CRITIQUES/CRITICISM APPRECIATED!
This is my first planned build, which I spent about two hours on. (Not much, I know, but it was 5:00 AM and I was bored and had an idea to run with.)
So, I've planned out the meat and potatoes of this build.
I've got a solid idea of what I want, that being a caster-sniping scout who also functions as a CC Debuffer when sniping isn't possible (Or when all the casters have already died) who can also buff up the party.
That said, I'm still new to building, and this is just a base blueprint. I wouldn't likely go straight 14 and 6. (Actually more tempted to go 6 first, then 14, so I can get the Cha in for extra spells, but that's just one of the things I noticed as I was halfway through the build)
I'm completely open to suggestions here about where to take it, when to level, and what TR's I should take, if anyone can think of anything useful. I took Sorc Diletante for the UMD, but if anyone thinks there's something better to go with, I'm willing to hear ideas.
Code:
Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page
Bardy
Level 20 Chaotic Neutral Half-Elf Male
(6 Ranger \ 14 Bard)
Hit Points: 212
Spell Points: 626
BAB: 16\16\21\26\26
Fortitude: 12
Reflex: 19
Will: 11
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 10 12 12
Dexterity 14 18 20
Constitution 14 16 16
Intelligence 13 16 16
Wisdom 8 11 11
Charisma 17 20 24
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 6 21 21
Bluff 3 7 7
Concentration 6 20 20
Diplomacy 3 7 11
Disable Device n/a n/a n/a
Haggle 5 18 18
Heal -1 11 11
Hide 4 28 31
Intimidate 3 7 7
Jump 0 24 24
Listen -1 0 4
Move Silently 4 28 31
Open Lock n/a n/a n/a
Perform 7 24 33
Repair 1 3 3
Search 1 3 3
Spot -1 0 3
Swim 0 2 2
Tumble 4 21 21
Use Magic Device 7 30 30
Level 1 (Bard)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Sorcerer
Feat: (Selected) Point Blank Shot
Spell (1): Hypnotism
Level 2 (Bard)
Spell (1): Charm Person
Level 3 (Bard)
Feat: (Selected) Skill Focus: Perform
Spell (1): Expeditious Retreat
Level 4 (Bard)
Ability Raise: INT
Spell (2): Hold Person
Spell (2): Suggestion
Level 5 (Bard)
Spell (1): Feather Fall
Spell (2): Scare
Level 6 (Bard)
Feat: (Selected) Extend Spell
Level 7 (Bard)
Spell (3): Crushing Despair
Level 8 (Bard)
Ability Raise: WIS
Spell (3): Fear
Level 9 (Bard)
Feat: (Selected) Heighten Spell
Level 10 (Bard)
Spell (4): Dominate Person
Level 11 (Bard)
Spell (4): Otto's Sphere of Dancing
Level 12 (Bard)
Ability Raise: CHA
Feat: (Selected) Weapon Focus: Ranged Weapons
Level 13 (Bard)
Spell (5): Mass Suggestion
Level 14 (Bard)
Spell (5): Mind Fog
Level 15 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Spell Focus: Enchantment
Enhancement: Ranger Sprint Boost I
Enhancement: Bard Extra Song I
Enhancement: Bard Extra Song II
Enhancement: Bard Extra Song III
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Bravery I
Enhancement: Bard Inspired Bravery II
Enhancement: Bard Inspired Damage I
Enhancement: Bard Lingering Song I
Enhancement: Bard Lingering Song II
Enhancement: Bard Music of Makers
Enhancement: Bard Music of the Dead
Enhancement: Bard Virtuoso I
Enhancement: Bard Virtuoso II
Enhancement: Improved Sorcerer Dilettante I
Enhancement: Improved Sorcerer Dilettante II
Enhancement: Human Adaptability Charisma I
Enhancement: Human Greater Adaptability Dexterity I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Defense I
Enhancement: Improved Hide I
Enhancement: Improved Hide II
Enhancement: Improved Move Silently I
Enhancement: Improved Move Silently II
Enhancement: Improved Perform I
Enhancement: Improved Perform II
Enhancement: Bard Improved Spell Penetration I
Enhancement: Bard Energy of the Music I
Enhancement: Bard Energy of the Music II
Enhancement: Bard Charisma I
Enhancement: Bard Charisma II
Enhancement: Bard Charisma III
Level 16 (Ranger)
Ability Raise: DEX
Enhancement: Bard Inspired Attack II
Level 17 (Ranger)
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Dexterity I
Level 18 (Ranger)
Feat: (Selected) Greater Spell Focus: Enchantment
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Enhancement: Ranger Sprint Boost II
Enhancement: Improved Sorcerer Dilettante III
Level 19 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Enhancement: Ranger Favored Damage II
Enhancement: Improved Spot I
Enhancement: Improved Spot II
Level 20 (Ranger)
Ability Raise: DEX
Enhancement: Ranger Deepwood Sniper I