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  1. #1
    Community Member minos55's Avatar
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    Default What is the better choice with 12/6/2

    Hello, i'm near a choice where i have to decide if i would go 12 monk/6 ranger/2 fighter or 12 ranger/6 monk/2 fighter or maybe 11 ranger/7 monk/2 fighter

    with the last 2 options I would have alot more hp, but for the expense of less stance power with the 1. option i would have less hp but stances to lvl 3 what would be a good choice? kinda can't figure it out myself

  2. #2
    Build Constructionist unbongwah's Avatar
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    If would help if you stated your build goals. Is this a YAM (Yet Another Monkcher)? What weapon(s) are you planning on using? [I'd guess handwraps from all those monk levels, but people can surprise you.] Which PrE(s) did you want? Etc.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  3. #3
    Community Member minos55's Avatar
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    sorry my bad, forgot to paste the builds: here are the 2 builds, weapons are going to be bow and handraps, maybe swords, don't know quite yet for melee weapons, but bow is defenetly going to be a weapon choice cause i TR my AA

    the builds aren't build in the right order yet, I just threw them together so that i see how it looks in endgame.

    (2 Fighter \ 12 Monk \ 6 Ranger)
    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Half-Elf Male
    (2 Fighter \ 12 Monk \ 6 Ranger) 
    Hit Points: 316
    Spell Points: 235 
    BAB: 17\17\22\27\27
    Fortitude: 23
    Reflex: 24
    Will: 17
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (34 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 22                   23
    Dexterity            16                 19                   23
    Constitution         15                 18                   18
    Intelligence          8                 10                   10
    Wisdom               14                 16                   18
    Charisma              8                 10                   10
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Dexterity used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                    10
    Bluff                -1                     0
    Concentration         6                    26
    Diplomacy            -1                     0
    Disable Device       n/a                    n/a
    Haggle                1                     8
    Heal                  2                     4
    Hide                  5                    28
    Intimidate           -1                     0
    Jump                  7                    26
    Listen                2                     4
    Move Silently         5                    24
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  2                     4
    Swim                  3                     6
    Tumble                5                    12
    Use Magic Device     n/a                    n/a
    
    {\b {\ul Notable Equipment }} \par Epic Cloak of Night \par Gilvaenor's Ring \par Gilvaenor's Necklace \par Epic Brawling Gloves \par Epic Treasure Hunter's Spyglass \par Epic Golden Greaves \par Icy Raiment \par Armored Bracers \par Tharne's Goggles \par Morgana's Ring \par Morgana's Belt \par Supreme Tyrant Green Steel Helm of Mineral \par  \par Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Cleric
    Feat: (Past Life) Past Life: Ranger
    Feat: (Selected) Toughness
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Zen Archery
    
    
    Level 3 (Monk)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Point Blank Shot
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Feat: (Selected) Precise Shot
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Ranger)
    Ability Raise: CON
    
    
    Level 9 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Mental Toughness
    
    
    Level 10 (Ranger)
    
    
    Level 11 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 12 (Monk)
    Ability Raise: STR
    Feat: (Selected) Improved Precise Shot
    
    
    Level 13 (Monk)
    
    
    Level 14 (Monk)
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 15 (Monk)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 16 (Monk)
    Ability Raise: STR
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Ability Raise: STR
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Improved Cleric Dilettante I
    Enhancement: Improved Cleric Dilettante II
    Enhancement: Improved Cleric Dilettante III
    Enhancement: Static Charge
    Enhancement: Way of the Clever Monkey I
    Enhancement: Way of the Clever Monkey II
    Enhancement: Touch of Death
    Enhancement: Porous Soul
    Enhancement: All-Consuming Flame
    Enhancement: Monk Ninja Spy I
    Enhancement: Monk Ninja Spy II
    Enhancement: Winter's Touch
    Enhancement: Adept of Rock
    Enhancement: Master of Stone
    Enhancement: Adept of Flame
    Enhancement: Master of Bonfires
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Fighter Strength I
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Fighter Toughness I
    and here is the second build
    (2 Fighter \ 7 Monk \ 11 Ranger) or (2 Fighter \ 6 Monk \ 12 Ranger) the only difrence would be that i get some self healing with lvl 7 monk

