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  1. #141
    Community Member GnollsNotTrolls's Avatar
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    Default Introducing El Capitan Guapo

    Here's El Capitan, as planned through level 11. 12-20 will be all bard, with an end goal of Warchanter II. I initially had no background or style in mind for Cappy other than "Halfling Bard". Here is his background, which has dictated his development. He's focused on providing Buffs and cutting down his enemies with furious vengeance. Should be fun!

    El Capitan (Cappy to his friends) is quick with a wink and a song, but behind his charming smile he harbors terrible rage that he harnesses in battle. As a young Halfling, Cappy lived a hard, yet joyful, life among a nameless nomadic Halfling clan (known as "Feral Halflings" by the humans of the region). It was his tenth year when his family travelled to the wintering lands, only to find it had been claimed by a human as his own property. Cappy's clan leadership, including his mother and father, were all invited to a welcome feast by a smiling fat human who introduced himself as Baron Shulg. Only Cappy's mother returned-- beaten, raped, and dragging a sack of severed Halfling heads. She died that evening. The following day, Cappy's entire clan was crushed under the heavy hooves of Shulg's cavalry.
    Few survived, only to be enslaved and sold as chattel. Cappy, with his exceptional good looks and acrobatic skills, was forced to entertain Shulg and his entourage as a jester. He sang and danced and tumbled on demand, but he never forgot what Shulg had taken from him. He escaped a dozen times in the first year, only to be run down on the open plains by horsemen, and beaten and starved after each attempt. For the next 5 years, El Capitan swallowed his anger and his pride as he performed for that human slug.
    Finally, during one of Shulg's indulgent dinners, Cappy was summoned to perform for all the guests. The humans were eating roast pig, served by a Dwarven cook who carved the pork directly from the carcass. Shulg was boasting of his conquests to his guests as Cappy danced acrobatically across the room. Shulg proclaimed that the slaughter of the Feral Halflings was the most pleasurable victory ever, because "while receiving the surrender pleas of a defeated force is glorious, there is nothing better than crushing prairie runts who refuse to submit."
    El Capitan knew the common toungue well enough by then, and the vile words brought hot tears to his face. He ended his capering and began a tumbling run towards the Dwarven chef. In one sequence of moves, Cappy seized the carving knife, vaulted the dining table, and landed on Shulg's fat belly. He slashed the knife again and again into Shulg's face and chest, screaming the wordless chant of his dead clan. Shulg's guard's were stunned by the suddenness of the brutal attack. By the time swords were drawn, a bloody Shulg slumped dead in his chair, and the enraged Halfling was gone.


    Code:
    Character Plan by DDO Character Planner Version 03.12.02
    DDO Character Planner Home Page
    
    El Capitan Guapo
    Level 11 Neutral Good Halfling Male
    (2 Fighter \ 2 Barbarian \ 7 Bard) 
    Hit Points: 171
    Spell Points: 268 
    BAB: 9\9\14
    Fortitude: 11
    Reflex: 8
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 11)
    Strength             13                    15
    Dexterity            13                    14
    Constitution         14                    14
    Intelligence          9                     9
    Wisdom               10                    10
    Charisma             15                    16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 11)
    Balance               1                     8
    Bluff                 2                     3
    Concentration         4                     6
    Diplomacy             4                     7
    Disable Device       n/a                   n/a
    Haggle                2                     3
    Heal                  1                     3
    Hide                  3                     9
    Intimidate            2                     5
    Jump                  1                    15
    Listen                0                     2
    Move Silently         3                     9
    Open Lock             n/a                   n/a
    Perform               6                    17
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  0                     1
    Swim                  1                     2
    Tumble                5                     7
    Use Magic Device      4                     5
    
