And after much playing around, I finally figured it out.
Code:
Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page
Chalyn2
Level 20 Lawful Good Human Male
(1 Fighter \ 2 Monk \ 17 Cleric)
Hit Points: 324 (429)
Spell Points: 1076 (1327)
BAB: 14\14\19\24
Fortitude: 23
Reflex: 11
Will: 22
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 15 22 22(34)
Dexterity 15 18 18
Constitution 15 17 18(26)
Intelligence 8 10 10
Wisdom 15 18 22(28)
Charisma 10 12 14(22)
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Strength used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Dexterity used at level 20
+3 Tome of Wisdom used at level 20
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 4 26 26
Bluff 0 2 2
Concentration 4 23 23
Diplomacy 0 2 2
Disable Device n/a n/a n/a
Haggle 0 2 2
Heal 2 6 8
Hide 2 3 3
Intimidate 0 2 2
Jump 2 6 6
Listen 2 6 7
Move Silently 2 3 3
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 0 0
Search -1 0 0
Spot 2 6 6
Swim 2 6 6
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a
Notable Equipment
Morgana's Belt
Morgana's Ring (STR+2)
Upgraded Gauntlets of Eternity (For the Devotion bonus)
Supreme Tyrant Green Steel Goggles of Positive (+10hp/+20hp/SuperiorHealingLore 12% x0.5)
Supreme Tyrant Green Steel Necklace of Negative (Wiz/+50sp/SuperiorVoidLore 12% x0.5)
Epic The Blood Stone (Why melee without one? XD)
Epic Envenomed Cloak (Abashi set, CON+1)
Epic Boots of Corrosion (Abashi set, Superior Nullification)
Epic Scorched Bracers (Abashi set, HeavyFort)
Epic Helm of Frost (CHA+1)
Epic Ring of the Silver Concord (STR+6)
Dragontouched Vestments (10% HealAmp/20% HealAmp/+4 AC)
Supreme Tyrant +5 Green Steel Longsword of Mineral (Holy/Acid Keen/Slicing)
Supreme Tyrant +5 Green Steel Longsword of Positive (Holy/GoodBurst/30% HealAmp)
Level 1 (Fighter)
Skill: Balance (+2)
Skill: Concentration (+2)
Feat: (Human Bonus) Oversized Two Weapon Fighting
Feat: (Past Life) Past Life: Cleric
Feat: (Selected) Two Weapon Fighting
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Feat: (Automatic) Attack
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Feat: (Automatic) Trip
Level 2 (Monk)
Skill: Balance (+3)
Skill: Concentration (+1)
Feat: (Monk Bonus) Whirling Steel Strike
Feat: (Automatic) AC Bonus
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Unarmed Strike
Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+3)
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Toughness
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Level 4 (Cleric)
Ability Raise: STR
Skill: Balance (+1)
Feat: (Automatic) Magical Training
Feat: (Automatic) Turn Undead
Spell (1): Bane
Spell (1): Bless
Spell (1): Cause Fear
Spell (1): Command
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Doom
Spell (1): Inflict Light Wounds
Spell (1): Nightshield
Spell (1): Nimbus of Light
Spell (1): Obscuring Mist
Spell (1): Protection From Evil
Spell (1): Remove Fear
Spell (1): Shield of Faith
Spell (1): Summon Monster I
Level 5 (Cleric)
Skill: Balance (+1)
Level 6 (Cleric)
Skill: Balance (+1)
Feat: (Selected) Empower Healing Spell
Spell (2): Aid
Spell (2): Bear's Endurance
Spell (2): Bull's Strength
Spell (2): Close Wounds
Spell (2): Cure Moderate Wounds
Spell (2): Deific Vengeance
Spell (2): Eagle's Spendor
Spell (2): Find Traps
Spell (2): Hold Person
Spell (2): Inflict Moderate Wounds
Spell (2): Lesser Restoration
Spell (2): Owl's Wisdom
Spell (2): Remove Paralysis
Spell (2): Resist Energy
Spell (2): Seek Eternal Rest
Spell (2): Soundburst
Spell (2): Spawn Screen
Spell (2): Summon Monster II
Level 7 (Cleric)
Skill: Balance (+1)
Level 8 (Cleric)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Spell (3): Bestow Curse
Spell (3): Blindness
Spell (3): Contagion
Spell (3): Cure Serious Wounds
Spell (3): Dispel Magic
Spell (3): Glyph of Warding
Spell (3): Inflict Serious Wounds
Spell (3): Magic Circle Against Evil
Spell (3): Mass Aid
Spell (3): Prayer
Spell (3): Protection From Energy
Spell (3): Remove Blindness
Spell (3): Remove Curse
