I've always wanted a Melee Pale Master and I also like TWF a lot. I'm going to be running on a Static Group with this toon, so the main idea is to have fun. I would like to make a decent toon that could still bring some sort of contribution to the party. I've seen other builds on the forums already, but none of them covers TWF as a Pale Master or at least I haven't found a good one yet.

I have a few questions:
  1. What kind of spells would work better? I'm thinking evocation spells.
  2. Is Quick Draw useful? I read somewhere that it lessens the time between casting and resuming melee attacks, not sure if it's true.
  3. Should I replace last Toughness for Maximize?

I'm a relatively new player and I don't have access to better tomes yet. Any positive and constructive contribution will be welcome. Thank you.

Code:
Character Plan by DDO Character Planner Version 03.12.01
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Level 20 Chaotic Neutral Dwarf Male
(2 Fighter \ 18 Wizard) 
Hit Points: 306
Spell Points: 1303 
BAB: 11\11\16\21
Fortitude: 13
Reflex: 9
Will: 10

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(32 Point)       (Level 1)             (Level 20)
Strength             16                    22
Dexterity            16                    17
Constitution         16                    18
Intelligence         14                    18
Wisdom                8                     8
Charisma              6                     6

Tomes Used
+1 Tome of Dexterity used at level 3
+1 Tome of Intelligence used at level 3

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               5                    18
Concentration         7                    27
Jump                  4                    16
Spot                  1                    10
Tumble                4                     5

Level 1 (Wizard)
Feat: (Wizard Bonus) Spell Focus: Necromancy
Feat: (Selected) Toughness
Enhancement: Dwarven Axe Damage I
Enhancement: Flame Manipulation I
Enhancement: Wizard Energy of the Scholar I


Level 2 (Wizard)
Enhancement: Combustive Spellcasting I
Enhancement: Wizard Intelligence I


Level 3 (Wizard)
Feat: (Selected) Two Weapon Fighting
Enhancement: Dwarven Constitution I
Enhancement: Racial Toughness I
Enhancement: Deadly Flame I
Enhancement: Flame Manipulation II


Level 4 (Wizard)
Enhancement: Dwarven Axe Attack I


Level 5 (Wizard)
Feat: (Wizard Bonus) Empower Spell
Enhancement: Wizard Energy of the Scholar II


Level 6 (Wizard)
Feat: (Selected) Oversized Two Weapon Fighting
Enhancement: Racial Toughness II
Enhancement: Deadly Flame II
Enhancement: Flame Manipulation III
Enhancement: Wizard Pale Master I


Level 7 (Wizard)
Enhancement: Wizard Intelligence II


Level 8 (Fighter)
Feat: (Fighter Bonus) Quick Draw
Enhancement: Dwarven Constitution II


Level 9 (Wizard)
Feat: (Selected) Greater Spell Focus: Necromancy
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Item Defense I
Enhancement: Flame Manipulation IV
Enhancement: Fighter Toughness I


Level 10 (Wizard)
Enhancement: Racial Toughness III
Enhancement: Flame Manipulation V


Level 11 (Wizard)
Feat: (Wizard Bonus) Mental Toughness
Enhancement: Dwarven Axe Damage II


Level 12 (Wizard)
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Racial Toughness IV


Level 13 (Wizard)
Enhancement: Deadly Flame III
Enhancement: Flame Manipulation VI
Enhancement: Wizard Pale Master II


Level 14 (Wizard)
Enhancement: Flame Manipulation VII
Enhancement: Wizard Energy of the Scholar III


Level 15 (Wizard)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Combustive Spellcasting II
Enhancement: Combustive Spellcasting III
Enhancement: Combustive Spellcasting IV
Enhancement: Deadly Flame IV


Level 16 (Wizard)
Feat: (Wizard Bonus) Heighten Spell
Enhancement: Combustive Spellcasting V
Enhancement: Deadly Flame V


Level 17 (Wizard)
Enhancement: Wizard Intelligence III


Level 18 (Wizard)
Feat: (Selected) Toughness
Enhancement: Dwarven Axe Attack II


Level 19 (Wizard)
Enhancement: Shroud of the Lich
Enhancement: Wizard Pale Master III


Level 20 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Enhancement: Combustive Spellcasting VI
Enhancement: Deadly Flame VI
Enhancement: Fighter Strength I