    Level 1 (Bard)
    Feat: (Selected) Least Dragonmark of Healing
    Feat: (Automatic) Attack
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Fascinate
    Feat: (Automatic) Halfling Agility
    Feat: (Automatic) Halfling Bravery
    Feat: (Automatic) Halfling Keen Ears
    Feat: (Automatic) Halfling Luck
    Feat: (Automatic) Halfling Size Bonus
    Feat: (Automatic) Halfling Thrown Weapon Focus
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Inspire Courage
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Longsword
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Spell (1): Feather Fall
    Enhancement: Bard Extra Song I
    Enhancement: Bard Inspired Bravery I
    Enhancement: Bard Energy of the Music I
    
    
    Level 2 (Bard)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Spell (1): Sonic Blast
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Lingering Song I
    Enhancement: Halfling Hero's Companion I
    Enhancement: Bard Charisma I
    
    
    Level 3 (Bard)
    Feat: (Selected) Toughness
    Feat: (Automatic) Inspire Competence
    Spell (1): Remove Fear
    Enhancement: Halfling Dexterity I
    Enhancement: Racial Toughness I
    
    
    Level 4 (Barbarian)
    Feat: (Automatic) Dismiss Rage
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Rage
    Enhancement: Barbarian Damage Boost I
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Bard Inspired Attack I
    
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Tower Shield Proficiency
    Enhancement: Barbarian Damage Reduction Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Halfling Hero's Companion II
    
    
    Level 6 (Bard)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Feat: (Automatic) Trap Sense
    Spell (2): Heroism
    Spell (2): Blur
    Enhancement: Bard Extra Song II
    Enhancement: Racial Toughness II
    
    
    Level 7 (Bard)
    Spell (1): Focusing Chant
    Spell (2): Soundburst
    Enhancement: Bard Inspired Bravery II
    Enhancement: Bard Improved Spell Penetration I
    
    
    Level 8 (Bard)
    Feat: (Automatic) Suggestion
    Enhancement: Bard Warchanter I
    
    
    Level 9 (Barbarian)
    Feat: (Selected) Extend Spell
    Feat: (Automatic) Damage Reduction
    Feat: (Automatic) Uncanny Dodge
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Barbarian Extend Rage I
    Enhancement: Bard Lingering Song II
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Enhancement: Halfling Hero's Companion III
    
    
    Level 11 (Bard)
    Spell (2): Invisibility
    Spell (3): Haste
    Spell (3): Displacement
    Enhancement: Bard Extra Song III
    Enhancement: Bard Inspired Damage II

  2. #142
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    I was scanning posts this morning when happened across this thread about "Dark Days".
    It was started by a player who has been playing since '06. As another poster noted, this player has been playing for 7 years but has only posted 20 times. I agreed, maybe NOT just another rant.....

    One quotation I noted I want to share. It pertains to our perception of difficulty and the last sentence is especially noteworthy. (at least to me)

    --Quote--
    If some out there want there quests harder it is really easy to do. Do a naked shroud run tough guy. I don't mean just take of your armor. Take off your 5 pieces of greensteel and whatever else your using. Stop stroking your e-peen by posting that "This game is so/too easy". You have the potential to make it harder without screwing it up for everyone else. In fact what you are effectively doing is seriously discouraging new players. I am not one but if any changes are to be made here it should be to bring it more, not less, in line with the pen and paper it was based on.
    --End Quote--

    I don't know if playing this game in a "Classic" style is feasible, but I'd like to try. I really don't care if any of my Characters can make it to Level 20. However far they progress, if my ribs hurt at the end of the night from laughing, I'm doing it right.

  3. #143
    Community Member GnollsNotTrolls's Avatar
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    Quote Originally Posted by intruder1 View Post
    I was scanning posts this morning when happened across this thread about "Dark Days".
    It was started by a player who has been playing since '06. As another poster noted, this player has been playing for 7 years but has only posted 20 times. I agreed, maybe NOT just another rant.....

