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  1. #21
    Community Member HungarianRhapsody's Avatar
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    Quote Originally Posted by Mad_ScientistsNH View Post
    I'm a bit confused about what I keep hearing about Rangers. On one hand they can apparently solo anything, but on the other hand they're apparently worthless. Which is it?
    Any class that can heal themselves can solo just about anything. Having some kind of damage mitigation in addition to the ability to self heal expands the number of things that you can solo to ridiculous levels.

    Every class can heal itself one way or another.
    Every class can mitigate damage one way or another.

    Some are better at each of those things just like some classes are better at dishing out raw, sustained DPS over a long period, but every class can do that. Every class can solo (and I mean truly solo, not just solo-with-hireling) a tremendous amount of content in DDO.

    Rangers are considered gimpy because many of the things that they can do on their own do not adequately complement the abilities of other party members in a way that is particularly useful in most quests and raids.

  2. #22
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    Ranged alacrity is still bugged and only 50% effective. Bumping for awarness until it makes the "known issues" list.

  3. #23
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    Quote Originally Posted by Logic View Post
    Ranged alacrity is still bugged and only 50% effective. Bumping for awarness until it makes the "known issues" list.
    It will never make the known issues list. Turbine, for some reason, obviously prefers to falsely advertise a whole host of effects. Get used to their misleading descriptions. We are stuck with them forever.

  4. #24
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    Quote Originally Posted by Faent View Post
    It will never make the known issues list. Turbine, for some reason, obviously prefers to falsely advertise a whole host of effects. Get used to their misleading descriptions. We are stuck with them forever.
    Pretty much this unfortunately.

    Note: This doesn't mean I'm not going to niggle away at Turbine every chance I get about this issue.

    Alacrity not applying to knocking the arrow only releasing it is beyond bloody stupid. (Especially when you understand how archery actually works).


    Can you imagine how much outcry there would be if Melee Alacrity effects only affected the thrust and not the draw back? Or the forward swing but not the backward swing?

    How is this even remotely fair?

  5. #25
    Community Member wax_on_wax_off's Avatar
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    Ranged Alacrity is definitely a big issue.

    2 things to do to be a better archer:
    - always be hasted. Haste gives +22% ranged alacrity (multiplied by 2/3rds gives +15% that it should be) and is the only effect that gives the real amount, haste is incredibly important for an archer.
    - make sure you always have maximum BAB. Each point of BAB has a bigger affect for archery than any other combat style. That means if you have a splash of artificer, rogue or other non-full-BAB class or are level 21+ that you should always have Divine Power/Madstone/Past Life: Student of the Sword active if at all possible. At level 25 a pure ranger is missing out on more than 5% attack speed unless using one of the above.

    Hopefully things will improve
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  6. #26
    Community Member Xyfiel's Avatar
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    Quote Originally Posted by Logic View Post
    Ranged alacrity is still bugged and only 50% effective. Bumping for awarness until it makes the "known issues" list.
    Anyone interested in this can read the last major thread about it from 2010.
    http://forums.ddo.com/showthread.php?t=243836

  7. #27
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    Is there a socially accepted time limit after which a bug becomes a feature? I remember ranger capstone not working according to it's description for a very long time now.

  8. #28
    Community Member Hilltrot's Avatar
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    Quote Originally Posted by wax_on_wax_off View Post
    Ranged Alacrity is definitely a big issue
    - make sure you always have maximum BAB. Each point of BAB has a bigger affect for archery than any other combat style. That means if you have a splash of artificer, rogue or other non-full-BAB class or are level 21+ that you should always have Divine Power/Madstone/Past Life: Student of the Sword active if at all possible. At level 25 a pure ranger is missing out on more than 5% attack speed unless using one of the above.

    Hopefully things will improve
    I don't understand. A ranger has FULL BAB.

  9. #29
    Community Member Hilltrot's Avatar
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    Quote Originally Posted by MrCow View Post
    As has been stated, this is a fairly old issue. Attack speed boosting effects (and attack speed slowing effects) only do around 40%-50% of their listed value on ranged reloads. This has a major impact on the bow, as 67% of the bow's animation is the reload animation.

    The history of when this bug arose dates far far back to the DDO beta, when ranged combat was deemed too powerful and the attack speeds were adjusted. Somehow, whatever took place during that time still lingers to this day.
    If you ever fired a REAL bow. Not one of those dumb dumb hunter compound bows they have now, you'd know there is no such thing as "reloading" a bow.

    Makes as much sense as my saying you need to change the oil on a human baby.

    Only in the movies with weak baby bows or compound bows do you stand there and wait with the bow string pulled back. You'll strain your arms in no time if you do that with a real bow.

    Shooting a bow is one motion. Not Two!

    Now I understand DDO Development has problems with animation. Most of the haste for melee doesn't work - not just rangers. I suggest the following:

    Spell casting consists of two parts. The first part is reloading the spell. The second part is casting the spell. Since spell power only affects the casting of the spell and not the reloading of the spell, the spell power should be halved for damage/healing in effect.

    But, in order to confuse and frustrate casters, the listed spell power will be the same. No attempt by the DDO staff should be made to help clarify or acknowledge the decrease in spell power.
    Last edited by Hilltrot; 07-28-2012 at 02:13 AM. Reason: Grammar

  10. #30
    Community Member ShadowFlash's Avatar
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    Quote Originally Posted by Hilltrot View Post
    .....I suggest the following:

    Spell casting consists of two parts. The first part is reloading the spell. The second part is casting the spell. Since spell power only affects the casting of the spell and not to the reloading of the spell, the spell power should be halved for damage/healing in effect.

    But, in order to confuse and frustrate casters, the listed spell power will be the same. No attempt by the DDO staff should be made to help clarify or acknowledge the decrease in spell power.
    You play a divine I take it?

    ShadowFlash

  11. #31
    Community Member Hilltrot's Avatar
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    Quote Originally Posted by ShadowFlash View Post
    You play a divine I take it?

    ShadowFlash
    Yes,

    All rangers are divine spell casters. I'm glad you noticed.

  12. #32
    Community Member Saravis's Avatar
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    Quote Originally Posted by Faent View Post
    It will never make the known issues list. Turbine, for some reason, obviously prefers to falsely advertise a whole host of effects. Get used to their misleading descriptions. We are stuck with them forever.
    Be positive! Turbine has recently begun a trend of fixing discrepancies between descriptions and their mechanics, by "fixing" the description.

    Update 27: The Ranger Capstone description has been fixed to properly display the correct alacrity bonus: 11%

  13. #33
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    and this is why forums are worthless things to contribute. i just googled this and seen lots and lots of thread about this. everyone admits it is wrong, people says it is like this since forever but they 'shamelessly' put %25 attack speed description there. no, they don't change it to 12.5 or whatever.

    just like they sell real hats amongst true clicky fashion hats or default +2 weapons.

    so what is the point? why you are wasting your time here? so you made a thread and everyone accepted that you are right. freaking meaningless.

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