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  1. #1
    Community Member Miahoo's Avatar
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    Default The Heavy Priest: Con based cleric

    I was looking for another heal bot to serve my guild, and a clone of my con based FVS.

    My requierments were:
    - Be able to heal, especially with pres.
    - High survivability.
    - Tanki.
    - Solid DoTs.

    The build, more than a heal bot, is to save your raid, and disign to get the boss rage while raising the rest of the group and giving the time to recover.

    Why not FVS?

    Thats a very good question.

    FVS has so many advantages:
    - 10 DR.
    - Free heals as capstone.
    - More HP due to enhancements.
    - More SP.
    - Wings.
    And thats the reason you see dozens of solid con-based fvs out there.

    So what do you get from a cleric?
    - More heal power from pres (75%).
    - Mass heal even w/o mana, which regen every 2 minutes.
    - Heals over time with pres: Even when you knocked down - you're still healing!
    - Free* heal every 3 seconds instead of 6 seconds for FVS.
    - DI.

    * No mana usage.

    So what do we have left? 10 DR, Mana and wings.
    Well, DR can be enhanced with items, same is mana (also, dont be too wacky with dots) and wings.. well... wings

    Stats:
    Half Elf (Monk D.) (32 points)
    8 STR
    8 DEX
    18 CON
    12 INT
    14 WIS
    14 CHA

    Final CON = 18 (Base) + 5 (Level ups) + 1 (Enhancements) + 7 (Item) + 3 (Exceptional) + 2 (Tome) = 36
    Pushed: 36 + 3 (Abishai Set) + 1 (Tome) + 2 (Alchemical) = 42

    HP:
    392 (Base with 26 CON)
    70 (+7 CON Item)
    30 (+3 Exceptional CON)
    45 (Shroud)
    30 (GFL)
    20 (+2 Tome)
    20 (Toughness)
    20 (Ship)
    ---
    627
    30 (Abishai)
    10 (+3 Tome)
    10 (SFL)
    10 (CC Trinket)
    20 (Large Guild Slot)
    40 (Yugo)
    ---
    747
    (You can add rage for 20 more HP - I dont like adding it since the duration is too low).

    Non-SP [Self] Healing:
    Aura: 7 (Base) * (1 + 0.4 (Enhancements) + 0.75 (Clicky)) * (1 + 0.5 (E.H) + 0.25 (Pre)) = 26

    Burst: (1d8 + 22 (Base)) * (1 + 0.4 (Enhancements) + 0.75 (Clicky)) * (1 + 0.5 (E.H) + 0.25 (Pre) + 0.5 (Emp.) + 1 (Max.)) = 160-209

    Healing amp: 1.2 (Monk D.) * 1.2 (Human) * 1.1 * 1.2 * 1.3 (Items) * 1.1 (Ship) = 2.71
    ==> ~70 HP / Tick Aura (~81 / Tick with SS bard).
    ==> ~433-566 Burst.

    This is where you glow! Where FVS do a single target free heals - you do it AoE! Not only you, but all your teamates will enjoy it. Use it smartly!
    Your aura will be up for ~1:30 Minutes. Every 2 mintues you get another Turn.

    Feats:
    1) Monk D. 1) Thoughness 3) Shield Mastery 6) E. Healing 9) Empower 12) Maximize 15) Quicken 18) Imp. Shield Mastery.

    Imp. Shield mastery can be replaced (-5% damage is nice, but other feats might be better), other valid feats:
    Extra Turning or another Thoughness are nice feats.
    If you think you can hit the DC and have some past lifes to support: Heighten Spell, Spell Penetration or Spell Focus can be nice.
    And if you really really wanna: Extend, Eschew Materials or Mental Thoughness can also fit in (which personally, I dont very like).

    Skills:
    Max Concentration, Balance and UMD. Put 1 point on Tumble and the rest on Jump, Diplo or Tumble (I prefer Jump).
    Dont forget to eat +2 INT Tome at lvl 7 for more SP.

    Equip:
    A heal bot dont really need a good equip in order to function and do his job. But you're more than just a heal bot! You are an ass savior! You are... A DIVINE!!

    Epic Cavalry Plate is a great armor! it gives ya SFL, Demonic shield, DR 5 against most mobs (well.. DQ might be a problem..) and a blue slot to put your Thoughness in it. Other good choices are: Epic Deneith Heavy Chain, Epic Tourney Armor (i know i know... Its basically vs DQ), and more - so dont be upset if you didn't craft the plate from the last CC event.