    I don't know if playing this game in a "Classic" style is feasible, but I'd like to try. I really don't care if any of my Characters can make it to Level 20. However far they progress, if my ribs hurt at the end of the night from laughing, I'm doing it right.
    "If it were easy, everyone would be doing it." -- anonymous

    The THACO Fellowship philosophy is infiltrating my gameplay, Intruder! First I abandoned use of magic sets, now I'm going to try Wednesday magic item-free. Even my other toons have begun bypassing shrines and dumping the magic clutter that accumulates in normal play. Low to No magic items is a great way to avoid "Min-MAxers disease"!

    It is going to be interesting as we "game-test" DDO in this manner!

  4. #144
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    Quote Originally Posted by GnollsNotTrolls View Post
    "If it were easy, everyone would be doing it." -- anonymous

    The THACO Fellowship philosophy is infiltrating my gameplay, Intruder! First I abandoned use of magic sets, now I'm going to try Wednesday magic item-free. Even my other toons have begun bypassing shrines and dumping the magic clutter that accumulates in normal play. Low to No magic items is a great way to avoid "Min-MAxers disease"!

    It is going to be interesting as we "game-test" DDO in this manner!
    Hoo-Rah! That's two!

  5. #145
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    I agree about magic items (well most of the time...:-).
    Just for fun I've been playing an Azzlorn type character the past couple of days. To make it quicker(ok easier) to level up. I used certain magic inc, spearbane bracers, furor's hide axeblock and angers step set. Then literally ran Misery's Peak elite, the archers hit me about 1 in 50, i could use levers with arrows skidding off me. I could just about manage to be mobbed by 6-10 plus all those arrows zipping past. Not quite as good in 2 harbour quests argh magic users. Now where am i going to find that Total Immunity to electricity/fire /acid/sonic/cold item.......:-). More importanly when am going to find a scimitar even an old rusty one would do!!!! Add to that if using ship buffs 30 min to lev 3 anyone :-)

    Azzlorn likes the look of his elegant gold accentuated +1 full plate. I'll give it a go without cloak and scimitar. If i can get a normal scimtar. Most magic found in chests is useless anyway. I know people know this but keep an eye out for medium large guild slot items they are worth a small fortune in AH. There's only 1 item i would like. I'll just have to keep searching.

  6. #146
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    I can sympathize with Azzlorn. I know how this style of play can make you feel naked if you're used to the "other" way. But is IS addicting isn't it?

    Well, we're almost done here on Korthos. I have only the Cannith Crystal left to be completed on Elite. I believe it will be in our best interests to tackle Adventures at Elite Level, only dropping to Hard if Elite proves to be unattainable OR if, for some reason, we are playing with only 3 players present.
    This may happen on occasion if it's a light day or if we're ALL there and have to split up.

    Azzlorn is correct about the harbor quests. We're in store for a wake up call after being used to Korthos. Spellcasters in the Harbor use potent spells on Elite.
    It is going to become critical that our second echelon ranged characters actively spot and squash enemy casters.

    Cogs, Kierik and Grondley should be able to fill this role handily. Their indirect fire will be important.
    Capi and Norwand appear to be capable Melee fill-ins, if neccessary.

    We have talked at length about character development. We have a variety if styles where this is concerned. What follows is merely an OPPINION, one point of view from which to begin a discussion about character development.

    We have characters that were developed with a singular focus in mind. Primary Stat(s) started as high as possible without Min/Max'ing themselves. These characters are "cultured" to excell in their main class function as early as possible. This is definetely OK. What I mean by "cultured" is the character was pre-determined. Created with an end result in mind. Using the character creator is one method of doing this.

    As a reference, Tukcc is a character that, compared to his peers, would seem to be a bit under-powered. He has the Classic Elvish Constitution which puts him at the bottom of the hit-point roster. Not too good for a Melee Type.
    6 of our 7 Guild members are spellcasting capable, but 4 are "double-points" casters, of which Tukcc is not. Again, a bit behind the curve it seems.
    But Tukcc was developed with a hand full of dice and the 2nd Edition PLG and DMG open in front of me. He is a "true" multi-class Non-Human. He will not have a "splash", but will reach his maximum level at 10 FTR / 10 CLR.
    Azzlorn, by comparison, will also be Melee/Cleric, but will not be restricted in Level.
    The only things I thought ahead with was making Stats an odd number to gain advantage of bonus increases quicker and wanting to be a Follower of the Undying Court. (For obvious reasons)
    With each enhancement point, I consider what he did to gain it. If he was Melee, his point(s) went to melee enhancement. Casting went to spell enhancement, so on and so on.
    Point is, I don't plan his development, his development is based on his actions. (or as close as I can get)


    This is not to say that this is how it's supposed to be, it's just me.

