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  1. #1
    Community Member Robert4818's Avatar
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    Default Expansion Idea, Struggles of the Storm Lords

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    The Storm Lords (From the City of Storm Reach Book)

    In Stormreach, political power is measured in gold and steel. The first Storm Lords were the most capable pirates and smugglers of the Thunder Sea. They saw the opportunities in working with Galifar, and together they were a strong enough force that Galifar agreed to work with them. Between the wealth amassed through decades of crime and the deals with Galifar, and the combined military forces of these pirate kings, the first Storm Lords were able to assert their will over the other people of Stormreach. They created the Stormreach Compact, a document that lays out the few laws of the city—the first of which is that the Storm Lords and their descendants will rule the city until it falls.

    The Stormreach Compact assigns specific duties and areas of influence to each family. The Wylkes line, for example, holds power over the Harbor district and has the right to set docking fees; however, the Wylkes are also bound to maintain the docks and to facilitate travel and trade. Each Storm Lord holds final authority over specific districts, but in practice, any Storm Lord can exercise power throughout the city, as long as the local lord does not object.

    The Storm Lords work together to maintain Stormreach, but the balance of power between them is constantly shifting. Adventurers might become longterm pawns in this quiet struggle, or they can simply be the tools of the moment. The Storm Lords are always looking for capable agents, and PCs will likely be some of the most skillful in the city.

    EDIT: The Storm Lords and the Coin Lords are two names for the same group.


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    Struggles of the Storm Lords (SotSL) introduces 2 new concepts into DDO, and also paves the way for a third down the road.

    The two features are: Competing Factions, Random Dungeons.

    Competing Factions
    There are 5 Storm Lords in the city, and they all struggle for a bit more power than the others. Players (and guilds) can get themselves involved in this struggle, and help affect whats going on in Storm Reach.

    Guilds get the chance to declare allegiance to a specific Storm Lord. By doing the Random Quest system, the guild gains faction for the specific Storm Lord. At the end of each week, the factions for the various storm lords are compared, and the Storm Lord who has the most has effects on the city itself. They open up specific merchants, offer guilds aligned with them special perks, etc.

    Guilds also gain temporary influence with the Storm Lord as they run quests. The more influence a guild has aquired for the Lord at the end of the week, the better perks they get if the storm lord wins.

    Random Dungeons
    To gain faction for your Patron, you must run dungeons. These dungeons are build randomly using a classic tunnel and room motif. The developers create a number of tunnels and rooms for use with the RDG. When the player chooses a dungeon it combines tunnels and rooms to form a dungeon for the players to run, and then fills it with level appropriate mobs, treasures, and traps. (Numerous traps are included in each room/tunnel, and they are randomly activated).


    Future Developments
    Player Made Dungeons.

    Since the RDG rely's on tiling together pre-built rooms and tunnels, it would not take "much" work to work this system into a player generated content system. Players could take rooms, and tunnels, place in furniture, activate traps, etc. and build a dungeon for other players to run.

    There's a brief overview, what do you think?

    EDIT: Though the Coin Lords and the Storm Lords are the same, the Coin Lords favor is not affected by the Storm Lord Conflicts. Your favor with the coin lords reflects your over-all usefullness to the Coin Lords, and a person very useful (i.e. high favor) might find himself courted by a number of the storm lords.
    Last edited by Robert4818; 02-23-2012 at 09:02 PM.

  2. #2
    2015 DDO Players Council InsanityIsYourFriend's Avatar
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    YES YES AND YES!!!!
    other than the fact that if there is a power struggle then.... how would one of the storm lords completely win the struggle? normally a power struggle is ended by the death or birth of someone (so would it really be possible to now kill one of the storm lords? would be AWESOME to do, would have a lot of fun working for deneith!) so there is J, K, C, harbor, plaza, D, P i count 7 so.... who all are the storm lords?

    as for the dungeon creation, to limit lag/data make it to where your account can make ONE dungeon and that dungeon can be changed ect so that way its not the same all the time, and you can only go into said dungeon with permission or something ~idk~ i know that i would have terrible terrible fun creating my own dungeon, and you would NEED a rogue/arty (i mean really if i created a dungeon it would have A LOT of traps) would not be zergable (i dont like it when someone takes no time looking at surroundings)

    for the devs, do you guys have each thing like on a program? that way you can just grab stuffs so that way if i wanted something from another dungeon that looked nice, or something like that.... come to think of it there is a LOT more than i thought this will take a while if done properly and would probably get some of the best sales so more $$
    and limit the number of chests/rares/opts or you will see ppl making dungeons just for grinding purposes

    oh and introduce invisible doors
    I am Falontani, Zeblazing, Zeholysoul, Zeshadowfist, Zesoulhuntah, Zedrunk, Singingblade, and many alts
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    Thanks for the report and Whoa.
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    This is talked about a ton, and nothing is concrete at this point. Enter bugs with examples. Tons and tons of bugs. Make Gazebo cry.

