Hi all, I'm looking for some advice and suggestions before I lesser reincarnate my cleric who I'm looking to be a capable healer, and caster type, as opposed to melee.
I'd like to be able to do some decent crowd control and offensive casting when Im not healing, it would be nice to be able to solo a bit with offensive spells. It seems to me that if I am going to pick up spell focus feats, its going to be more worth it to do necro for the insta kills DC than evocation for the damage spells (saved against they will still do some damage), but I just dont know really, so Im looking for advice on what/if I should be focusing on a spell school.
With a high necro DC, are spells like Harm or cause serious mass worth while? Will I be able to use destruction and slay living in raids? Epics?
Im thinking, realistically, I'll probably be healing for enough that the crit multiplier enhancement line is a bit silly eh?
Im only lesser reincarnating, so I wont be switching race etc, though I know drow is probably not ideal.
Code:
Character Plan by DDO Character Planner Version 03.11.01
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Saydenah SilverBlayze
Level 20 True Neutral Drow Female
(20 Cleric)
Hit Points: 262
Spell Points: 1457
BAB: 15\15\20\25\25
Fortitude: 14
Reflex: 6
Will: 20
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 10 10 10
Dexterity 10 10 10
Constitution 14 14 14
Intelligence 10 10 10
Wisdom 17 24 26
Charisma 13 14 14
Tomes Used
+1 Tome of Charisma used at level 3
+2 Tome of Wisdom used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 0 1 1
Bluff 1 2 2
Concentration 6 24 24
Diplomacy 3 20 20
Disable Device n/a n/a n/a
Haggle 1 2 2
Heal 3 8 10
Hide 0 0 0
Intimidate 1 2 2
Jump 0 1 1
Listen 3 8 10
Move Silently 0 0 0
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 0 0 0
Search 0 0 2
Spot 3 8 10
Swim 0 0 0
Tumble 1 1 1
Use Magic Device n/a n/a n/a
Level 1 (Cleric)
Feat: (Selected) Toughness
Level 2 (Cleric)
Level 3 (Cleric)
Feat: (Selected) Empower Healing Spell
Enhancement: Follower of Vulkoor
Enhancement: Improved Heal I
Enhancement: Cleric Smiting I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Wisdom I
Enhancement: Cleric Divine Cleansing I
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Wand and Scroll Mastery I
Level 4 (Cleric)
Ability Raise: WIS
Enhancement: Racial Toughness I
Enhancement: Improved Heal II
Enhancement: Cleric Smiting II
Level 5 (Cleric)
Enhancement: Cleric Life Magic II
Enhancement: Cleric Improved Turning I
Level 6 (Cleric)
Feat: (Selected) Heighten Spell
Enhancement: Cleric Radiant Servant I
Enhancement: Racial Toughness II
Level 7 (Cleric)
Enhancement: Cleric Life Magic III
Level 8 (Cleric)
Ability Raise: WIS
Enhancement: Vulkoor's Avatar
Enhancement: Cleric Prayer of Life I
Level 9 (Cleric)
Feat: (Selected) Maximize Spell
Enhancement: Cleric Prayer of Incredible Life I
Level 10 (Cleric)
Enhancement: Cleric Smiting III
Enhancement: Cleric Life Magic IV
Level 11 (Cleric)
Enhancement: Cleric Wisdom II
Level 12 (Cleric)
Ability Raise: WIS
Feat: (Selected) Spell Focus: Necromancy
Enhancement: Cleric Radiant Servant II
Enhancement: Cleric Divine Cleansing II
Level 13 (Cleric)
Enhancement: Cleric Wand and Scroll Mastery II
Level 14 (Cleric)
Enhancement: Cleric Prayer of Smiting I
Enhancement: Cleric Smiting IV
Level 15 (Cleric)
Feat: (Selected) Greater Spell Focus: Necromancy
Enhancement: Cleric Prayer of Smiting II
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Incredible Smiting I
Level 16 (Cleric)
Ability Raise: WIS
Enhancement: Cleric Improved Spell Penetration I
Level 17 (Cleric)
Enhancement: Cleric Improved Spell Penetration II
Enhancement: Cleric Extra Turning I
Level 18 (Cleric)
Feat: (Selected) Spell Penetration
Enhancement: Cleric Prayer of Life III
Enhancement: Cleric Extra Turning II
Level 19 (Cleric)
Enhancement: Cleric Prayer of Incredible Life II
Level 20 (Cleric)
Ability Raise: WIS
I have spell penetration for the last feat. I have no clue if this is really worthwhile end game for a cleric. I'm also considering:
-Spell Focus Enchantment or Evocation
-Mental Toughness
-Extra Turning
-Empower spell (SP costs are already pretty high though, and with necro focus this may not be best idea)
-Quicken.... not very excited about this, how useful is it really...?
-Shield Mastery I could see being good, but its likely that I'll be running with two scepters or the like much of the time anyways.
I'm also thinking two levels of monk might be nice, a bonus to saves, evasion (though I have full plate lined up would go to waste), I suppose water stance could add to wisdom and DC's and two feats... maybe another toughness and ... or 2x toughness, not sure what else a caster cleric would want from that list.
Would loose, caster level, spell points (200ish) and 8 and 9 spell slots.
Anyways, thoughts and comments on how to improve please.