    How do YOU do it? Inquiring minds WANT to know.
    Last edited by intruder1; 05-22-2012 at 07:57 PM.

  7. #147
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    Quote Originally Posted by SlowDM View Post
    If i can get a normal scimtar.
    Go to the Hammer and Chain. That's were I get mine.

  8. #148
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    Blanket question for the Guild........
    SPECIFICALLY.....what would be the advantage of an Airship to us?

    As far as I can tell, only a Guild Chest would be appropriate.
    Maybe I'm missing something. Enlighten me please?

    So far I have donated 2,000 coin to the Airship Fund. 48,000 to go.
    Our Guild is currently Level 8.

  9. #149
    Community Member Orratti's Avatar
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    Quote Originally Posted by SlowDM View Post
    I agree about magic items (well most of the time...:-).
    Just for fun I've been playing an Azzlorn type character the past couple of days. To make it quicker(ok easier) to level up. I used certain magic inc, spearbane bracers, furor's hide axeblock and angers step set. Then literally ran Misery's Peak elite, the archers hit me about 1 in 50, i could use levers with arrows skidding off me. I could just about manage to be mobbed by 6-10 plus all those arrows zipping past. Not quite as good in 2 harbour quests argh magic users. Now where am i going to find that Total Immunity to electricity/fire /acid/sonic/cold item.......:-). More importanly when am going to find a scimitar even an old rusty one would do!!!! Add to that if using ship buffs 30 min to lev 3 anyone :-)

    Azzlorn likes the look of his elegant gold accentuated +1 full plate. I'll give it a go without cloak and scimitar. If i can get a normal scimtar. Most magic found in chests is useless anyway. I know people know this but keep an eye out for medium large guild slot items they are worth a small fortune in AH. There's only 1 item i would like. I'll just have to keep searching.
    My thanks to you. This has been my experience for a long time and I intend to use this possibly later on as a quote. Yes, it is easy, and with the ship buffs to give you that immunity you were speaking of and the right ac you can carry mobs around with you in gigantic hordes without worry. Please try it, I would love it confirmed and therefore evidenced to be true. I'm learning to accept that now though, as there are still things in the game that pose a threat despite the general lack of threat most monsters pose. Should nothing pose a threat to characters those will indeed be dark days.

  10. #150
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    How do I develop characters. Well i have to say not very good but getting better. When i started playing about a year ago all i knew was D&D 2nd ed. So my cleric and wizard had skill points spent on spot/search/hide anything but class skills. What diplomacy etc did was a mystery. Then feats/enhancements, I was like a child in a sweet shop. Also remember getting my Arti to lev 10+ before finding out about prestige enhancements(battle engineer at lev 6 :-/ ). So after spending many many hours/days/weeks/months trying a few characters only to delete them. I now read before i create. DDO wiki has been a massive help aswell as these forums. I also read about builds but having no interest in end game (well not entirely true my arti is lev 17 now and will make it to the dizzy heights of lev 20 with a lot of luck just in time to get the bombshell that there's now another 5 levels to go!!!!!!) I don't replicate builds just take hints on how to build a less useless character. Also I have a preference for half elves. Why would i want to play a human in a fantasy game , no offence i love human's really :-)
    I downloaded The DDO character planner months ago but used it for the 1st time after seeing posts on here. Hmmmmm
    think thats says it all :-)