    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Half-Elf Male
    (2 Fighter \ 7 Monk \ 11 Ranger) 
    Hit Points: 404
    Spell Points: 330 
    BAB: 18\18\23\28\28
    Fortitude: 22
    Reflex: 24
    Will: 15
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (34 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 21                   22
    Dexterity            16                 20                   25
    Constitution         15                 18                   18
    Intelligence          8                 10                   10
    Wisdom               14                 16                   18
    Charisma              8                 10                   10
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Dexterity used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                     9
    Bluff                -1                     0
    Concentration         2                     4
    Diplomacy            -1                     0
    Disable Device       n/a                    n/a
    Haggle               -1                     2
    Heal                  2                     4
    Hide                  3                     9
    Intimidate           -1                     0
    Jump                  3                     8
    Listen                2                     4
    Move Silently         3                     7
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  2                     4
    Swim                  3                     6
    Tumble                3.5                   9.5
    Use Magic Device     n/a                    n/a
    
    {\b {\ul Notable Equipment }} \par Epic Cloak of Night \par Gilvaenor's Necklace \par Gilvaenor's Ring \par Epic Brawling Gloves \par Epic Treasure Hunter's Spyglass \par Epic Golden Greaves \par Icy Raiment \par Armored Bracers \par Tharne's Goggles \par Morgana's Ring \par Morgana's Belt \par Supreme Tyrant Green Steel Helm of Mineral \par  \par Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Past Life) Past Life: Ranger
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Fighter)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    Feat: (Fighter Bonus) Zen Archery
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Selected) Mental Toughness
    
    
    Level 7 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    
    
    Level 9 (Ranger)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 10 (Ranger)
    
    
    Level 11 (Ranger)
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Feat: (Favored Enemy) Favored Enemy: Giant
    Feat: (Selected) Toughness
    
    
    Level 13 (Ranger)
    
    
    Level 14 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 15 (Fighter)
    Feat: (Fighter Bonus) Dodge
    Feat: (Selected) Toughness
    
    
    Level 16 (Monk)
    Ability Raise: DEX
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Toughness
    
    
    Level 19 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 20 (Monk)
    Ability Raise: CON
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Ranger Sprint Boost I
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Improved Rogue Dilettante I
    Enhancement: Improved Rogue Dilettante II
    Enhancement: Human Versatility I
    Enhancement: Way of the Clever Monkey I
    Enhancement: Way of the Clever Monkey II
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Ninja Spy I
    Enhancement: Winter's Touch
    Enhancement: Adept of Flame
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Ranger Dexterity III
    Enhancement: Fighter Strength I
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Fighter Toughness I

  4. #4
    Community Member MagicalDad's Avatar
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    Default TR'ing my AA as well

    I have pretty much decided to go for the 12 monk / 6 ranger / 2 fighter HElf. That way I can get max amount of feats and benefits from master stances. My main dilemma is about enhancements, because there are SO many things to try and fit in:

    1. Which master stances are best? Was thinking of Water (for the Wisdom) and Earth (for the Crit multiplier) ...
    2. Is Touch of Death a worthy investment for a toon that will only melee 1/2 the time?
    3. Is dex a really worthwhile investment? I mean, it needs to get to 19 for IPS, and with a +7 item (epic bucc. ring) I and ship buffs, will have 28 - since I don't use it for my archery, don't really see why I need any enh. points into it ..

    Also wondering about the best possible progression to get to 20. Here is a VERY preliminary build - will be able to hit about 500hp w/ rage and ship buffs, but the Stunning Fist DC will only be in upper 30's with handwraps, not sure how sufficient that is.

    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Elsir 
    Level 20 Lawful Neutral Half-Elf Female
    (2 Fighter \ 12 Monk \ 6 Ranger) 
    Hit Points: 306
    Spell Points: 280 
    BAB: 17\17\22\27\27
    Fortitude: 19
    Reflex: 19
    Will: 17
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             14                    16
    Dexterity            16                    23
    Constitution         15                    17
    Intelligence          8                    10
    Wisdom               16                    24
    Charisma              8                    10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Cleric
    Feat: (Past Life) Past Life: Ranger
    Feat: (Selected) Toughness
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 3 (Monk)
    Feat: (Selected) Point Blank Shot
    Feat: (Monk Bonus) Zen Archery
    
    
    Level 4 (Ranger)
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Selected) Mental Toughness
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Ranger)
    
    
    Level 9 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 10 (Monk)
    
    
    Level 11 (Monk)
    
    
    Level 12 (Monk)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 13 (Fighter)
    Feat: (Fighter Bonus) Precise Shot
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Improved Precise Shot
    
