Okay this is the third in my series of loot suggestions in the past few days all building off of some basic premises.
In this thread I will spell out another one of my basic premises for raid/epic loot design which is the Three Item Policy. Basically I believe that every raid/epic series should have at minimium 3 items that are highly desirable per build. This does not mean that all three items must be desirably by the same builds, but three items per build in some combination at the least. This is because with only one item (which seems to be the current pattern) people earn the loot they want and move on or worse become annoyed at never pulling that loot and quit running the content in disgust due to the requirements of having very low drop rates on the 'good' loot. By having three items at least being highly desirable per person you end up with allowing for systems which make it less painful to get at least one of those items and still retain a decent lifespan on the content.
So with that preamble done here is a suggestion to make this more easily accomplished.
Have items with specialized designs also have a recipe drop (eat it once per toon to have it forever through TRs) that creates a BtA "Shard of X" (X = item's name without the slot description) which can be applied to a wide variety of craftable items (using up ~potential to match ML's if on a blank) as either a prefix or suffix (each item would be determined independantly). This recipe would require a 'essence of X" (X = item's name) which would be a BtA ingredient obtained by putting the named item in one of the crafting alters and disjunctioning it, a certain number of essences/dragonshards/purified whatevers depending on the item. The Shard created would add most/all of the powers of the named item to the craftable item.
This would make this specialized loot more highly desirable by a wider variety of toons making more raid loot more valuable to more people and additionally adding extra named items to the loot tables that were desirable in the form of recipes. Weapons designed to be good against certain monster types are prime examples of where this sort of thing would be very effective at increasing the desirability of loot.
A quick example of how this premise would work using existing loot...
Epic Shard of the Silver Slinger : +12 Potential, Postfix, Applies to any weapon, Grants +6 Enhancement Bonus, Weaken Undead, Blunt Damage in addition to any other damage, Undead Bane, Holy Burst, Base Damage*2
Recipe Epic Shard of the Silver Slinger Requires: Either Epic Silver Slinger Item, 200 Lesser Holy Essences, 20 Greater Holy Essenses, 4 Purified Dragonshards, Holy Burst Shard
Shard of the Titan Shield: +5 Potential, Postfix, Titan Shield Clickie Effect, Applies to any armor or accessory, exclusive tag on this power so only one item made with this effect per toon
Recipe Shard of the Titan Shield: Docent from Titan Raid, 100 Lesser Body Essences, 10 Greater Body Essences, 1 Purified Dragonshard
Epic Shard of the Red Dragon's Spirit: +10 Potential, Applies to Helm, Ring, Gloves, Belt, or Bracers, +7 Strength, Magma Guard
Recipe...Dragon Helm from Von6 other junk...
Epic Shard of the Scrag's Body: +11 Potential, Copy paste of greatclub of the scrags powers, applies to any weapon
A short list of other items that could benefit from this sort of thing (by no means exhaustive)...Ancient Vulkoriim Dagger, shatterbow, Elyd Edge, many items from u13/12, Souleater, Hellfire Crossbow, Hammer of Life, Marilith Chain, Bloodstone...the idea being that alot of items with different slot options suddenly become much more valuable for more people.