Spell (3): Remove Disease
Spell (3): Searing Light
Spell (3): Summon Monster III
Spell (3): Water Breathing
Level 9 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+1)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+1)
Spell (4): Chaos Hammer
Spell (4): Cure Critical Wounds
Spell (4): Death Ward
Spell (4): Dismissal
Spell (4): Divine Power
Spell (4): Freedom of Movement
Spell (4): Holy Smite
Spell (4): Inflict Critical Wounds
Spell (4): Mass Shield of Faith
Spell (4): Neutralize Poison
Spell (4): Order's Wrath
Spell (4): Panacea
Spell (4): Poison
Spell (4): Recitation
Spell (4): Restoration
Spell (4): Summon Monster IV
Spell (4): Symbol of Flame
Spell (4): Unholy Blight
Level 11 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+1)
Level 12 (Cleric)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Feat: (Selected) Extend Spell
Spell (5): Break Enchantment
Spell (5): Divine Punishment
Spell (5): Flame Strike
Spell (5): Greater Command
Spell (5): Mass Cure Light Wounds
Spell (5): Mass Inflict Light Wounds
Spell (5): Protection From Elements
Spell (5): Raise Dead
Spell (5): Slay Living
Spell (5): Spell Resistance
Spell (5): Stalwart Pact
Spell (5): Summon Monster V
Spell (5): Symbol of Pain
Spell (5): True Seeing
Level 13 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+1)
Level 14 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+1)
Spell (6): Banishment
Spell (6): Blade Barrier
Spell (6): Cometfall
Spell (6): Create Undead
Spell (6): Greater Dispel Magic
Spell (6): Greater Glyph of Warding
Spell (6): Harm
Spell (6): Heal
Spell (6): Heroes Feast
Spell (6): Mass Bear's Endurance
Spell (6): Mass Bull's Strength
Spell (6): Mass Cure Moderate Wounds
Spell (6): Mass Eagle's Spendor
Spell (6): Mass Inflict Moderate Wounds
Spell (6): Mass Owl's Wisdom
Spell (6): Summon Monster VI
Spell (6): Symbol of Fear
Spell (6): Symbol of Persuasion
Spell (6): Undead to Death
Spell (6): Word of Recall
Level 15 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+1)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Cleric)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Spell (7): Destruction
Spell (7): Greater Restoration
Spell (7): Mass Cure Serious Wounds
Spell (7): Mass Inflict Serious Wounds
Spell (7): Mass Protection From Elements
Spell (7): Mass Restoration
Spell (7): Mass Spell Resistance
Spell (7): Resurrection
Spell (7): Summon Monster VII
Spell (7): Symbol of Stunning
Spell (7): Symbol of Weakness
Level 17 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+1)
Level 18 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+1)
Feat: (Selected) Quicken Spell
Spell (8): Death Pact
Spell (8): Fire Storm
Spell (8): Holy Aura
Spell (8): Mass Cure Critical Wounds
Spell (8): Mass Death Ward
Spell (8): Mass Inflict Critical Wounds
Spell (8): Summon Monster VIII
Spell (8): Symbol of Death
Level 19 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+1)
Level 20 (Cleric)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Spell (9): Energy Drain
Spell (9): Implosion
Spell (9): Mass Heal
Spell (9): Summon Monster IX
Spell (9): True Resurrection
Enhancement: Fighter Haste Boost I
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Radiant Servant II
Enhancement: Follower of the Sovereign Host
Enhancement: Fighter Critical Accuracy I
Enhancement: Human Adaptability Constitution I
Enhancement: Human Greater Adaptability Wisdom I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Way of the Faithful Hound I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Improved Heal I
Enhancement: Improved Heal II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Life III
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Prayer of Incredible Life III
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Charisma I
Enhancement: Cleric Charisma II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Fighter Toughness I
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Improved Turning I
NOTE: A 36pt build of this would go 16 STR and eat an additional +3 STR tome