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  1. #1
    Community Member Xyphos3's Avatar
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    Default Stacking Lore items

    I've been playing DDO off and on since Mod7, but often I find myself contemplating the stacking rules.

    I have an old 28pt cleric from back when I first started playing, he's pure 20 WarPriest path with minor feat alterations (power attack and kopesh proficiency)

    I'm planning on TR'n him to a 34 point 1FTR/2MNK/17CLR dual-wield, whirling steel strike.
    I've got the build all planned out in the DDO planner app but I'm having some second thoughts as to what to wear for equipment.

    straight to the point, does Greater Arcane lore stack with Greater Healing lore and enchantments (27% crit)
    and if not, does Arcane Lore work with Harm and Mass Inflict?

    The plan is to max out the healing/healAmp as much as possible without hindering combat so RS2 can hit/crit as high as possible to save mana for the damage spells that would quickly cripple an opponent so I could melee it to death without having to spend too much time swinging my longswords- eg, a balance of caster and melee - I like the battlecleric playstyle because when it comes time to kick a** and chew bubble gum but I'm all out of gum, I can let myself loose in a last-ditch effort

    so far, I've settled on using Upgraded Gauntlets of Eternity for the healing lore, but can't decide weather to go Archmagi set or the Warpriest set
    Last edited by Xyphos3; 02-20-2012 at 02:48 PM.
    CLERICS ON STRIKE (Tell): #PlayerA# tells you, 'no one needs clerics while there's favorite souls' [Party] #PlayerB#: dude, just play a fvs and stop whining [Guild] #PlayerC#: I just bought a favored soul today (Tell): #PlayerD# tells you, 'So what? A Fvs can solo heal the shroud without an aura, you won't be missed...just sayin'

  2. #2

    Default

    Items stack with class enhancements stack with race enhancements.

    Now, in the case of items, all lore give the same type/name bonus. Only the best will apply.

    If you are talking greater arcane lore stacking with a healing lore item? No, only the best will apply in this case greater arcane lore.

  3. #3
    Community Member Xyphos3's Avatar
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    Default

    Okies... then that settles it:
    [Wiz/50sp/MajorVoidLore] on GS bracers, HealingLore+Devotion on Gauntlets, WarPriest set.
    offhand weapon healAmp GS longsword, mainhand Holy/Acid Min2 GS longsword

    thanks!
    CLERICS ON STRIKE (Tell): #PlayerA# tells you, 'no one needs clerics while there's favorite souls' [Party] #PlayerB#: dude, just play a fvs and stop whining [Guild] #PlayerC#: I just bought a favored soul today (Tell): #PlayerD# tells you, 'So what? A Fvs can solo heal the shroud without an aura, you won't be missed...just sayin'

  4. #4
    Community Member Xyphos3's Avatar
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    Default

    And after much playing around, I finally figured it out.

    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Chalyn2 
    Level 20 Lawful Good Human Male
    (1 Fighter \ 2 Monk \ 17 Cleric) 
    Hit Points: 324 (429)
    Spell Points: 1076 (1327)
    BAB: 14\14\19\24
    Fortitude: 23
    Reflex: 11
    Will: 22
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (34 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             15                 22                   22(34)
    Dexterity            15                 18                   18
    Constitution         15                 17                   18(26)
    Intelligence          8                 10                   10
    Wisdom               15                 18                   22(28)
    Charisma             10                 12                   14(22)
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Strength used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Dexterity used at level 20
    +3 Tome of Wisdom used at level 20
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               4                 26                   26
    Bluff                 0                  2                    2
    Concentration         4                 23                   23
    Diplomacy             0                  2                    2
    Disable Device       n/a                n/a                   n/a
    Haggle                0                  2                    2
    Heal                  2                  6                    8
    Hide                  2                  3                    3
    Intimidate            0                  2                    2
    Jump                  2                  6                    6
    Listen                2                  6                    7
    Move Silently         2                  3                    3
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair               -1                  0                    0
    Search               -1                  0                    0
    Spot                  2                  6                    6
    Swim                  2                  6                    6
    Tumble                n/a               n/a                   n/a
    Use Magic Device      n/a               n/a                   n/a
    