    To me its about having fun. If i concentrated on 1 character( i just dont get th toon/alt thing its a PC or player character) i'd be a TR now whatever that is 'Tremendous Runner' or 'Terrible Risktaker' i think :-)
    Sorry Intruder if DDO ability scores were allocated in game by random dice roll no-one would play :-) . However when I created Azzlorn i saw your reasoning. Without that '+ magic item' i did a little more even spread of ability scores.
    Azzlorn is 1 of my numerous attemps of fvs. I've deleted about 6 so far. He is coming along nicely. He'll never be anywhere near a radiant servant healer. If he can keep our party alive thats all that matters. Fvs melee skills don't seem as good as i hoped. Thats where a trade off starts melee or healing boosts, also spells e.g. Divine Power will eat up my sp. Having the Divine Vitality power like a cleric would be awesome but we cant have it all. Azzlorn will pick enhancements to best assit our party, skills and feats are his attempt at DDO's journey.

    Now Azzlorn is off to an Inn not on the Stormreach map, 'The Bear and Ragged Staff'. To partake in a few traditional British Ales brewed by humans. Now you have to give praise humans brew the best beer i've ever tasted. Then a sleep before tonights adventure.

  11. #151
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    Default Oratti

    I'll do a running through video of Misery peak in a few days. I'm far from an expert player so should be a laugh. Now who's gonna 100 lev ship invite me

  12. #152
    Community Member Orratti's Avatar
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    Quote Originally Posted by SlowDM View Post
    I'll do a running through video of Misery peak in a few days. I'm far from an expert player so should be a laugh. Now who's gonna 100 lev ship invite me
    well 60 should be enough for guild lvl. It's a bit difficult to continue to be near invulnerable to damage on a fvs from ac for long. I go S&B on most toons in the beginning. In fact I can't think of a high lvl toon I have that doesn't have a shield option in the various gear setups I use. TWF at early lvls is less effective and takes alot more damage. THF is effective at damage dealing but if you aren't getting hit you can stab them all day with a fork. Eventually they will die and you will live with some minor damage.

    I've made my 1st FvS and it is doing well enough. On rebuild I intend to go 1/2 elf with monk dilly to boost ac and take the human versatility enhancements because they are alot better than fvs damage boost. Original build is eventually going to be an elven AA FvS. It is a test run for a reincarnation of my main because the build had so many requirements to work that it had weaknesses I wanted to test before I spent a whole life of my main on a build that I might abhor.

    While you are running your "tests" watch out for the ice storm spell. With nightshield and ship buffs it and to a lesser degree searing light are the only dangerous spells to worry about and of course with the right ac melee and range are completely ineffective in stopping you. Crits from ogres or trolls maybe something to worry over but really not much danger out there for a good while. Wraiths and ghosts are the 1st really dangerous melee opponents you meet.

    On my fvs I have 1 healing spell so far. I went with alot of buffs because I know they will keep ME alive and well. I did not pass up divine vitality or divine power. They work too well, esp with manyshot, which I did rearrange the timing of in the build to bring it in at lvl 12. I had to do a feat exchange for that. Manyshot and blade barriers are one of my very favorite combinations and getting them both at lvl 12 was easily worth a bit of rearranging and a feat exchange. Still with some ardor pots, maximize, and healing enhancements mass cure mod has carried me to lvl 12 as a party healer and soon I should be picking up something with a little more kick to it.
    Last edited by Orratti; 05-23-2012 at 12:22 PM.

  13. #153
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    Default Video Stuff

    Azzlorn, I tripped over this in a collection of UTUBE video "How-to" stuff.
    Maybe it will help your efforts.

    --Quote--
    For anyone wondering the setup
    I use Xsplit to "local broadcast" - Make sure you change the settings for that channel, so the quality is 8 or higher, and that the sound is 44.1khz (otherwise the sound quality is dreadful)
    To edit the video I used Sony vegas - It won't be able to use the Xsplit recorded file.
    You need to use Handbrake first on the .flv (The local recording Xsplit will make) and convert it to MP4 then import the .mp4 into Vegas.

