Here is Whips and maybe the class Whip master as an idea?
Here is Whips and maybe the class Whip master as an idea?
Knowledge is power
Power Corrupts
Study Hard. Be Evil.
Whips would be an interesting idea, and Chain whips even more so.
Too bad they'd never get the reach bonus, as then you'd see large monsters who have obscene reach bonuses over us PC's and we'd get struck multiple times before even closing in.
But hey, at least there's no Attacks of Opportunity.
I think that reach bonus is compound mainly by server lag. but yeah, I have always been a fan of the good'ol rope and spikes. Weapon, tool and Bondage kit all in one. mmm, leather...
Another weapon I would like to see are scyths, with their, slash/pierce duel damage types. farmers in the games have them. why can we?
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not possible, and too much trouble, keep in mind a whip is only 1d4 damage and it's a reach weapon.
no one will use it seriously, just like sickles now
Wiz Melee -> https://www.ddo.com/forums/showthrea...ariant-for-u19
Undead Cleric Melee -> https://www.ddo.com/forums/showthrea...ncer?p=5095116
nope, just a basic logical look at stats.
would you invite a whip kensai 3, into your epic tide turns group? or for the matter, for a hard shroud?
Wiz Melee -> https://www.ddo.com/forums/showthrea...ariant-for-u19
Undead Cleric Melee -> https://www.ddo.com/forums/showthrea...ncer?p=5095116
granted,
all these has to do with WoTC, keep in mind if it strays too far from PnP it'll become unfamiliar to ex or current PnP players.
granted we all know somethings need to be changed or get left behind for the fact that it's the computer doing the maths. eg.
cleave
PnP-kill 1 hit the next guy
ddo- aoe attack
that aoe/glancing blows mech you're talking about is actually 2 things
1- was never around when they 1st came out, like feats they need to change it to be more appealing/useful to players
2- glancing blows is actually a house rule; meaning not all campaigns use the rule, same goes for critical fail rule
things like grapple and bull rush isn't in here either(i miss my reaping mauler T_T). i think this turbine, WoTC couple is working very well they're feeding off each other and getting $$$
as for your answer to Terror; all weapons are getting a rework, expect a few to maintain as is
Personally i would just like to see it for the fact i like whips. not everything has to be the best damage maker to be cool. it can just be cool for how it looks or what it is. its more about the feel of my chara than how useful it is.
Knowledge is power
Power Corrupts
Study Hard. Be Evil.
Oh sure, and Khopesh stayed being a longsword profile with a trip bonus.
Look how that turned out.
Honestly, you're not even trying to think about a cool factor to it, or even a pumped up profile.
They could do something neat with it, like turn it into a light type one handed slashing Finesse weapon with the profile: 1d6 18-20/x2.
And that's just one possible iteration of an increased profile.
In that light it holds a unique position being a slashing high threat range that you can use Finesse with, and the profile easily blends into what the whip can be used for.
Not the greatest, mind you, but still a nice way to tweak the weapon to a feasible Exotic proficiency, even if just for flavor.
As far as animation, there are plenty of other games to look at that use whips successfully, and the one first in my mind is a little game with the acronym DAOC.
i don't think it's wise to introduce a weapon boosted right way, this is how it should be implemented:
1- everything from the PnP ver with some minor additions to "compensate" for lost mechanics
2- readjustments to weapons and procs
3- with such a weapon in the game, the design team now have a reason to create mechanics to make the wep more appeling
4- readjustments to weapons and procs
5- rebalance or change extra/new mechanics as accordance
-------------------------
this is also what happened to b.sword and dwarven axe. glancing blows and such can be implemented given the chance.
which is why i always object to new items buffed at start
I'm all for adding whips and other new weapons right after they fix ALL the handwraps bugs.
Though I suppose adding a reach weapon like that could give the bugs a new place to congregate, so maybe they'd leave monks handwraps alone for a while...
I see your reasons behind the ideas, 1jazzz.
That whole thing with the buff to d-axe and b-sword?
Yeah, that took how long? About 4 years?
Insanely too long, and right now melee is the afterthought way of DPS.
Would rather they did 2 of the things I mentioned to make up for the loss of reach:
- buffed damage die
- add Finesse characteristic
- increased threat range
The idea for Exotics is to have a weapon that is unique enough in it's profile and usage to be feasible and warrant spending a Feat on.
Doing one minor bump to it when adding it to the game will just make it the new sickle, or morning star.
also there is 1 more thing, unlike other weapons the whip requires new animations since it moves like a snake,
main hand
off hand
dual wield
heh, maybe the whip could be made to use DEX modifiers for both attack AND damage, or perhaps the base damage die increases with at certain dex modifier increments. 1d4 at dex mod 0, 2d4 at dex mod 5, 3d4 at dex mod 10, etc.
How about a feat to make whips deal glancing blow damage, while we're at it?
Id like to see whips added to the game, along with spears, and pole arms.
On the subject of whips specificly tho - Id like to see rope introduced, and torches. they are a staple of d&d adventuring, Im mentioning this because there is little that can be done with a length of rope that cannont also be doen with a whip so it would give a real advantage to people who use whips.
DDO is becoming more dynamic and more 3 dimensional with every update it seems - moving platforms etc, dynamic lighting with rainbow in the dark and now FVS archons and summon archons. Its time to introduce ways for players to move more dynamicly and fight more dynamicly.
In fact this probly warants its own thread so im off to the suggestions forum again.
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stuff by me: http://forums.ddo.com/showthread.php...02#post4938302
or on vorpal hits it does a scaled trip ~scaled by your own trip modifier so if your a kinsei fighter trip focused with imp trip using a whip every time you roll a 20 its basically an auto trip to those able to be tripped not to mention the ability to still use trip~ then add in cleave and great cleave and you have a CC melee easily, sure its not stunning blow but hey
I can already see the twirling barbarian ^^
two handed weapon with chance at double strike would also be nice
whips could be fun
as for why it gets said effect look at Great Cross bow when your prof with it, on vorpal hits what does it do? it knocks things down why cant a whip do that?
I kinda like the Knockdown property idea.
I think I'd make it
Whip
Light Weapon
1d4 19-20 x2: Slashing
Special: On Vorpal effect Knockdown
To go with this I'd like to see Spiked Chains as well
Those I'd make
Chain, Spiked
Two Handed Weapon
2d4 20 x3: Piercing
Special: Improved Glancing Blows: Slightly Higher Damage, Proc Rate (I assume we'll eventually see Glancing Blows have a Proc Rate anyway) and chance to Proc Special Enhancements.
Kamas I'd like to see a special ability added as well.
Kama
Light/Monk Weapon
1d6 20x2: Slashing
Special: Bleeding: On critical target suffers Bleed damage 1d4 + attacker Wis modifier every 2 sec for 6 sec.
Shuriken I'd like to see
Shuriken
Thrown/Monk
1d2 20x2: Slashing and Piercing
Special: While throwing shuriken there is a 20% chance to throw an extra on any given attack. Shuriken expertise stacks with this benefit.
Exotic weapons should have something interesting about them.
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