    Epic chrono set is a great way to boost your hp, give you all the stats you need, +3 CON and enough slots to craft goodies.

    Levik's Defender is a great tower shield for tanking. Alchemical Flametouched Iron shield for healing and Alchemical Silver shield for dots are great: Tier 1 - Martial Water for fire shield, Tier 2 - Mystical Fire (or any type tbh) for Superior Lore (Tier 2 Martial Earth can also be valid for +2 CON, if you feel you already have enough crits).

    Con-Opp Heal Amp GS will be your main hand weapon most of the times.

    Con-Opp 45HP GS as Goggles, can be switched to SP GS.

    Large Guild Slot as Belt, switch with Rahkir's Sash for Archmage Set.

    Rahkir's Ring Will be your main unswitchable ring, crafted with +2 CON. Your other ring will be switchable slot for: Striding, Anathema, ROSS, etc.

    Torc will complete your set and be on you 95% of the time. On HoX and other rare situations I switch to Silver Flame or other necklace I need.


    Summary:
    This build will hand ya a solid cleric, with nice hit points. True - you wont be able to instakill most of the high content nor BB the evasion mobs (So save your mana!), but you wont be squishy like the 400HP cleric next to you, will block much more damage and you wont be a poor-guy caster.

    Post your opinions! also if I have any error or calculation mistakes.

    Sources:
    Wiki, SirValentine, This post
    Last edited by MiahooJunk; 06-04-2012 at 06:28 PM.
    Server: Cannith
    Mains: Miahoo, Miahoorog, Miahoohealer, Miahoohjeal, Miahoopuke

  2. #2
    Community Member Miahoo's Avatar
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    Default Character Planner

    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Miahoohjeal 
    Level 20 Lawful Good Half-Elf Male
    (20 Cleric) 
    Hit Points: 392
    Spell Points: 1292 
    BAB: 15\15\20\25\25
    Fortitude: 20
    Reflex: 6
    Will: 15
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength              8                    10
    Dexterity             8                    10
    Constitution         18                    26
    Intelligence         12                    14
    Wisdom               14                    16
    Charisma             14                    17
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               1                    11.5
    Bluff                 2                     3
    Concentration         8                    31
    Diplomacy             2                     3
    Disable Device        n/a                   n/a
    Haggle                2                     3
    Heal                  2                     5
    Hide                 -1                     0
    Intimidate            2                     3
    Jump                 -1                     6
    Listen                2                     3
    Move Silently        -1                     0
    Open Lock            n/a                    n/a
    Perform               n/a                   n/a
    Repair                1                     2
    Search                1                     2
    Spot                  2                     3
    Swim                 -1                     0
    Tumble                0                     1
    Use Magic Device      3                    14
    
    Level 1 (Cleric)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Monk
    Feat: (Selected) Toughness
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Shield Mastery
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Empower Spell
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Improved Shield Mastery
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Enhancement: Cleric Divine Intervention
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Half-Elf Improved Recovery I
    Enhancement: Half-Elf Improved Recovery II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Smiting I
    Enhancement: Cleric Prayer of Smiting II
    Enhancement: Cleric Prayer of Smiting III
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Smiting I
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Smiting I
    Enhancement: Cleric Smiting II
    Enhancement: Cleric Smiting III
    Enhancement: Cleric Smiting IV
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Wand and Scroll Mastery I
    Enhancement: Cleric Wand and Scroll Mastery II
    Server: Cannith
    Mains: Miahoo, Miahoorog, Miahoohealer, Miahoohjeal, Miahoopuke

  3. #3
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    I thought about doing something similar to this, build basically to tank and dot on bosses with blade barriers and maybe comet falls while getting there.

    You are correct that equipment can help bridge the gap with DR from a FvS to cleric. My one cleric that is geared for a caster has DR 14 right now while blocking, not to mention DR 5/Slash, DR 5/Pierce DR 5/blungeon DR/5 Magic and DR 3/Adamantine she will get shield mastery next level. She mitigates a lot of damage to the point that I forget which cleric I am on as I am doing a test build that is around the same level and cannot take the punishment she can.

    Granted with all those items equip to reduce damage from every weapon type I know of it does not leave much room for other things to equip so I am constantly swapping gear depending on what I need at that time.

