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  1. #21
    The Hatchery MRMechMan's Avatar
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    Quote Originally Posted by SirValentine View Post
    I will miss the wings after I TR again. Faster movement through town, and beautiful synergy with Implosion: Implode one group, wing to a 2nd group and Implode them, too, with time left on the spell.

    But it will sure be nice to have more spell slots again! That's something I DON'T love about being a FvS.
    Sigh, yea. I keep trying to wing around on my wiz. Sadly thats my wall of fire button so random FWs in quests happens a lot.

    Never found spell slots to be an issue. Would like to have 1 more 8th level slot (for symbo of death). That's it really. Most divine spells are really really bad.

  2. #22
    2014 DDO Players Council
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    Quote Originally Posted by MRMechMan View Post
    Never found spell slots to be an issue. Would like to have 1 more 8th level slot (for symbo of death). That's it really. Most divine spells are really really bad.
    I want more slots on almost every spell level. There are some crappy divine spells, but more useful ones than slots a FvS gets for almost every level. Even as a Cleric, there was more that I used situationally than I could keep loaded all the time. But at least on a Cleric I could easily swap when needed.
    Last edited by SirValentine; 02-23-2012 at 01:32 PM.

  3. #23
    Community Member Meat-Head's Avatar
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    Quote Originally Posted by Habreno View Post
    It's really simple. In the current state of the game, a Favored Soul ... will have *slightly* better melee,


    I don't know how many times I have to prove this statement wrong. You should know better Hab!

    The only way this is true is if you're comparing a non-melee cleric build with a MELEE FVS build... in which case this a duuuhhhh statement.

    Truisms:

    1. A MELEE cleric will out melee a melee FVS in most cases (due to divine might and haste boost or stunning fist
    2. A caster cleric will likely out melee a caster fvs (divine might)
    3. A melee fvs will out melee a caster cleric (um... Stength and favored weps)
    4. A melee cleric will out melee a caster fvs (um... if you don't know, I'm not gonna tell you)


    Any questions?
    Last edited by Meat-Head; 02-23-2012 at 01:46 PM.
    Quote Originally Posted by Darkrok View Post
    First, Meat-Head is exactly correct...

  4. #24
    Community Member testing1234's Avatar
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    fvs is the only class ive never played and after they nerfed wings ive never even considered making one.
    how useful are the wings currently?

    would imagine wings to be one of those things thats just more "fun" and useful that would make people go fvs over cleric even if they feel cleric is just as powerful or better

  5. #25
    Community Member -Zephyr-'s Avatar
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    Quote Originally Posted by testing1234 View Post
    fvs is the only class ive never played and after they nerfed wings ive never even considered making one.
    how useful are the wings currently?

    would imagine wings to be one of those things thats just more "fun" and useful that would make people go fvs over cleric even if they feel cleric is just as powerful or better

    Well, to be honest I don't remember the last time I've been short on the number of wings during combat.
    I do run short when I have very long and boring runs to do.

    As to usefulness... Not much in parties, huge when soloing. I soloed an eDA not so long ago, and being able to wing out despite being fatigued/crippled with haste timed out and surrounded by a few devils is the difference between death and offering free epic chests to guildies.

  6. #26
    Community Member Meat-Head's Avatar
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    Quote Originally Posted by -Zephyr- View Post
    Well, to be honest I don't remember the last time I've been short on the number of wings during combat.
    I do run short when I have very long and boring runs to do.

    As to usefulness... Not much in parties, huge when soloing. I soloed an eDA not so long ago, and being able to wing out despite being fatigued/crippled with haste timed out and surrounded by a few devils is the difference between death and offering free epic chests to guildies.
    Yeah. That's hot.

    Melee or evoker? BB kiting?
    Quote Originally Posted by Darkrok View Post
    First, Meat-Head is exactly correct...

  7. #27
    Community Member Sarisa's Avatar
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    Wings, as a FvS or as an Air Savant, are still extremely strong and useful. You just have to save them for more "emergency" situations rather than using them constantly like before.