    
    Notable Equipment
    Morgana's Belt
    Morgana's Ring (STR+2)
    Upgraded Gauntlets of Eternity (For the Devotion bonus)
    Supreme Tyrant Green Steel Goggles of Positive (+10hp/+20hp/SuperiorHealingLore 12% x0.5)
    Supreme Tyrant Green Steel Necklace of Negative (Wiz/+50sp/SuperiorVoidLore 12% x0.5)
    Epic The Blood Stone (Why melee without one? XD)
    Epic Envenomed Cloak (Abashi set, CON+1)
    Epic Boots of Corrosion (Abashi set, Superior Nullification)
    Epic Scorched Bracers (Abashi set, HeavyFort)
    Epic Helm of Frost (CHA+1)
    Epic Ring of the Silver Concord (STR+6)
    Dragontouched Vestments (10% HealAmp/20% HealAmp/+4 AC)
    Supreme Tyrant +5 Green Steel Longsword  of Mineral (Holy/Acid Keen/Slicing)
    Supreme Tyrant +5 Green Steel Longsword  of Positive (Holy/GoodBurst/30% HealAmp)
    
    Level 1 (Fighter)
    Skill: Balance (+2)
    Skill: Concentration (+2)
    Feat: (Human Bonus) Oversized Two Weapon Fighting
    Feat: (Past Life) Past Life: Cleric
    Feat: (Selected) Two Weapon Fighting
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Feat: (Automatic) Attack
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Tower Shield Proficiency
    Feat: (Automatic) Trip
    
    
    Level 2 (Monk)
    Skill: Balance (+3)
    Skill: Concentration (+1)
    Feat: (Monk Bonus) Whirling Steel Strike
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Disciple of Breezes
    Feat: (Automatic) Disciple of Candles
    Feat: (Automatic) Disciple of Pebbles
    Feat: (Automatic) Disciple of Puddles
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Unarmed Strike
    
    
    Level 3 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+3)
    Feat: (Monk Bonus) Power Attack
    Feat: (Selected) Toughness
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    
    
    Level 4 (Cleric)
    Ability Raise: STR
    Skill: Balance (+1)
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Turn Undead
    Spell (1): Bane
    Spell (1): Bless
    Spell (1): Cause Fear
    Spell (1): Command
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    Spell (1): Doom
    Spell (1): Inflict Light Wounds
    Spell (1): Nightshield
    Spell (1): Nimbus of Light
    Spell (1): Obscuring Mist
    Spell (1): Protection From Evil
    Spell (1): Remove Fear
    Spell (1): Shield of Faith
    Spell (1): Summon Monster I
    
    
    Level 5 (Cleric)
    Skill: Balance (+1)
    
    
    Level 6 (Cleric)
    Skill: Balance (+1)
    Feat: (Selected) Empower Healing Spell
    Spell (2): Aid
    Spell (2): Bear's Endurance
    Spell (2): Bull's Strength
    Spell (2): Close Wounds
    Spell (2): Cure Moderate Wounds
    Spell (2): Deific Vengeance
    Spell (2): Eagle's Spendor
    Spell (2): Find Traps
    Spell (2): Hold Person
    Spell (2): Inflict Moderate Wounds
    Spell (2): Lesser Restoration
    Spell (2): Owl's Wisdom
    Spell (2): Remove Paralysis
    Spell (2): Resist Energy
    Spell (2): Seek Eternal Rest
    Spell (2): Soundburst
    Spell (2): Spawn Screen
    Spell (2): Summon Monster II
    
    
    Level 7 (Cleric)
    Skill: Balance (+1)
    
    
    Level 8 (Cleric)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Spell (3): Bestow Curse
    Spell (3): Blindness
    Spell (3): Contagion
    Spell (3): Cure Serious Wounds
    Spell (3): Dispel Magic
    Spell (3): Glyph of Warding
    Spell (3): Inflict Serious Wounds
    Spell (3): Magic Circle Against Evil
    Spell (3): Mass Aid
    Spell (3): Prayer
    Spell (3): Protection From Energy
    Spell (3): Remove Blindness
    Spell (3): Remove Curse
    Spell (3): Remove Disease
    Spell (3): Searing Light
    Spell (3): Summon Monster III
    Spell (3): Water Breathing
    
