I'll work up the math for you tomorrow and PM you with results or do you want it in your monckcher thread? It takes me a while to compute
Blue Dragonscale is a nice option (and what I think I may use on my battle-cleric), but twin alchemical kamas are your best bet for sure for both BB and DP...with maybe a tier 2 mystical bow for keeping the stack up on DP during 10k/manyshot phases (weapon swap+casting time+weapon swap does hurt bow CC/DPS considerably I'd imagine).
If we were to have changing lore values, I.E. alchemical Rad Lore handwraps, keep the Air 1st tier for +10 stuns if needed and use a clicky for potency, then refresh the stack when on a bow without lore it adds significant timing complexities to calculate, but we could go nuts and try if that's a more viable gearset.
I can't stress enough how big a difference the increased lore (and multiplier) makes to DP.
Just to be clear, we're looking at Cleric 12 or 13?
What enhancements can you squeeze in, any?
No eardweller clicky I assume?
What is the Lore level for Cannith crafting?
I honestly have not gone far enough to tell which enhancements are more important at partial tiers either, so different examples due to AP concerns would help to compare.
And just for reference for those watching
, my DPS numbers are based off the average of the ENTIRE time DP is running, including the 1st 33 seconds of no triple stack. This is why I always list 2 numbers, the "starting" 34 second mark DPS, AND the theoretical maximum. If you lose the stack...it all starts over, which is why maintaining the stack is most important. IIRC it takes a mob with 45,000 HP's to come close to theortical max DPS (averaged over complete time) due to this mathematical proccess
ShadowFlash