    
    Level 15 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Monk)
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Enhancement: Ranger Sprint Boost I
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Improved Cleric Dilettante I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility I
    Enhancement: Static Charge
    Enhancement: Ten Thousand Stars
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Monk Ninja Spy I
    Enhancement: Monk Ninja Spy II
    Enhancement: Adept of Wind
    Enhancement: Master of Thunder
    Enhancement: Adept of Rock
    Enhancement: Master of Stone
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Fighter Toughness I
    Quote Originally Posted by minos55 View Post
    Hello, i'm near a choice where i have to decide if i would go 12 monk/6 ranger/2 fighter or 12 ranger/6 monk/2 fighter or maybe 11 ranger/7 monk/2 fighter

    with the last 2 options I would have alot more hp, but for the expense of less stance power with the 1. option i would have less hp but stances to lvl 3 what would be a good choice? kinda can't figure it out myself
    Khyber, Dragon Order of Arcanix (Elsir - Heroic Completionist running Racial TRs, Veryunique, Skullcrshr, TheMadness - fun builds for duo play w/ my wife)

  5. #5
    Community Member Kinerd's Avatar
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    If you are a monkcher, you are going to be using Zen Archery, so Dex is (largely) useless.
    However, your best combat feats have very high Dex requirements: 17 for GTWF and Manyshot, 19(!!) for IPS, so 11+ ranger.
    However however, Earth stance really takes off at tier 3, so 12 monk.

    I was more annoyed by spending on Dex for no reason, so I went with 11+ ranger. If you are more annoyed at missing out on Earth stance 3 (and Improved Evasion and etc.), go 12 monk.

  6. #6
    Community Member voodoogroves's Avatar
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    I'm going more-ranger on mine's first life. I'll wait until later lives to go more monk after I get some TOD rings. The ability to ignore DEX even more is handy on the first life too.
    Ghallanda - now with fewer alts and more ghostbane

  7. #7
    Community Member minos55's Avatar
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    yeah that's the thing with my tod ring i have +9dex so 19+9+ench is 34 dex in the end

  8. #8
    Community Member
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    Quote Originally Posted by Kinerd View Post
    If you are a monkcher, you are going to be using Zen Archery, so Dex is (largely) useless.
    However, your best combat feats have very high Dex requirements: 17 for GTWF and Manyshot, 19(!!) for IPS, so 11+ ranger.
    However however, Earth stance really takes off at tier 3, so 12 monk.

    I was more annoyed by spending on Dex for no reason, so I went with 11+ ranger. If you are more annoyed at missing out on Earth stance 3 (and Improved Evasion and etc.), go 12 monk.
    I personally disdain the 12 monk level varient, sure, it lets you get 3d6 sneak attack dice, but an 11 ranger/6 monk/3 rogue build would grant you 4d6 sneak dice, while only needing a 12 base dex to get wind 2.

    Earth 3: The fact that you absolutely ruin the value of both dexterity (17 base dex required, +2 tome and -2 stance penalty) and wisdom (low wisdom) for bow accuracy can hardly justify such a small benefit in damage (effectively +.5 crit multiplier with Silver Longbow, Bow of Sinue, Epic Bow of Elements (Air), Epic Thornlord, and Unwaivering Ardency and IC) You wont benefit too much from Air or Fire stance either, as air stance doesnt effect bows, while fire stance would penalize your accuracy.

    Value of 11 Ranger/7 monk vs 12 ranger/6 monk
    7 Monk gets you void strike 2, which deals 2d4 force damage. you would use this in conjunction with Fists of Iron and Thousand Stars
    12 Ranger on the other hand, gets your barkskin maximized, while being used on a much higher AC build.

  9. #9
    Community Member Myrddinman's Avatar
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    I agree with everyone who goes with more Ranger vs. Monk. Ultimately it comes down to your playstyle and how you have fun in the game.

    -HElf
    Rogue Dilly for 3d6 Sneak Attack, Human Adaptability, Improved Recovery
    -11 Ranger (for all those free feats w/o investing heavy in DEX)
    -7 Monk (Probably Ninja Spy I for Shadow Fade and stacking 1d6 to Sneak Attack, Tier II Stance, Improved Recovery II, Wholeness of Body...every bit of healing helps)
    -2 Fighter (bonus feats, +1 Strength, Haste Boost)
    Quote Originally Posted by 404error View Post
    there will always be bugs in DDO it will never be bug free at any point in its lifetime.

  10. #10
    Community Member wax_on_wax_off's Avatar
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    I wrote up similar builds here.

    I much prefer 11 ranger / 6 monk / 3 artificer over any other low dex build. Artificer lets you skip mental toughness (saving a feat), gives you no fail heal scrolls for self healing and full trap skills.

    The end build will probably be 12 monk / 6 ranger / 2 fighter or artificer but I'll likely try a few different things in the meantime (like the above build which'll have a really nice exploiterish feel about it).
    Quote Originally Posted by Feather_of_Sun View Post
    Welcome to Dungeons and Dragons Online, and thanks for playing!
    Build Index

  11. #11
    Community Member minos55's Avatar
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    which build are you refering to?