  4. #4
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    Default

    What exactly do you think you can accomplish with 747 hit points that you wont be able to do with 647?

    This is where this build fails.

    you completely nerf your own spell DC's to gain something that doesnt make a difference.
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  5. #5
    Community Member Sarisa's Avatar
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    Default

    Sounds like Mahmood. Sacrifice DC casting for massive survivability and DoT tanking. I can see a dedicated raider who does little else besides raids where divine DC's don't matter making good use out of such a build.

  6. #6
    Founder Matuse's Avatar
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    not to mention DR 5/Slash, DR 5/Pierce DR 5/blungeon DR/5 Magic and DR 3/Adamantine
    You know that with the first three, the last two don't do anything, ever?
    Kobold sentient jewel still hate you.

  7. #7
    Community Member Inferno346's Avatar
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    Quote Originally Posted by Impaqt View Post
    What exactly do you think you can accomplish with 747 hit points that you wont be able to do with 647?
    Survive a stun while soloing tod part3?


    @OP:

    You list a conc-opp GS healing amp, which has to be x/20% amp/30% amp. Then you list 10% amp in your breakdown. Where does the 10% come from?

    Consider 18 cleric/1 fighter/1 monk. This gets you 17 more HP from enhancements and the bigger hit dice of fighter, as well as 2 more toughness feats, for a total of 61 HP, at the cost of DI. DI is nice to have, but not sure it is worth 61 HP for this build.

    Oh it also gets you full ranks in intim.
    Last edited by Inferno346; 02-29-2012 at 12:19 PM.
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  8. #8
    Community Member AtomicMew's Avatar
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    Quote Originally Posted by Impaqt View Post
    What exactly do you think you can accomplish with 747 hit points that you wont be able to do with 647?

    This is where this build fails.

    you completely nerf your own spell DC's to gain something that doesnt make a difference.
    What exactly do you think you can accomplish with 647 hit points that you wont be able to do with547? What exactly do you think you can accomplish with 547 hit points that you wont be able to do with 447?

    Past break points for one shot kills, I don't believe there is any magical break point where having more HP isn't useful.

  9. #9
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    Quote Originally Posted by Inferno346 View Post
    Survive a stun while soloing tod part3?


    @OP:
    you and I both know full well that can be done with 650

    Quote Originally Posted by AtomicMew View Post
    What exactly do you think you can accomplish with 647 hit points that you wont be able to do with547? What exactly do you think you can accomplish with 547 hit points that you wont be able to do with 447?

    Past break points for one shot kills, I don't believe there is any magical break point where having more HP isn't useful.
    true, but at what cost? I just dont like giving up casting DC's for hit points.
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
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    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  10. #10
    Community Member Miahoo's Avatar
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    Quote Originally Posted by Impaqt View Post
    What exactly do you think you can accomplish with 747 hit points that you wont be able to do with 647?

    This is where this build fails.

    you completely nerf your own spell DC's to gain something that doesnt make a difference.
    I respect DC divines. But imho, it all comes to the role you need to fill in your group, and the type you run with.

    There was another section I omitted before posting the OP. but here it goes:
    Quote Originally Posted by MiahooJunk
    OT / IMHO / Forget it if personal thoughts gets ya mad:
    I agree a divine can get good DCs, even necro DCs! but in order to do that you have to put so much effort, almost twice than regular caster - and even then - such a long cooldown on implosion, and such short distance on slay living will leave you with ONE reliable instakill spell.
    So instead of BB kiting, why not build a solid toon with more HP, more survivability and DOT the evasions while shield blocking?
    DC Divine, Necro or Evoker ?
    - If necro: Will you be able to get into mid 40s? What about Spell Pen. ?
    - If evoker: How high your DC will be? How efficient is BB kiting in your group?

    This old school argument WIS based FVS vs. CON based FVS. It all depends what content are you running, with which group and what is more fun for you to play.

    Groups in DDO are looking for a role! And getting classes by the roles they can do. Melee/Range classes for DPS, Arcanes for CC or spell DPS, Bards for buffs and Divines for heals.
    Yes, thats the main reason people want your cleric/fvs that much - your band-aid blue bar. Have you ever try to CC with Symbol of stunning/Soundburst in high level content? Have you ever seen a divine who do that? - Even if, thats so rare...

    I usually run with a solid group, the trash is mostly dead or dance, so kiting with BB/implosion is just for fun in the way to the quest.

