Im planning to TR one of my toons into a monk, based on the Metaru build (WF dark monk, dps first and foremost, fire and earth stances)
He'll be a 36pt warforged with a FvS and two Paladin past lives. I'm thinking one of two ablility score sets, which one I take depends on whether or not I can get his DCs to meaningful levels without sacrificing straight melee ability. Assume everything gets a +2 tome (+3 for DEX), and STR gets level ups
Option 1 (pure DPS)
STR 18
DEX 16
CON 18
INT 8
WIS 6
CHA 6
Option 2 (sacrifice a little for more WIS, still meeting stance prereqs)
STR 16
DEX 16
CON 16
INT 8
WIS 14 (should end up as a base 24/+7 by endgame with tomes and gear I have available)
CHA 6
If my maths are right, without any external buffs, just Option 2 should give me the following base DCs. I'm not sure what situational or raid buffs monks get, but I could squeeze another +1 or +2 out of enhancements (WIS III instead of I, and Tactics III instead of II, tho itd be pretty expensive APwise). If I could get the Epic Spare Hand belt I could boost those another +5, but I don't have that pack, and its not in my near future.
Monk Finishing Moves (10+WIS(+7)+Monk Lvl(+20)+WF Tactics(+2)) = 39
Stunning Fist (10+half level(+10)+WIS(+7)+WF Tactics(+2)+Wraps(+10)) = 39
Trip (10+STR(+11)+Epic Blademarks(+15)+WF Tactics(+2)) = 38
Improved Sunder (14+STR(+11)+WF Tactics(+2)) = 27
So the question is, are those DCs good enough for high end stuff (raids and/or epics)or should I not bother and just dump WIS, dump Tactics, and focus on pure dps? Would they be good enough after factoring in say ship buffs, yugo pots, and whatever else would benefit monks? What the heck else DOES benefit monk DC buffwise for that matter?
edit just realized that Sun stance gives him a -2 WIS, so I guess that'd lower some of his DCs by 1 a fair amount of the time, but boost his Trip/Sunders by +2 *shrugs*