    
    Level 9 (Cleric)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Cleric)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Spell (4): Chaos Hammer
    Spell (4): Cure Critical Wounds
    Spell (4): Death Ward
    Spell (4): Dismissal
    Spell (4): Divine Power
    Spell (4): Freedom of Movement
    Spell (4): Holy Smite
    Spell (4): Inflict Critical Wounds
    Spell (4): Mass Shield of Faith
    Spell (4): Neutralize Poison
    Spell (4): Order's Wrath
    Spell (4): Panacea
    Spell (4): Poison
    Spell (4): Recitation
    Spell (4): Restoration
    Spell (4): Summon Monster IV
    Spell (4): Symbol of Flame
    Spell (4): Unholy Blight
    
    
    Level 11 (Cleric)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    
    
    Level 12 (Cleric)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Feat: (Selected) Extend Spell
    Spell (5): Break Enchantment
    Spell (5): Divine Punishment
    Spell (5): Flame Strike
    Spell (5): Greater Command
    Spell (5): Mass Cure Light Wounds
    Spell (5): Mass Inflict Light Wounds
    Spell (5): Protection From Elements
    Spell (5): Raise Dead
    Spell (5): Slay Living
    Spell (5): Spell Resistance
    Spell (5): Stalwart Pact
    Spell (5): Summon Monster V
    Spell (5): Symbol of Pain
    Spell (5): True Seeing
    
    
    Level 13 (Cleric)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    
    
    Level 14 (Cleric)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Spell (6): Banishment
    Spell (6): Blade Barrier
    Spell (6): Cometfall
    Spell (6): Create Undead
    Spell (6): Greater Dispel Magic
    Spell (6): Greater Glyph of Warding
    Spell (6): Harm
    Spell (6): Heal
    Spell (6): Heroes Feast
    Spell (6): Mass Bear's Endurance
    Spell (6): Mass Bull's Strength
    Spell (6): Mass Cure Moderate Wounds
    Spell (6): Mass Eagle's Spendor
    Spell (6): Mass Inflict Moderate Wounds
    Spell (6): Mass Owl's Wisdom
    Spell (6): Summon Monster VI
    Spell (6): Symbol of Fear
    Spell (6): Symbol of Persuasion
    Spell (6): Undead to Death
    Spell (6): Word of Recall
    
    
    Level 15 (Cleric)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Cleric)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Spell (7): Destruction
    Spell (7): Greater Restoration
    Spell (7): Mass Cure Serious Wounds
    Spell (7): Mass Inflict Serious Wounds
    Spell (7): Mass Protection From Elements
    Spell (7): Mass Restoration
    Spell (7): Mass Spell Resistance
    Spell (7): Resurrection
    Spell (7): Summon Monster VII
    Spell (7): Symbol of Stunning
    Spell (7): Symbol of Weakness
    
    
    Level 17 (Cleric)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    
    
    Level 18 (Cleric)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Feat: (Selected) Quicken Spell
    Spell (8): Death Pact
    Spell (8): Fire Storm
    Spell (8): Holy Aura
    Spell (8): Mass Cure Critical Wounds
    Spell (8): Mass Death Ward
    Spell (8): Mass Inflict Critical Wounds
    Spell (8): Summon Monster VIII
    Spell (8): Symbol of Death
    
    
    Level 19 (Cleric)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    
    
    Level 20 (Cleric)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Spell (9): Energy Drain
    Spell (9): Implosion
    Spell (9): Mass Heal
    Spell (9): Summon Monster IX
    Spell (9): True Resurrection
    Enhancement: Fighter Haste Boost I
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Follower of the Sovereign Host
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Greater Adaptability Wisdom I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Way of the Faithful Hound I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Prayer of Incredible Life III
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Charisma II
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Fighter Toughness I
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Improved Turning I

    NOTE: A 36pt build of this would go 16 STR and eat an additional +3 STR tome
    Last edited by Xyphos3; 02-20-2012 at 04:44 PM.
    CLERICS ON STRIKE (Tell): #PlayerA# tells you, 'no one needs clerics while there's favorite souls' [Party] #PlayerB#: dude, just play a fvs and stop whining [Guild] #PlayerC#: I just bought a favored soul today (Tell): #PlayerD# tells you, 'So what? A Fvs can solo heal the shroud without an aura, you won't be missed...just sayin'

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