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  1. #1
    Community Member zarthak's Avatar
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    Arrow 12 fighter/8 monk AC tank build

    i went halfing for the xtra ac and dex and 12 fighter for stalwert defender 1&2. the monk for the xtra ac and i just didnt want to go what every1 else did pure pally/pure fighter, ya know? so please tell me what u think about this build ( the ac thing is messed up shud have atleast a 80 not a 40)


    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page

    Level 20 Lawful Good Halfling Male
    (12 Fighter / 8 Monk)
    Hit Points: 416
    Spell Points: 0

    BAB: 18/18/23/2828
    Fortitude: 23
    Reflex: 19
    Will: 16

    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (36 Point) (Level 1) (Level 20)
    Strength 14 22
    Dexterity 17 20
    Constitution 16 18
    Intelligence 13 13
    Wisdom 11 14
    Charisma 8 8

    Tomes Used
    +2 Tome of Strength used at level 19
    +3 Tome of Dexterity used at level 19
    +2 Tome of Constitution used at level 19
    +3 Tome of Wisdom used at level 19

    Level 1 (Fighter)
    Feat: (Fighter Bonus) Combat Expertise
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Fighter
    Feat: (Selected) Power Attack

    Level 2 (Fighter)
    Feat: (Fighter Bonus) Dodge

    Level 3 (Fighter)
    Feat: (Selected) Past Life: Berserker's Fury

    Level 4 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons

    Level 5 (Monk)
    Feat: (Monk Bonus) Two Weapon Fighting

    Level 6 (Monk)
    Feat: (Selected) Power Critical
    Feat: (Monk Bonus) Toughness

    Level 7 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light

    Level 8 (Monk)
    Ability Raise: STR

    Level 9 (Fighter)
    Feat: (Selected) Past Life: Student of the Sword

    Level 10 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons

    Level 11 (Fighter)

    Level 12 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons
    Feat: (Selected) Improved Critical: Bludgeoning Weapons

    Level 13 (Fighter)

    Level 14 (Fighter)
    Feat: (Fighter Bonus) Stunning Blow

    Level 15 (Fighter)
    Feat: (Selected) Improved Two Weapon Fighting

    Level 16 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Greater Two Weapon Fighting

    Level 17 (Monk)

    Level 18 (Monk)
    Feat: (Selected) Greater Weapon Specialization: Bludgeoning Weapons
    Feat: (Monk Bonus) Stunning Fist

    Level 19 (Monk)

    Level 20 (Monk)
    Ability Raise: STR
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Fighter Armor Class Boost II
    Enhancement: Fighter Armor Class Boost III
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Armor Mastery II
    Enhancement: Fighter Armor Mastery III
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Stalwart Defender I
    Enhancement: Fighter Stalwart Defender II
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strategy (Stunning Blow) II
    Enhancement: Fighter Tower Shield Mastery I
    Enhancement: Fighter Unarmed Specialization I
    Enhancement: Fighter Item Defense I
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: The Receptive Earth
    Enhancement: Restoring the Balance
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Shintao Monk I
    Enhancement: Difficulty at the Beginning
    Enhancement: Adept of Wind
    Enhancement: Adept of Rain
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Intimidate I
    Enhancement: Improved Intimidate II
    Enhancement: Improved Intimidate III
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Enhancement: Fighter Toughness IV


    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Stalwart Defender I
    Enhancement: Fighter Stalwart Defender II
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strategy (Stunning Blow) II
    Enhancement: Fighter Tower Shield Mastery I
    Enhancement: Fighter Unarmed Specialization I
    Enhancement: Fighter Item Defense I
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: The Receptive Earth
    Enhancement: Restoring the Balance
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Shintao Monk I
    Enhancement: Difficulty at the Beginning
    Enhancement: Adept of Wind
    Enhancement: Adept of Rain
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Intimidate I
    Enhancement: Improved Intimidate II
    Enhancement: Improved Intimidate III
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Enhancement: Fighter Toughness IV

  2. #2
    Founder Nyvn's Avatar
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    Default

    Why are you taking power critical? It only adds to the confirmation roll.

  3. #3
    Community Member zarthak's Avatar
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    Default to many feats

    i took all my feats that was needed so i just took it cuz i get to many feats

  4. #4
    Founder Nyvn's Avatar
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    Feb 2006
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    Default

    You could take Improved Sunder or even another toughness. Both of those are better choices than a feat that does nothing for you.

  5. #5
    Community Member
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    Oct 2006
    Posts
    568

    Default

    I have a similar toon but it uses longswords. Your fists are a better option with respect to effectiveness.

    1 Power Critical is a waste.

    2 But with only 8 monk I think dark is a better choice than light.

    3 Your damage will not be great but it will be ok. I would be concerned that your ending attack bonus will be kind of low.
    Last edited by Dartwick; 03-02-2012 at 12:58 PM.
    Wherever you went - here you are.

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