  8. #28
    Community Member -Zephyr-'s Avatar
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    Quote Originally Posted by Meat-Head View Post
    Melee or evoker? BB kiting?
    My melee couldn't do that. I was on my evoker, more trying to survive and destruct/implode casters than anything else.
    I don't like wings during BB kiting much myself, because you'd get at most 2 BB ticks on mobs following you... Running in circles around the BB is much more effective and allows you to get many more ticks on the monsters following you. Throw a pillar in the middle and you're (almost) safe from their attacks, too.

  9. #29
    Community Member Candela90's Avatar
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    Quote Originally Posted by SirValentine View Post
    I will miss the wings after I TR again. Faster movement through town, and beautiful synergy with Implosion: Implode one group, wing to a 2nd group and Implode them, too, with time left on the spell.

    But it will sure be nice to have more spell slots again! That's something I DON'T love about being a FvS.
    Here I cant say I miss them.(edit: spell slots)
    I never played cleric, but I play wizzard and I use only half of spells.

    Cause honestly, what i use on fvs?
    Healing: Mass Heal, Mass Cure Critical, Heal, Capstone CLW(Empowered and Maximized), sometimes Cure Critical Wounds, but really rare
    DPS/Killing: Destuction, Slay Living, Implosion, Divine Punishment, Searing Light, sometimes Cometfall
    Defuffs"Cricle of Death, Energy Drain
    Buffs: Recitation, Mass DW, Mass Circle of Evil, Mass Aid, Fom, Resistances, Protection from Energy, Nightshield and thats mostly it.
    Others: Resurection, Lesser Reincarnation, Greater Reincarnation


    I have all I need (probbaly didnt write sth cause im not in game, but well...).
    The only think i sometimes miss in True Seeing. But most melees wear it anyway and i can scroll it for 11 minutes before fights. And arcanes can cast it too.
    I took like 4-5 trashy spells I dont use like remove paralysis/soundburst/remove curse only because there was nothing better,.


    The only thing that Id really miss if i ever played cleric owuld probably be that bursts work in beholders antimagic,
    I honestly hate behos on fvs.



    I find FvS to be a lot better caster than cleric. (to offensive caster more sp, free 2 spell pen and DC form menacy aura > bursts, aura...more mana to kill things helps a lot, and spells land better in aura of menacy too. its really easier to to e.g. farm epics with big mana pool that with spells variety), and fvs has bonus to spells dmg.
    On the other hand I find melee clerics to be slightly ahead. Cause clerics are easier to splash and clonks are really fine.
    FvS loose to much splashing for me to even consider it.

    seems this discussion in slowly getting into FvS vs Cleric conversation ;p. And we all know it depends on player and playstyle.
    Last edited by Kayla93; 02-23-2012 at 06:36 PM.

  10. #30
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    Quote Originally Posted by Sarisa View Post
    With access to class Toughness enhancements, you can save AP by taking lower tiers of both the racial and class. Three tiers of racial (human) for Cleric would be 6AP, plus the AP spent on (Greater) Adaptability - Constitution, either 2 or 4.

    Four ranks of racial+class for a FvS is also 6 AP, and no need to use CON as your Adaptability enhancement if Human. 10 HP more for the same AP.
    Exactly (+1)! Really really good points. I usually take the 3rd toughness enhancements.

    Quote Originally Posted by Hellllboy View Post
    I have read this post about 20 times trying to figure out what you are trying to communicate to us.

    Is it just that you feel FvS are better than Clerics because of a small Toughness Enhancement line?

    I guess all I can say is that I have played Clerics and FvS-I love them both for very different reasons. HP being the least of them.
    Sorry for going through that horrible horrible ordeal.
    Yes it is about the access on class toughness enhancements. Not all people wants to run both toons and enjoy the differences. I am not comparing that hey, you have wings, we have bursts debate. It is already talked about to death that fvs this, cleric that. It is already said and done a lot of times. What I'm trying to say is, the fvs has class toughness enhancements. The HP is not the least for me. I will even argue to death that I need that extra 10hp.

  11. #31
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    And another note.

    Can you read the header of this page? If you can't I'll point it out, here it is:

    Spell casters Discuss the spell casting classes! Wizards, Sorcerers, Clerics, and Favored Souls!

    See what Turbine did there? The narrator is like boringly enumerating the spell casters but then at the Favored Soul, he shouts! Favored Souls!

    Bias I say, bias!

    Yeah, that doesn't make sense. But hey, I want my toughness class enhancements for clerics.

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