    Make sure when you render in Vegas to make sure you're rendering at the correct quality level (I used .wmv at 6mbps (720p)

    The mic was recorded in Xsplit as well.
    Used to try using FRAPs + audacity, but whenever the frame rate plummets with FRAPs, Audacity stays at the standard rate and so by the end they don't sync up anymore.

  14. #154
    Community Member Nuralanya's Avatar
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    Quote Originally Posted by intruder1 View Post
    Blanket question for the Guild........
    SPECIFICALLY.....what would be the advantage of an Airship to us?

    As far as I can tell, only a Guild Chest would be appropriate.
    Maybe I'm missing something. Enlighten me please?

    So far I have donated 2,000 coin to the Airship Fund. 48,000 to go.
    Our Guild is currently Level 8.

    I know I'm not part of this group but maybe I can give you something to think about here!

    If you're not intending to put any buffs or resists on your ship, which I would guess you'd probably pass on, then there are a handful of other things you might find useful.

    Navigator - very useful for moving between different areas quickly, but can only be used by a character that has completed the explorer quest in the relevant wilderness area. The captain, who comes with every ship anyway, can be used to travel easily between the House enclaves, Harbour and Marketplace.

    Banker - handy to be able to store or grab things before transporting to the next area.

    Guild Chest - already mentioned, useful for making things available to others if they are not currently online to trade with, or to store things you can't (or don't want to) use yet.

    Auctioneer - I'm not sure if your rules allow you to use the AH, but if so then one of these might be handy.

    Mailbox - always useful!

    I'm sure there are a couple of others, but those are the main ones that come to mind right now. You could also consider an experience shrine if that wouldn't go against your rules, but the first one you can get is only a 1% bonus anyway so you're not missing out on much if you don't!

    All of the above are likely to be available at different levels, and if you look at the tab next to your guild member list (which I forget the name of!), you can see what you'll eventually have access to.

    Edit: You can also have a tavern, to grab a refreshing brew after a quest and repair your stuff, or heal and recover after a tough day...
    Last edited by Nuralanya; 05-23-2012 at 06:20 PM. Reason: Forgot the bar!
    Quote Originally Posted by oradafu View Post
    Then I thought about it some more and decided that they were actually Gizmo minus the "Don't Get them Wet" problem of producing soulless evil entities that want to destroy civilization, like the Kardashians.

  15. #155
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    Default Guild PUB

    Quote
    Edit: You can also have a tavern, to grab a refreshing brew after a quest and repair your stuff, or heal and recover after a tough day...



    How nice it will be for poor old Cogs to put his feet up with a nice cold beer after a hard days work :-).
    Last edited by SlowDM; 05-30-2012 at 08:23 AM.

  16. #156
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    Default Game Night

    THACO Fellowship reaches it's 4th Level. (Well, mostly)

    Last night's adventures were another success. We tackled 2 Korthos Modules on Elite for their 2nd and last time.
    We hopped on the boat for Stormreach and took on a job to recover some "Lost Tome". We did this one in particular as it focused on Melee mostly.
    Six members found the Library no trouble to best.
    A couple of things caught my attention. At the final (optional) encounter, we faced Ice and Fire Mefits. These ended up being 8 CR each, higher than we've encountered before. When the casters opened up on them, it was short lived and we put them down (apparently) with ease.

    There were no formidible enemy casters in the library which made this a logical beginning to the Harbor Quests.

    Another thing that happened was I got to see excellent cooperation between the Guild members, both in exploration tactics and cooperative sharing of spoils.
    At each encounter reward (chest), everyone opened up their share screen and bartered back and forth. You could almost imagine the group gathered around the pile of "goodies", holding each one up for examination and deciding if it was worth keeping or seeing if anyone else would want it.
    It is our policy to sell unused and excess Magic Items and not stockpile. (But we all know how that goes!)

    1 or 2 members were a bit short on points to progress and are meeting tonight to get over the hump. By next game night we will all be 4th Level and ready to tackle the Harbors 2nd Level Modules on Elite Difficulty!

