I've always wanted a Melee Pale Master and I also like TWF a lot. I'm going to be running on a Static Group with this toon, so the main idea is to have fun. I would like to make a decent toon that could still bring some sort of contribution to the party. I've seen other builds on the forums already, but none of them covers TWF as a Pale Master or at least I haven't found a good one yet.
I have a few questions:
- What kind of spells would work better? I'm thinking evocation spells.
- Is Quick Draw useful? I read somewhere that it lessens the time between casting and resuming melee attacks, not sure if it's true.
- Should I replace last Toughness for Maximize?
I'm a relatively new player and I don't have access to better tomes yet. Any positive and constructive contribution will be welcome. Thank you.
Code:Character Plan by DDO Character Planner Version 03.12.01 DDO Character Planner Home Page Level 20 Chaotic Neutral Dwarf Male (2 Fighter \ 18 Wizard) Hit Points: 306 Spell Points: 1303 BAB: 11\11\16\21 Fortitude: 13 Reflex: 9 Will: 10 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 16 22 Dexterity 16 17 Constitution 16 18 Intelligence 14 18 Wisdom 8 8 Charisma 6 6 Tomes Used +1 Tome of Dexterity used at level 3 +1 Tome of Intelligence used at level 3 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 5 18 Concentration 7 27 Jump 4 16 Spot 1 10 Tumble 4 5 Level 1 (Wizard) Feat: (Wizard Bonus) Spell Focus: Necromancy Feat: (Selected) Toughness Enhancement: Dwarven Axe Damage I Enhancement: Flame Manipulation I Enhancement: Wizard Energy of the Scholar I Level 2 (Wizard) Enhancement: Combustive Spellcasting I Enhancement: Wizard Intelligence I Level 3 (Wizard) Feat: (Selected) Two Weapon Fighting Enhancement: Dwarven Constitution I Enhancement: Racial Toughness I Enhancement: Deadly Flame I Enhancement: Flame Manipulation II Level 4 (Wizard) Enhancement: Dwarven Axe Attack I Level 5 (Wizard) Feat: (Wizard Bonus) Empower Spell Enhancement: Wizard Energy of the Scholar II Level 6 (Wizard) Feat: (Selected) Oversized Two Weapon Fighting Enhancement: Racial Toughness II Enhancement: Deadly Flame II Enhancement: Flame Manipulation III Enhancement: Wizard Pale Master I Level 7 (Wizard) Enhancement: Wizard Intelligence II Level 8 (Fighter) Feat: (Fighter Bonus) Quick Draw Enhancement: Dwarven Constitution II Level 9 (Wizard) Feat: (Selected) Greater Spell Focus: Necromancy Enhancement: Fighter Haste Boost I Enhancement: Fighter Item Defense I Enhancement: Flame Manipulation IV Enhancement: Fighter Toughness I Level 10 (Wizard) Enhancement: Racial Toughness III Enhancement: Flame Manipulation V Level 11 (Wizard) Feat: (Wizard Bonus) Mental Toughness Enhancement: Dwarven Axe Damage II Level 12 (Wizard) Feat: (Selected) Improved Two Weapon Fighting Enhancement: Racial Toughness IV Level 13 (Wizard) Enhancement: Deadly Flame III Enhancement: Flame Manipulation VI Enhancement: Wizard Pale Master II Level 14 (Wizard) Enhancement: Flame Manipulation VII Enhancement: Wizard Energy of the Scholar III Level 15 (Wizard) Feat: (Selected) Improved Critical: Slashing Weapons Enhancement: Combustive Spellcasting II Enhancement: Combustive Spellcasting III Enhancement: Combustive Spellcasting IV Enhancement: Deadly Flame IV Level 16 (Wizard) Feat: (Wizard Bonus) Heighten Spell Enhancement: Combustive Spellcasting V Enhancement: Deadly Flame V Level 17 (Wizard) Enhancement: Wizard Intelligence III Level 18 (Wizard) Feat: (Selected) Toughness Enhancement: Dwarven Axe Attack II Level 19 (Wizard) Enhancement: Shroud of the Lich Enhancement: Wizard Pale Master III Level 20 (Fighter) Feat: (Fighter Bonus) Greater Two Weapon Fighting Enhancement: Combustive Spellcasting VI Enhancement: Deadly Flame VI Enhancement: Fighter Strength I