  3. #3
    Community Member Robert4818's Avatar
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    Quote Originally Posted by InsanityIsYourFriend View Post
    YES YES AND YES!!!!
    other than the fact that if there is a power struggle then.... how would one of the storm lords completely win the struggle? normally a power struggle is ended by the death or birth of someone (so would it really be possible to now kill one of the storm lords? would be AWESOME to do, would have a lot of fun working for deneith!) so there is J, K, C, harbor, plaza, D, P i count 7 so.... who all are the storm lords?

    as for the dungeon creation, to limit lag/data make it to where your account can make ONE dungeon and that dungeon can be changed ect so that way its not the same all the time, and you can only go into said dungeon with permission or something ~idk~ i know that i would have terrible terrible fun creating my own dungeon, and you would NEED a rogue/arty (i mean really if i created a dungeon it would have A LOT of traps) would not be zergable (i dont like it when someone takes no time looking at surroundings)

    for the devs, do you guys have each thing like on a program? that way you can just grab stuffs so that way if i wanted something from another dungeon that looked nice, or something like that.... come to think of it there is a LOT more than i thought this will take a while if done properly and would probably get some of the best sales so more $$
    and limit the number of chests/rares/opts or you will see ppl making dungeons just for grinding purposes

    oh and introduce invisible doors
    There are 5 storm lord families. The Noble Houses are their own beast. Keep in mind the book itself doesn't perfectly mesh with DDO. But the lore itself is a great place to start from.

    The Coin Lords:
    Lord Yorrick Amanatu, Coin Lord of Respite and Silverwall. A venerable dwarf, Lord Yorrick is one of the city’s founders. His family trains and organizes the Stormreach Guard. An old maxim states, “The Amanatus are the steel of Stormreach.”

    Lord Varen Lassite, Coin Lord of Cross and the Marketplace. The Lassites are master brewers and frequently sponsor festivals and feasts. As a result, Lord Varen is easily the most popular of the Storm Lords.

    Lady Kirris Sel Shadra, Coin Lord of Southwatch and Oldgate. A family of gnomes, the Sel Shadras maintain a low profile for lords of the city. Some say that the Sel Shadras have connections throughout the city’s underworld, but it is unwise to spread such rumors.

    Lady Paulo Omaren, Coin Lord of Forgelight and the Temple district. The Omarens are the city’s premier smiths; their forge produces the arms and armor of the Stormreach Guard. Lady Paulo is a passionate young woman who claimed her current position with her blade.

    Lord Jonas Wylkes, Harbor Lord overseeing the Harbor district and the shipping trade. Rumors abound of this young lord’s debauchery.

    As for killing a Storm Lord, no. You have the wrong type of Power struggle going on in your head. This is generally a more subtle conflict. Its much more of a cold war type of struggle. They have the compact to keep them in line, so they struggle for better influence. Think of it as the struggle for power that goes on in the US Supreme Court, or Congress...
    Last edited by Robert4818; 02-23-2012 at 09:26 PM.

  4. #4
    2015 DDO Players Council InsanityIsYourFriend's Avatar
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    ahhhh
    i guess i should'a picked up a book before asking that question
    I am Falontani, Zeblazing, Zeholysoul, Zeshadowfist, Zesoulhuntah, Zedrunk, Singingblade, and many alts
    Quote Originally Posted by 404error View Post
    Thanks for the report and Whoa.
    Quote Originally Posted by MajMalphunktion View Post
    This is talked about a ton, and nothing is concrete at this point. Enter bugs with examples. Tons and tons of bugs. Make Gazebo cry.

  5. #5
    Community Member Robert4818's Avatar
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    Quote Originally Posted by InsanityIsYourFriend View Post
    ahhhh
    i guess i should'a picked up a book before asking that question
    No worries. Not everyone's a D&D fan, and of those, not everyone like Eberron as a setting. So There's quite a few people who don't know, and simply don't care about the nitty gritty of the world.

  6. #6
    Community Member Robert4818's Avatar
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    I cast Raise Thread!

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