    The THACO Fellowship welcomes players that would like to participate in a Classic "D&D" style playstyle! It all centers around Voice-Chat. Without that, it just doesn't work. The "feel" is just not there. That is why you MUST have a mic to participate with us.
    Our Guild operates on a "No Magic" basis. Only a minimal amount of Magic Items is allowed per character. Specifically, as little as possible, but no more than 1 item per level. Further, Items with additional "potential" factors count as 1 item per factor.

    THACO policy does not allow ANY potions at all. On a case by case basis, we determine when, and to what extent we can "bend" this rule depending on the severity the limitation would pose.

    THACO does not use Shrines. Healers are life support and their role needs to be maintained. Now having said that, exceptions are always possible.

    THACO plays the character sheet. Race, Class, Skills, Feats and Enhancements. It is an oppinion that DDO minimalizes these in favor of an over-abundance of Magic Items. Understand, there is NOTHING wrong with that, if that's the way you play. Besides, Turbine needs the DDO Store purchases to keep them in the "Green". We like that. As long as Turbine is profitable, we'll have a place to play!

    The Guild is at a Level easy for new players to join by using Veterans Status. It is NOT neccessary to do this, but possible.
    Last edited by intruder1; 05-24-2012 at 04:34 PM.

  17. #157
    Community Member GnollsNotTrolls's Avatar
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    Default Funny how we don't have a dedicated TANK in the party

    El Capitan ran the Kolbold brothers on normal to try out his new Barbarian level. What a blast, swinging a great sword taller than he is!

    So El Capitan is not "magic free". I think I've found equilibrium at magic item potential= level-1 (so 3 for him now).

    Are we still recruiting like minded individuals? I envision that we could grow to 12 players in the group, split into two teams, and run the same quests (just in different "instances").

  18. #158
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    Quote Originally Posted by GnollsNotTrolls View Post
    El Capitan ran the Kolbold brothers on normal to try out his new Barbarian level. What a blast, swinging a great sword taller than he is!

    So El Capitan is not "magic free". I think I've found equilibrium at magic item potential= level-1 (so 3 for him now).

    Are we still recruiting like minded individuals? I envision that we could grow to 12 players in the group, split into two teams, and run the same quests (just in different "instances").
    Please don't use the term "Tank". I had hoped we would forge a new direction in tactics. We're a guild trying to recreate the tabletop D&D experience. The more we embrace terms and concepts alien to that, the farther we may stray from the goal.

    Soooo.....Capi is a Barbarian / Bard now? And Hafling at that? Interesting. Looking forward to seeing him in action.

  19. #159
    Community Member GnollsNotTrolls's Avatar
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    Thumbs up

    Quote Originally Posted by intruder1 View Post
    Please don't use the term "Tank". I had hoped we would forge a new direction in tactics. We're a guild trying to recreate the tabletop D&D experience. The more we embrace terms and concepts alien to that, the farther we may stray from the goal.

    Soooo.....Capi is a Barbarian / Bard now? And Hafling at that? Interesting. Looking forward to seeing him in action.
    Point taken-- hard sometimes not to slip into DDO lingo when it's all around! I thought it interesting that we had no dedicated fighters (or paladins or barbarians). And not a single grumpy Dwarf of any class! Not a worry, since we are creating some interesting and unique characters that work together for success.

    El Capitan and his Claymore are looking forward to joining the frontline warriors on Wednesday.

  20. #160
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    I too think that some of my posts are not Tukcc game plan/philosophy/ideaology/fun-osophy-ology.
    Playing with our brave party is the highlight of my week. Go on you try, take off all that magic, turn on that mic. Last week i had +1 full plate , then someone found +1 full plate minor something resist, then someone found +2 full plate, no other magic items(no scrolls/potions). Its not how 'well built' my character is, its like Tukcc says recreating that 2nd ed feel.
    Last edited by SlowDM; 05-30-2012 at 08:23 AM.

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