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  1. #1
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    Default One last feat on my rogue...

    I currently, on my human rogue, have toughness, power attack, greater two weapon fighting, improved critical: slashing and khopesh. My last feat is quite difficult for me to choose from since all of my options are useful. SF:UMD, Quick Draw, OTWFing, Imp. Sunder, and Stunning Blow are all on my list. I can probably rule out SB most easily since my rogue will only have about 38-40 strength tops, but the rest I find difficult to choose from. Anyone wanna help a newbie rogue pick his final feat?

  2. #2
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    why not sap ? - so you can switch off two targets : one with assassinate & one with sap
    i wouldn't go for umd focus - just get umd on items - feats more usefull

  3. #3
    Community Member voodoogroves's Avatar
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    Sap or Hamstring.
    Ghallanda - now with fewer alts and more ghostbane

  4. #4
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    I never considered Sap or Hamstring terrible useful; Sap just looked like a weaker version of Stunning Blow since mobs woke up when you slapped em. Hamstring was only a moment penalty, which is hardly useful imo.

  5. #5
    Community Member voodoogroves's Avatar
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    Quote Originally Posted by Varashad View Post
    I never considered Sap or Hamstring terrible useful; Sap just looked like a weaker version of Stunning Blow since mobs woke up when you slapped em. Hamstring was only a moment penalty, which is hardly useful imo.
    I'm sure you meant movement, not moment.

    So ... are you aware that some mobs attack speed are directly tied to their movement speed? Including some bosses? ;-)
    Ghallanda - now with fewer alts and more ghostbane

  6. #6
    Community Member Malithar45's Avatar
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    Being Human, I'd vote for Quick Draw if you're focused on boss DPS to cut down your activation time for your stacking boosts as well as equipment and scroll switching.

    Although, if you typically PUG or run with a group lacking a Fighter or someone who you know has Imp. Sunder, that would potentially add much more.

    Hamstring was mentioned due to its ability (not WAI AFAIK) to slow certain bosses attack speed.
    Since it actually works now: Malothar

  7. #7
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    Quote Originally Posted by Malithar45 View Post
    Being Human, I'd vote for Quick Draw if you're focused on boss DPS to cut down your activation time for your stacking boosts as well as equipment and scroll switching.

    Although, if you typically PUG or run with a group lacking a Fighter or someone who you know has Imp. Sunder, that would potentially add much more.

    Hamstring was mentioned due to its ability (not WAI AFAIK) to slow certain bosses attack speed.
    Quote Originally Posted by voodoogroves View Post

    So ... are you aware that some mobs attack speed are directly tied to their movement speed? Including some bosses? ;-)
    ...Wait, what? What?! What! WHAT?! Since when?! Seriously? Is this WAI or is it bugged? Seriously how have I never heard of this? ****! Hamstring it is for sure!

  8. #8
    Community Member voodoogroves's Avatar
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    Quote Originally Posted by Varashad View Post
    ...Wait, what? What?! What! WHAT?! Since when?! Seriously? Is this WAI or is it bugged? Seriously how have I never heard of this? ****! Hamstring it is for sure!
    There have been changes, but it hasn't been completely neutered. It doesn't work on everything ... but it's pretty nifty.


    http://forums.ddo.com/showthread.php?t=312988

    http://forums.ddo.com/showthread.php?t=319673

    http://forums.ddo.com/showthread.php?t=360658
    Ghallanda - now with fewer alts and more ghostbane

  9. #9
    Community Member Melt-emi's Avatar
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    I would take O2WF over Hamstring. Hamstring it's a niche ability working only on a few bosses in the game and i wouldn't consider taking it on a pure rogue (not enough space for it, imo). With PA on you might have "to hit" issues during some epic quests and be forced to turn it off. I think O2WF is worth to be considered as a way to mitigate the issues.

    The best advice i can give you is to cap your toon and try it almost everywhere. Then you can decide what you really want/need based on end game content: need more umd? Skill Focus; need more hp? Toughness; need more to-hit? O2WF; you are pretty much safe on any of those aspects? Hamstring. For me, Hamstring would be the last of the list.

  10. #10
    Community Member Jaid314's Avatar
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    sap is powerful for two reasons:

    1) it has no save.
    2) the duration is longer than the cooldown. in fact, in the right circumstances, the duration is twice as long as the cooldown, so you could in theory keep 2 enemies sapped.

    but you are right about enemies coming out of it if someone damages them. most of the time, you won't be able to use it without someone smacking the mobs you're sapping, but occasionally you'll be in a group where everyone charges the high HP, non-dangerous enemies at the front and leaves 3 really really really annoying caster mobs in the back alone to rain down debuffs and CC on the group for you to deal with. on days like that, you'll probably come to really appreciate sap. (on a side note, in the event that you have good bluff and make use of a high DC assassinate... i see no reason why you couldn't, when soloing, bluff-pull a target to you, sap, stealth, wait for cooldown, bluff, assassinate, in order... though of course, not every opponent will be worth that much planning )

    in any event, i won't argue that sap is definitely a situational feat. much of the time, it's value will be very limited. some of the time, it's value will be through the roof.

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