Hey guys,
I have a real challenge for you if you choose to accept it. I know this will not be an optimal build. This is mostly for fun and to allow my wife to play with me and not die so much. And if (when) she does die, I can resurrect her. I really want to try FvS so I am hoping that is what I can use for the healing/buffing. I'm starting at Veteran lvl 7 so those levels don't really matter for gameplay. I personally enjoy disarming traps and finding hidden doors, so try and work those skills in there too. I usually take Battle Engineer for the Endless Fusillade. I have 32pt builds, all classes and races, all tomes can be acquired (+1 thru +4), already have most runearms and some great repeaters, so pretty much no limitations except the following requirements:
REQUIREMENTS: Warforged, Artificer, Flame Turret (unless FvS has something that works similarly by Vet lvl 7 or 8), Repeating Heavy Crossbow + RuneArm, Good Trapping, And finally: Be able to buff, heal, and res my wife(prefer FvS)
This is seriously hurting my head. I have a new found respect for you guys/gals who know this stuff. I decided to go with the Arti stuff first since that is how I like to play. I took an early level of FvS to get the spell point boost but I have researched so much I am completely confused now. I think if I take Quicken early on I wont have to waste points on Concentration. Is that right? And can't I use res scrolls earlier than when I actually get the spell from FvS? Help. Here is all I could come up with (and I think this is broken as hell cause I don't know FvS at all). Should I keep going artificer feats & enhancments or FvS? That is what is confusing me I think. Any guidance is much appreciated.
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P.S. I know nothing about good, nuetral, chaos alignments or weapons. So feel free to change anything. I just pick up the biggest plus attack repeater and start shooting. Quantity over Quality unless I get some sound advice. lol. thanks for reading and hopefully replying.Code:Character Plan by DDO Character Planner Version 03.12.01 DDO Character Planner Home Page Level 20 True Neutral Warforged Male (12 Favored Soul \ 8 Artificer) Hit Points: 266 Spell Points: 1367 BAB: 15\15\20\25\25 Fortitude: 11 Reflex: 17 Will: 18 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 8 10 Dexterity 8 10 Constitution 10 12 Intelligence 18 24 Wisdom 14 18 Charisma 12 16 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 1 11 Bluff 1 3 Concentration 4 10 Diplomacy 1 3 Disable Device 8 33 Haggle 1 3 Heal 2 4 Hide -1 0 Intimidate 1 3 Jump -1 11 Listen 2 4 Move Silently -1 0 Open Lock 3 26 Perform n/a n/a Repair 8 11 Search 8 33 Spot 6 26 Swim -1 0 Tumble n/a n/a Use Magic Device 5 17 Level 1 (Artificer) Feat: (Selected) Toughness Enhancement: Artificer Damage Boost I Enhancement: Artificer Crossbow Damage I Level 2 (Artificer) Enhancement: Artificer Improved Rune Arm Use I Enhancement: Improved Disable Device I Enhancement: Improved Open Lock I Enhancement: Improved Search I Enhancement: Improved Spot I Level 3 (Favored Soul) Feat: (Deity) Favored by the Lord of Blades Feat: (Selected) Quicken Spell Enhancement: Racial Toughness I Enhancement: Favored Soul Life Magic I Enhancement: Favored Soul Energy of the Scion I Enhancement: Favored Soul Toughness I Level 4 (Artificer) Enhancement: Artificer Intelligence I Enhancement: Warforged Construct Thinking I Level 5 (Artificer) Feat: (Artificer Bonus) Point Blank Shot Enhancement: Artificer Damage Boost II Enhancement: Artificer Crossbow Attack I Enhancement: Improved Spot II Level 6 (Artificer) Feat: (Selected) Weapon Focus: Ranged Weapons Enhancement: Artificer Rune Arm Overcharge I Enhancement: Racial Toughness II Level 7 (Artificer) Enhancement: Artificer Battle Engineer I Level 8 (Favored Soul) Enhancement: Artificer Improved Rune Arm Use II Enhancement: Favored Soul Charisma I Level 9 (Favored Soul) Feat: (Selected) Extend Spell Enhancement: Improved Disable Device II Enhancement: Improved Open Lock II Enhancement: Improved Search II Level 10 (Favored Soul) Enhancement: Favored Soul Prayer of Smiting I Enhancement: Favored Soul Prayer of Life I Enhancement: Favored Soul Smiting I Enhancement: Favored Soul Life Magic II Level 11 (Favored Soul) Feat: (Favored Soul Bonus) Energy Resistance: Acid Enhancement: Favored Soul Prayer of Incredible Smiting I Enhancement: Favored Soul Prayer of Incredible Life I Enhancement: Favored Soul Smiting II Level 12 (Favored Soul) Feat: (Selected) Power Critical Enhancement: Favored Soul Charisma II Level 13 (Artificer) Enhancement: Artificer Crossbow Damage II Enhancement: Favored Soul Energy of the Scion II Level 14 (Artificer) Feat: (Artificer Bonus) Maximize Spell Enhancement: Improved Disable Device III Enhancement: Improved Open Lock III Enhancement: Improved Search III Enhancement: Improved Spot III Level 15 (Favored Soul) Feat: (Selected) Insightful Reflexes Enhancement: Favored Soul Life Magic III Level 16 (Favored Soul) Enhancement: Favored Soul Toughness II Level 17 (Favored Soul) Enhancement: Favored Soul Smiting III Enhancement: Favored Soul Spell Penetration I Level 18 (Favored Soul) Feat: (Selected) Empower Spell Feat: (Favored Soul Bonus) Energy Resistance: Fire Enhancement: Artificer Damage Boost III Level 19 (Favored Soul) Enhancement: Favored Soul Toughness III Enhancement: Artificer Wand and Scroll Mastery I Level 20 (Favored Soul)