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Thread: Velah - revamp

  1. #81
    Community Member Chai's Avatar
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    Quote Originally Posted by Syllph View Post
    We are the 99%!

    (Too early?)
    lawl
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  2. #82
    Community Member lugoman's Avatar
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    Quote Originally Posted by Chai View Post
    This is how its done on any PW in NWN as well. A full weapon master with dev crit and 62 AB can try to go toe to toe against a dragon and they will get smashed, but one or two bow feats allows you to damage the mob while a summoned monster tanks it and gets initial aggro.

    On servers where people powerbuild, the DMs powerbuild the bosses as well. step up with your 90 AC bard/RDD/PM build, and get smacked right back, heh.
    So standing close and beating her down with a sword/ax is wrong, but standing back and beating her down with bow is good? I dont see a difference.

  3. #83
    Community Member
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    Default I have a dream

    Mobile Velah:
    Still has threat and aggro mechanics. If it is a melee, chomp him/her if he is only standing on one place. If it is a caster or a range, don't run around crazy chasing it, cast spells on that toon. Fire breath, cometfall. So no kiting.

    Resets aggro, flies around then lands again. Dispels Spells. Dispels your GH. Constant Fear Aura. That's it!

    If you have less threat but great DPS, it somewhats irritates her, so she shoves you with her wings.


    I know this is for Velah Thread, but I like the aggro mechanics for the Abbot.
    Sorry for the Derail:
    Asteriods: It would be nice for example that abbot will call down hail of asteriods instead and you shoot it down with boulders.
    Goggles: He will call down a spell to shift the floor and you need to wear goggles and call out where to jump. But no instakill.
    Ice: I don't know, Inferno still I guess.

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