This is my first wizzie and I'm looking for advice/constructive criticism on the build.
Decided to go with half elf to get the feat H-Elf Dilettante: Ranger for healing wand use, I've never been in a situation where healing wands hurt. And I just plain ole don't like the way WF run so I'm not interested in a self-healing WF. -eep-Code:Character Plan by DDO Character Planner Version 03.12.01 DDO Character Planner Home Page Level 20 Lawful Good Half-Elf Female (20 Wizard) Hit Points: 162 Spell Points: 1589 BAB: 10\10\15\20 Fortitude: 8 Reflex: 12 Will: 11 Starting Ending Abilities Base Stats Base Stats (32 Point) (Level 1) (Level 20) Strength 10 10 Dexterity 14 14 Constitution 14 14 Intelligence 18 23 Wisdom 8 8 Charisma 10 10 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 4 13 13 Bluff 1 11 11 Concentration 6 25 25 Diplomacy 2 11 11 Disable Device n/a n/a n/a Haggle 0 0 0 Heal -1 -1 -1 Hide 2 2 2 Intimidate 0 0 0 Jump 2 11 11 Listen -1 -1 -1 Move Silently 2 2 2 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 4 7 7 Search 4 6 6 Spot 1 10 10 Swim 0 10 10 Tumble 3 3 3 Use Magic Device n/a n/a n/a Level 1 (Wizard) Feat: (Wizard Bonus) Extend Spell Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Ranger Feat: (Selected) Toughness Feat: (Automatic) Attack Feat: (Automatic) Dismiss Charm Feat: (Automatic) Half-Elven Keen Senses Feat: (Automatic) Half-Elven Mixed Heritage Feat: (Automatic) Half-Elven Social Graces (ALL) Feat: (Automatic) Heroic Durability Feat: (Automatic) Inscribe Scroll Feat: (Automatic) Magical Training Feat: (Automatic) Simple Weapon Proficiency: Club Feat: (Automatic) Simple Weapon Proficiency: Dagger Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff Feat: (Automatic) Simple Weapon Proficiency: Throwing Dagger Feat: (Automatic) Simple Weapon Proficiency: Unarmed Feat: (Automatic) Sneak Level 2 (Wizard) Feat: (Automatic) Defensive Fighting Feat: (Automatic) Sunder Feat: (Automatic) Trip Level 3 (Wizard) Feat: (Selected) Mental Toughness Level 4 (Wizard) Ability Raise: INT Level 5 (Wizard) Feat: (Wizard Bonus) Maximize Spell Level 6 (Wizard) Feat: (Selected) Spell Focus: Conjuration Level 7 (Wizard) Level 8 (Wizard) Ability Raise: INT Level 9 (Wizard) Feat: (Selected) Empower Spell Level 10 (Wizard) Feat: (Wizard Bonus) Heighten Spell Level 11 (Wizard) Level 12 (Wizard) Ability Raise: INT Feat: (Selected) Greater Spell Focus: Conjuration Level 13 (Wizard) Level 14 (Wizard) Level 15 (Wizard) Feat: (Selected) Improved Mental Toughness Feat: (Wizard Bonus) Quicken Spell Level 16 (Wizard) Ability Raise: INT Level 17 (Wizard) Level 18 (Wizard) Feat: (Selected) Insightful Reflexes Level 19 (Wizard) Level 20 (Wizard) Ability Raise: INT Feat: (Wizard Bonus) Enlarge Spell
162 HP is squishy, but I took Toughness at level 1 and intend to take the enhancements as I progress. Also a fan of +CON and false life items so she will be donning that gear as soon as it's acquired.
I'm not set on the feats or really the progression of feats, which is mostly why I'm turning to the community for some advice. The enhancements haven't made it into this post, because I intend to take what I need to unlock Archmage I-V and tinker with the rest as I go. Enhancements aren't static and easily reset so swapping them around once in awhile shouldn't be too much hassle.
Not sure if I should be taking Spell Pen or furthering myself to Greater Spell Pen. It is tempting to take a second Toughness feat.