  12. #12
    Community Member Thrudh's Avatar
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    Quote Originally Posted by toapat View Post
    I personally disdain the 12 monk level varient
    Two words.

    Abundant step.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  13. #13
    Community Member Thrudh's Avatar
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    Quote Originally Posted by MagicalDad View Post
    1. Which master stances are best? Was thinking of Water (for the Wisdom) and Earth (for the Crit multiplier) ...
    2. Is Touch of Death a worthy investment for a toon that will only melee 1/2 the time?
    3. Is dex a really worthwhile investment? I mean, it needs to get to 19 for IPS, and with a +7 item (epic bucc. ring) I and ship buffs, will have 28 - since I don't use it for my archery, don't really see why I need any enh. points into it ..
    1. Water and Earth are the two I use
    2. I got rid of ToD... costs too many AP, too much Ki, and I didn't use it enough.
    3. 19 base with a good item, and you're fine. No need to pump it up anymore.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  14. #14
    Community Member Thrudh's Avatar
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    All the different variants are pretty good...

    I went with 12/6/2 monk/ranger/fighter because I don't have a monk character, so I wanted to experience more monk levels.

    For new players, the 11/7/2 ranger/monk/fighter (or artificer) might be better... I had a +3 Dex tome so I was able to start with a 16 Dex instead of the very expensive build point 17 Dex.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  15. #15
    Community Member voodoogroves's Avatar
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    Quote Originally Posted by Thrudh View Post
    For new players, the 11/7/2 ranger/monk/fighter (or artificer) might be better
    This is where I settled on a first life. He may have a TR or two in the future, but for a bow character, that ranger past life is pretty sweet. It makes it more manageable on a 32 pointer; if I ever spin this guy up to 36 point builds I'm sure he'll be more monk or fighter then.
    Ghallanda - now with fewer alts and more ghostbane

  16. #16
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Thrudh View Post
    All the different variants are pretty good...

    I went with 12/6/2 monk/ranger/fighter because I don't have a monk character, so I wanted to experience more monk levels.

    For new players, the 11/7/2 ranger/monk/fighter (or artificer) might be better... I had a +3 Dex tome so I was able to start with a 16 Dex instead of the very expensive build point 17 Dex.
    i did the 11 ranger 6 monk 3 arty build and it's amazing 52 stunning fist dc self cast resists self cast cmw for 150+ full trap skills 1d6 of the element of my choice full umd and a nice little cure mass light for 60+ depending on healing amp of targets in oh **** moments.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  17. #17
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Lifespawn View Post
    i did the 11 ranger 6 monk 3 arty build and it's amazing 52 stunning fist dc self cast resists self cast cmw for 150+ full trap skills 1d6 of the element of my choice full umd and a nice little cure mass light for 60+ depending on healing amp of targets in oh **** moments.
    Hmm.. self-cast healing and full trap skills does sound good...

    My archer monk (12/6/2 monk/ranger/fighter) has no good source of self-healing... just silver flame pots, which are terrible in-combat, but fine for between combats.

    On the other hand, my guy doesn't get hit a lot, fighting from range, and with displacement and shadow fade when fighting up-close. Plus, he's real good at running away (I should have named him Sir Robin) - monk speed, sprint boost, and abundant step make for a pretty quick character.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  18. #18
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Thrudh View Post
    Hmm.. self-cast healing and full trap skills does sound good...

    My archer monk (12/6/2 monk/ranger/fighter) has no good source of self-healing... just silver flame pots, which are terrible in-combat, but fine for between combats.

    On the other hand, my guy doesn't get hit a lot, fighting from range, and with displacement and shadow fade when fighting up-close. Plus, he's real good at running away (I should have named him Sir Robin) - monk speed, sprint boost, and abundant step make for a pretty quick character.
    dbl post
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  19. #19
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Thrudh View Post
    Hmm.. self-cast healing and full trap skills does sound good...

    My archer monk (12/6/2 monk/ranger/fighter) has no good source of self-healing... just silver flame pots, which are terrible in-combat, but fine for between combats.

    On the other hand, my guy doesn't get hit a lot, fighting from range, and with displacement and shadow fade when fighting up-close. Plus, he's real good at running away (I should have named him Sir Robin) - monk speed, sprint boost, and abundant step make for a pretty quick character.
    the only thing i do miss a lot is the abundant step boots of propulsion is almost too much of a tease


    with less monk levels i do need to melee as i have no passive ki regen but then the stunning fist dc makes it a breeze
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

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