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  1. #1
    Community Member
    Join Date
    Jan 2011
    Posts
    1

    Default Fight6 Rog12 Rangr2

    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Level 20 Chaotic Good Human Male
    (6 Fighter \ 12 Rogue \ 2 Ranger) 
    Hit Points: 330
    Spell Points: 0 
    BAB: 17\17\22\27\27
    Fortitude: 17
    Reflex: 18
    Will: 8
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             15                    22
    Dexterity            16                    21
    Constitution         16                    21
    Intelligence         10                    12
    Wisdom                8                    10
    Charisma             10                    12
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 8
    +2 Tome of Charisma used at level 8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    20
    Bluff                 0                     6
    Concentration         3                     6
    Diplomacy             0                     9
    Disable Device        4                    24.5
    Haggle                0                     1
    Heal                 -1                     0
    Hide                  7                    22
    Intimidate            0                     2
    Jump                  6                    27
    Listen                0                     2
    Move Silently         7                    22
    Open Lock             7                    23
    Perform               n/a                   n/a
    Repair                0                     1
    Search                4                    25
    Spot                  2                     3
    Swim                  2                     6
    Tumble                5                    14
    Use Magic Device      4                    27
    
    Level 1 (Rogue)
    Feat: (Human Bonus) Two Weapon Defense
    Feat: (Selected) Two Weapon Fighting
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Improved Search I
    
    
    Level 2 (Rogue)
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Improved Hide I
    Enhancement: Improved Move Silently I
    
    
    Level 3 (Rogue)
    Feat: (Selected) Toughness
    Enhancement: Racial Toughness I
    Enhancement: Improved Disable Device I
    Enhancement: Rogue Wand and Scroll Mastery I
    
    
    Level 4 (Rogue)
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Dexterity I
    
    
    Level 5 (Rogue)
    Enhancement: Rogue Damage Boost II
    Enhancement: Human Adaptability Strength I
    
    
    Level 6 (Rogue)
    Feat: (Selected) Skill Focus: Use Magic Device
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Improved Hide II
    Enhancement: Improved Move Silently II
    
    
    Level 7 (Fighter)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Rogue Assassin I
    Enhancement: Fighter Toughness I
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    Enhancement: Fighter Attack Boost I
    Enhancement: Human Versatility I
    Enhancement: Rogue Sneak Attack Accuracy II
    
    
    Level 9 (Fighter)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Enhancement: Racial Toughness II
    Enhancement: Fighter Strength I
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Dodge
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Critical Accuracy II
    
    
    Level 11 (Fighter)
    Enhancement: Fighter Flanking Mastery I
    Enhancement: Fighter Toughness II
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Feat: (Selected) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Kensei I
    
    
    Level 13 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Enhancement: Rogue Dexterity II
    
    
    Level 14 (Ranger)
    Enhancement: Human Greater Adaptability Constitution I
    
    
    Level 15 (Rogue)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Subtle Backstabbing II
    
    
    Level 16 (Rogue)
    Enhancement: Fighter Strength II
    
    
    Level 17 (Rogue)
    Enhancement: Rogue Sneak Attack Training III
    
    
    Level 18 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    Feat: (Selected) Iron Will
    Enhancement: Ranger Sprint Boost I
    Enhancement: Rogue Sneak Attack Training IV
    
    
    Level 19 (Rogue)
    Enhancement: Rogue Sneak Attack Accuracy III
    
    
    Level 20 (Rogue)
    Enhancement: Rogue Subtle Backstabbing III
    Enhancement: Rogue Assassin II

  2. #2
    Community Member
    Join Date
    Dec 2006
    Posts
    74

    Default build

    i would suggest 13rogue/6fighter/1? ... personally one of my fav builds is 13rogue/6ranger/1 ftr or barb.

    When going with rogue you need to get that initial split on an odd number.. hence the 13.

    Reasoning: every odd level a rogue gains a sneak die.. so by going 13 instead of 12 youll pick up one more 1d6.

    Fighter Splash: IMO although kensai seems ideal id rather go ranger for the multishot and favored enemy damage. Ranger adds wands/more versatility. Hp will be lower than lot of fighter for lack of toughnesses but thats the way the cookie crumbles. Without any major gear investment, gfl, minos and toughness feats you should still hit 450 to 550.
    Warforged Durability- "Takes a licklin and keeps on tickin."

  3. #3
    Community Member Teharahma's Avatar
    Join Date
    Dec 2009
    Posts
    631

    Default

    Annoying, maybe change the colours on the text ?
    Hardly readable.
    Sweep Pick or Die!
    Quote Originally Posted by JollySwagMan View Post
    But in terms of actual quest ideas, perhaps something where Halflings ride around on Warforged in battle-backpacks with shoulder-mounted repeating crossbows.

  4. #4
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    Sssss, the blue - it buuuurns!

    A few comments:

    • As ayondie said, rogue 13 / <something> 6 / <something else> 1 is a fairly versatile combo. Rogue 13 vs 12 gets you +1D6 sneak atk, 1 extra rogue bonus feat (Imp Evasion & Opportunist being the usual combo), and some more skill pts. I'm a bit lukewarm on ftr 6 / Kensai I myself; I prefer the versatility of rgr 6 or the added survivability of pally 6. Possibly monk 6 if you plan to use monk weapons; barb 6 is an option, but rogue skills & Rage don't get along. For the final splash, ftr, monk, or even barb can work well.
    • Stats: I would probably start 16 / 15 / 16 / 12 / 8 / 8 (or CON 14 CHA 12 on a pally 6 build) with level-ups into STR. As long as you have a +2 DEX tome, base DEX 15 is all you need; and the +1 to CHA skills isn't really worth it, IMHO.
    • Feats: TWD, OTWF, Dodge, and SF UMD are weak feats; while you should definitely add Power Atk, Imp Crit, and ideally khopesh. That leaves one left; I would take a tactics feat, like Hamstring or Imp Sunder.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

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