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  1. #1
    Community Member Quetzacoala's Avatar
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    Default 12 cleric/6 paladin/2 monk

    Lately, I have been thinking about an odd build that I feel may have some potential. While I doubt that I will ever create a character based on this build, I would like to know what everyone's opinion of this build is.

    The build that I am suggesting is a half elf 12 cleric/6 paladin/2 monk, which would serve as a healing-amp based melee character that is fairly self sufficient.

    The half elf is for the Human Improved Recovery line of enhancements and the monk dilletante, both of which will increase this character's healing amp.

    The twelve levels of cleric is to allow this build to self heal, especially with its healing aura that it receives at level 12. With a high healing-amp this should make it very hard to kill. It also allows the character to melee effectively via the divine power spell, and can also throw raises in emergencies.

    The six levels of paladin are to allow this build to use longswords, as I am thinking that this build will end up dual wielding longswords with the longsword ki feat. The six levels of paladin also allow this build to take the Hunter of the Dead prestige, which increases the healing amp of this build by 10%.

    Alternatively, I am debating whether taking six levels of fighter would be a better choice. This would give this build more feats to play around with, but would not offer the healing amp that the paladin levels do.

    The two levels of monk are for evasion, two additional feats, and the ability to use the Jidz-Tet'ka bracers to further increase this build's healing amp

    There are probably loads of flaws with this idea, I am just curious as to whether it has any merit.

  2. #2
    Build Constructionist unbongwah's Avatar
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    I have a build along those lines: HE (rogue dilly) monk 2 / pally 6 / FvS 12. It uses scimitars instead of longswords - better DPS while saving two feats, IIRC - although handwraps are probably better still, at least initially. And I went rogue dilly for extra DPS. Still, it wouldn't be hard to adapt to cleric instead. For me, pally is about the bonus to saves, DPS, immunities, etc.; +10% heal amp is just a potential extra.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  3. #3
    Community Member xoowak's Avatar
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    I'd consider going DoS I instead of HotD. You'll have so much self-healing available that the boost to STR, CON, and HP outweigh the 10% heal amp, imo.

    A 6 Monk/2 Pal handwrap user might also be interesting, as it would allow even more self-healing through FoL, Healing Ki, and Aligning the Heavens, as well as a decent tactics option in Stunning Fist.

  4. #4
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    Quote Originally Posted by xoowak View Post
    I'd consider going DoS I instead of HotD. You'll have so much self-healing available that the boost to STR, CON, and HP outweigh the 10% heal amp, imo.

    A 6 Monk/2 Pal handwrap user might also be interesting, as it would allow even more self-healing through FoL, Healing Ki, and Aligning the Heavens, as well as a decent tactics option in Stunning Fist.
    I like the last idea here. If you could pull tharak wraps, this toon would own.

  5. #5
    Community Member Quetzacoala's Avatar
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    Quote Originally Posted by xoowak View Post
    I'd consider going DoS I instead of HotD. You'll have so much self-healing available that the boost to STR, CON, and HP outweigh the 10% heal amp, imo.
    Makes sense, not going to discount the benefits of the 10% healing amplification but you make a good point.

    Also, which would you all prefer, the six levels of fighter or the six levels of paladin?

  6. #6
    Founder Riggs's Avatar
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    Paladin gives you more ac, a couple small loh.

    Fighter SD 1 gives the same defender bonuses more or less, plus 4 feats, and the option to have specialization, and +2 base str.(and haste boost)

    So one is a bit more ac, and the fighter a fair bit more offense. And if you spent 2 feats on weapon focus/specialization, and the other 2 on toughness, the extra hit points would increase the ability to absorb a hard hit much better.
    Last edited by Riggs; 02-28-2012 at 07:42 PM.

  7. #7
    Community Member EpiKagEMO's Avatar
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    Go for it. I like crazy builds like this in servers

    If I were you though, I would take regular Human instead of H-elf. Extra Feat helps more when fitting all the feats out. When I built my TWF battle cleric, the extra feats help. I barely hit the feats I needed.

    I would Count:Empower Heal, Quicken, Power Attack, TWF Line(3-4 Feats), Toughness.

    What Feats are you picking out?
    A rogue is basically, "Look at me or die."

  8. #8
    Community Member ShadowFlash's Avatar
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    Quote Originally Posted by Riggs View Post
    Paladin gives you more ac, a couple small loh.

    Fighter SD 1 gives the same defender bonuses more or less, plus 4 feats, and the option to have specialization, and +2 base str.(and haste boost)

    So one is a bit more ac, and the fighter a fair bit more offense. And if you spent 2 feats on weapon focus/specialization, and the other 2 on toughness, the extra hit points would increase the ability to absorb a hard hit much better.
    While fighter is indeed the more offensive of the two (snicker)...Don't discount Exhalted Smites and more importantly, Divine Sacrifice....with the aura up, spamming DS is a no-brainer. Another point for paladins is Divine Righteousness if you ever want tons of hate...also it will boost hate for BB & DP should you want...a fighter can't do that.

  9. #9
    Community Member wax_on_wax_off's Avatar
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    Last time I looked at this topic the discussion was on more of a tank focus and the summary was something like:
    12 cleric / 6 fighter / 2 monk, human, dragonmarks, eFang (no other bastard sword), shield mastery etc

    2 ways to build a tank ATM, IMO:
    Earth stance (6+ monk)
    Shield mastery (which suits this build better I think)

    Without either of these the healing amp is only really interesting soloing etc
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