Just looking for advice/help building a healing amp paladin/monk. Race is given: human. Gonna be 32 pts with just the standard veteran's status(start at level 4).
What I'd like is highest possible healing amp with melee capability. I plan to run solo mostly(with a hireling as needed for whatever) or with a friend. I'd like whirling steel for some longsword action. I'd like HoTD II at least and shintao monk I. Dunno if a 14/6 split would work out or not. I seem to recall 12 is enough for paladin and can actually splash 2 of something else. Thinking 2 fighter or 2 ranger maybe for bow action, but I don't wanna try to do too much with the build.
Any input would be great. I've been away from the game ever since artificers first came out. So, not familiar with any changes since then.
Thanks!