    I played both sides: my current CON based FVS was WIS based Cleric before TR. So yeah - it was fun doing epic last stand and leave the melees with 0 kills. But other than that, my FVS has 200 more HP and way more solid.

    Now, I totally agree when it comes to tanking, FVS will be x10 better than a Cleric.
    - 30% more for DoTs. As a cleric you'll miss 30% DMG and it'll be even harder to keep the aggro.
    - Aura and fort reduce. Very important post U11!
    - More HP. HP DOES count! every single point does! If I could count the times I got below 100HP when tanking Horoth or Suuly. 10HP can save you from stuns, curses and lags. (We all know lag is rare in DDO! but still... sometimes it happen).

    Now lets talk feats. Do you have enough feats for all the metamagics and shield blocking ? What about Spell Pen. ? Its not matter if you have 50 DC, when you cant pass the mob's spell pen! And in high level content, it does matter. (heck! this even matters in normal amarath!).

    Basically, we talk about roles here. Is it a second tank you aim for in order to save the raid, or a Last Stand's insta-killer ?
    Last edited by MiahooJunk; 03-01-2012 at 02:41 AM.
    Server: Cannith
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  11. #11
    Community Member Miahoo's Avatar
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    Quote Originally Posted by Inferno346 View Post
    You list a conc-opp GS healing amp, which has to be x/20% amp/30% amp. Then you list 10% amp in your breakdown. Where does the 10% come from?
    That is correct.

    And myself missing 10% amp on my FVS.

    Con-Opp Healing Amp GS can also be crafted as Pos-Neg-Pos, with 10% and 30% amp, while the 20% can be crafted on a second amarath ring.

    Also a good way, is to craft triple Pos GS with 10%, 20% and 30% amp. This I gonna do with my FVS. (The con-opp weapon is nice, but 10% amp is more important than some sp regen - which might be fixed anytime. And as a tank you better keep anathema on so you wont lose aggro).

    Another way is to use DT armor and use other slot item for DR.

    Also note: With the fleshmaker armor, you can get another 10% stacking amp, add 3 paladin lifes and you get the max amp for a pure divine.

    Quote Originally Posted by Inferno346 View Post
    Consider 18 cleric/1 fighter/1 monk. This gets you 17 more HP from enhancements and the bigger hit dice of fighter, as well as 2 more toughness feats, for a total of 61 HP, at the cost of DI. DI is nice to have, but not sure it is worth 61 HP for this build.

    Oh it also gets you full ranks in intim.
    I wouldnt go this way. DI is very nice, and saved me so many times.

    And even if, 2 monk will be much better choice in order to get evasion. Buy yeah - this build is also valid.

    Also note, if you want to build a tank, I highly recommend FVS, from the points I mention in the upper post. When the capstone gives ya free heals you better not lose by multiclassing.
    Last edited by MiahooJunk; 06-04-2012 at 06:36 PM.
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  12. #12
    Community Member Miahoo's Avatar
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    Quote Originally Posted by Impaqt View Post
    you and I both know full well that can be done with 650
    I start plan this build to be non equip depended.

    So yeah, I wrote full abishai set in the OP, but this can work even w/o and fit for a new player.
    * -3 CON from Abishai
    * -3 Exceptional CON
    * -1 +3 Tome (+2 CON Tome instead of +3)
    * -1 +7 CON (+6 CON instead of +7)
    * -10 HP SFL (GFL instead of SFL)

    Which just what I was missing when I first cap my cleric. This will leave ya with -90 HP = 650HP!
    This will be my HP when I cap this toon (Another abishai set is planned to my rog).

    So now ask whats the different between 650 HP and 560HP...
    Last edited by MiahooJunk; 03-01-2012 at 09:48 AM.
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  13. #13
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    Quote Originally Posted by MiahooJunk View Post
    Now, I totally agree when it comes to tanking, FVS will be x10 better than a Cleric.
    - 30% more for DoTs. As a cleric you'll miss 30% DMG and it'll be even harder to keep the aggro.
    You're doing a lot better than me if you can consistently keep the light vulnerability debuff triple-stacked. Because, of course, without the debuff, a FvS DoT does exactly the same damage as a Clr DoT. DP does not get the 30% boost that BB does from AoV.

    Quote Originally Posted by MiahooJunk View Post
    Now lets talk feats. Do you have enough feats for all the metamagics and shield blocking ?
    That gives the advantage to Clr; they can easily splash to get extra feats, while FvS loses a lot more by splashing.

