I've always wanted a Melee Pale Master and I also like TWF a lot. I'm going to be running on a Static Group with this toon, so the main idea is to have fun. I would like to make a decent toon that could still bring some sort of contribution to the party. I've seen other builds on the forums already, but none of them covers TWF as a Pale Master or at least I haven't found a good one yet.
I have a few questions:- What kind of spells would work better? I'm thinking evocation spells.
- Is Quick Draw useful? I read somewhere that it lessens the time between casting and resuming melee attacks, not sure if it's true.
- Should I replace last Toughness for Maximize?
I'm a relatively new player and I don't have access to better tomes yet. Any positive and constructive contribution will be welcome. Thank you.
Code:
Character Plan by DDO Character Planner Version 03.12.01
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Level 20 Chaotic Neutral Dwarf Male
(2 Fighter \ 18 Wizard)
Hit Points: 306
Spell Points: 1303
BAB: 11\11\16\21
Fortitude: 13
Reflex: 9
Will: 10
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 22
Dexterity 16 17
Constitution 16 18
Intelligence 14 18
Wisdom 8 8
Charisma 6 6
Tomes Used
+1 Tome of Dexterity used at level 3
+1 Tome of Intelligence used at level 3
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 18
Concentration 7 27
Jump 4 16
Spot 1 10
Tumble 4 5
Level 1 (Wizard)
Feat: (Wizard Bonus) Spell Focus: Necromancy
Feat: (Selected) Toughness
Enhancement: Dwarven Axe Damage I
Enhancement: Flame Manipulation I
Enhancement: Wizard Energy of the Scholar I
Level 2 (Wizard)
Enhancement: Combustive Spellcasting I
Enhancement: Wizard Intelligence I
Level 3 (Wizard)
Feat: (Selected) Two Weapon Fighting
Enhancement: Dwarven Constitution I
Enhancement: Racial Toughness I
Enhancement: Deadly Flame I
Enhancement: Flame Manipulation II
Level 4 (Wizard)
Enhancement: Dwarven Axe Attack I
Level 5 (Wizard)
Feat: (Wizard Bonus) Empower Spell
Enhancement: Wizard Energy of the Scholar II
Level 6 (Wizard)
Feat: (Selected) Oversized Two Weapon Fighting
Enhancement: Racial Toughness II
Enhancement: Deadly Flame II
Enhancement: Flame Manipulation III
Enhancement: Wizard Pale Master I
Level 7 (Wizard)
Enhancement: Wizard Intelligence II
Level 8 (Fighter)
Feat: (Fighter Bonus) Quick Draw
Enhancement: Dwarven Constitution II
Level 9 (Wizard)
Feat: (Selected) Greater Spell Focus: Necromancy
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Item Defense I
Enhancement: Flame Manipulation IV
Enhancement: Fighter Toughness I
Level 10 (Wizard)
Enhancement: Racial Toughness III
Enhancement: Flame Manipulation V
Level 11 (Wizard)
Feat: (Wizard Bonus) Mental Toughness
Enhancement: Dwarven Axe Damage II
Level 12 (Wizard)
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Racial Toughness IV
Level 13 (Wizard)
Enhancement: Deadly Flame III
Enhancement: Flame Manipulation VI
Enhancement: Wizard Pale Master II
Level 14 (Wizard)
Enhancement: Flame Manipulation VII
Enhancement: Wizard Energy of the Scholar III
Level 15 (Wizard)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Combustive Spellcasting II
Enhancement: Combustive Spellcasting III
Enhancement: Combustive Spellcasting IV
Enhancement: Deadly Flame IV
Level 16 (Wizard)
Feat: (Wizard Bonus) Heighten Spell
Enhancement: Combustive Spellcasting V
Enhancement: Deadly Flame V
Level 17 (Wizard)
Enhancement: Wizard Intelligence III
Level 18 (Wizard)
Feat: (Selected) Toughness
Enhancement: Dwarven Axe Attack II
Level 19 (Wizard)
Enhancement: Shroud of the Lich
Enhancement: Wizard Pale Master III
Level 20 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Enhancement: Combustive Spellcasting VI
Enhancement: Deadly Flame VI
Enhancement: Fighter Strength I