Bravery II
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Lingering Song II
    Enhancement: Bard Music of Makers
    Enhancement: Bard Music of the Dead
    Enhancement: Bard Virtuoso I
    Enhancement: Bard Virtuoso II
    Enhancement: Improved Sorcerer Dilettante I
    Enhancement: Improved Sorcerer Dilettante II
    Enhancement: Human Adaptability Charisma I
    Enhancement: Human Greater Adaptability Dexterity I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Defense I
    Enhancement: Improved Hide I
    Enhancement: Improved Hide II
    Enhancement: Improved Move Silently I
    Enhancement: Improved Move Silently II
    Enhancement: Improved Perform I
    Enhancement: Improved Perform II
    Enhancement: Bard Improved Spell Penetration I
    Enhancement: Bard Energy of the Music I
    Enhancement: Bard Energy of the Music II
    Enhancement: Bard Charisma I
    Enhancement: Bard Charisma II
    Enhancement: Bard Charisma III
    
    
    Level 16 (Ranger)
    Ability Raise: DEX
    Enhancement: Bard Inspired Attack II
    
    
    Level 17 (Ranger)
    Enhancement: Ranger Favored Resistance I
    Enhancement: Ranger Dexterity I
    
    
    Level 18 (Ranger)
    Feat: (Selected) Greater Spell Focus: Enchantment
    Spell (1): Camouflage
    Spell (1): Jump
    Spell (1): Longstrider
    Spell (1): Merfolk's Blessing
    Spell (1): Ram's Might
    Spell (1): Resist Energy
    Spell (1): Summon Nature's Ally I
    Spell (1): Tumble
    Enhancement: Ranger Sprint Boost II
    Enhancement: Improved Sorcerer Dilettante III
    
    
    Level 19 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Enhancement: Ranger Favored Damage II
    Enhancement: Improved Spot I
    Enhancement: Improved Spot II
    
    
    Level 20 (Ranger)
    Ability Raise: DEX
    Enhancement: Ranger Deepwood Sniper I
    Last edited by Jinxerz; 03-03-2012 at 11:20 PM.

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