  14. #14
    Community Member butcheredspirit's Avatar
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    Default Shield Mastery

    Hahaha

    "The Heavy Priest"

    First thing I imagine is some fat pompous preacher, passing out the dish for tithes.


    What do people think of shield mastery on a cleric?
    I've been considering it for my next life, since the introduction of alchemical shields.
    However I wondered if the feat was a bit overkill, given our already good survivability.

    To take or not to take...

  15. #15
    Community Member Miahoo's Avatar
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    Quote Originally Posted by SirValentine View Post
    You're doing a lot better than me if you can consistently keep the light vulnerability debuff triple-stacked. Because, of course, without the debuff, a FvS DoT does exactly the same damage as a Clr DoT. DP does not get the 30% boost that BB does from AoV.
    It depends the enemie attack speed. Thats the avarage I notice when tanking horoth.
    Tanking suuly in VoD might get lower percentage (due to phases and teleport).

    Dont forget FVS also have an archon which generate ~50 dmg/tick (not including crits).

    The pre boosts fire, physical and untype. So DoTs (aka light) do not automatically boost by the pre. Thats is correct. Only when he attacks ya (10% chance).
    Click here for more details.

    Quote Originally Posted by butcheredspirit View Post
    Hahaha

    "The Heavy Priest"

    First thing I imagine is some fat pompous preacher, passing out the dish for tithes.


    What do people think of shield mastery on a cleric?
    I've been considering it for my next life, since the introduction of alchemical shields.
    However I wondered if the feat was a bit overkill, given our already good survivability.

    To take or not to take...
    Lol.

    Currently the game is going this way. not only the -25% damage (1st feat for tower shield), not only the blocking DR, but also the debuffing you prevent by shield blocking (curses, and most recent - LoB).

    Edit: Shield blocking prevent curses and debuffing even if you dont have the feat. but if you use a shield, why not take the feat for -25% damage?
    Last edited by MiahooJunk; 03-01-2012 at 08:11 AM.
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  16. #16
    Community Member Sarisa's Avatar
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    Quote Originally Posted by butcheredspirit View Post
    What do people think of shield mastery on a cleric?
    I've been considering it for my next life, since the introduction of alchemical shields.
    However I wondered if the feat was a bit overkill, given our already good survivability.

    To take or not to take...
    DR is good, very good. Shield Mastery is one feat I would like to fit in, but can't afford to.

  17. #17
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    Awesome build.

    Only thing I saw is that the healing aura does not benifit from the +0.25 PrE empower healing metamagic for some reason (I believe). Total metamagic factor is only 1.5 w/ empower heal active for some reason (tested myself yesterday 2/29/2012 ... need to gather a little more data to see exactly what its doing).

  18. #18
    Community Member Miahoo's Avatar
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    Quote Originally Posted by Logic View Post
    Awesome build.

    Only thing I saw is that the healing aura does not benifit from the +0.25 PrE empower healing metamagic for some reason (I believe). Total metamagic factor is only 1.5 w/ empower heal active for some reason (tested myself yesterday 2/29/2012 ... need to gather a little more data to see exactly what its doing).
    Thats interesting. I'll check it up when I get home.
    Ty for noticing.
    Server: Cannith
    Mains: Miahoo, Miahoorog, Miahoohealer, Miahoohjeal, Miahoopuke

  19. #19
    2014 DDO Players Council
    SirValentine's Avatar
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    Sep 2009
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    Quote Originally Posted by Logic View Post
    Only thing I saw is that the healing aura does not benifit from the +0.25 PrE empower healing metamagic for some reason (I believe). Total metamagic factor is only 1.5 w/ empower heal active for some reason (tested myself yesterday 2/29/2012 ... need to gather a little more data to see exactly what its doing).
    Odd. It should, and it used to. I'm not currently on a Cleric life, so I can't test it myself. Let us know what you find.

  20. #20
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    Sep 2010
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    I am not sure why people think that DI is so great, to long of a cool down and only lasts what 5 min? Yes it can be useful, but more useful than say say 2 more feats? Not sure I agree with that. Splash two fighter and now you can get a few melee based feats and still keep all the casting feats that you want.

    Now if the capstone did something a bit more useful, like add +2 to my wisdom stat, or added +2 DC to my evocation spells, or even doubled the length of the healing aura that would be a tough choice to splash or not splash.

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