Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.
I have a whirling strike toon(14fighter/6monk) - its a negative skill - its only good for the roleplaying flair.
Wherever you went - here you are.
Only if Pure. And Pure anything is a negative (90% of the time) in DDO.
Scimmy's.... Doublestrike....
Here's someone who has done his homework.
Rapiers....
Well why not Khopeshes? Why Not Monkey-Grip and Dual GreatAxes?
Monks Ladies and Gentlemen....cannot and should not displace Fighters and Paladins and Barbarians in the Bladed-DPS department. Simple really.
.
"Multi-Classing: If you don't know what you are doing...please don't do it."
Arkkanoz / Barbarrus / BoarAxe / Bruttus / Dahlamaar / Dexxaan / Dominattrix / Gregorius / Inquisittor / Mechanikkus / Predattor / Suntzzu / Valkeerya
Is not straight weapon damage DPS w/e. Its the TOTAL package of which WSS can be used to increase your dps when built for survivability (saves, healing amp, evasion, centered bonuses).
8 Shintao Monk/12 Kensai II with AP and Feats to take full advantage of WSS and L-Swords and HW use vs 100% fort opponents very fun and effective in 1-19 and the Epics I did, GREAT To Hit and Surviability, NOT max melee DPS when compared to Horc Barb, Pure Monk, TWF Khop Kensai but shines when balanced with SELF-SUSTAINING SURVIVABILITY
2 Fighter/6 Paladin/12 Monk Shintao II, with the following highlights Earth Stance 3, Divine Sacrifice, Fist of Iron, Paladin Smite Evil, and Triple Earth Finishers all increase crit multiplier with L-Swords (and HW!) by x3, x4 and x5 (rare but enough to notice)
AND EXCELLENT SELF-SUSTAINING SURVIVABILITY
Yeah NOT max ****** THF Horc Barb DPS thats a given...But VIABLE with attention to details
Add to it, there are the occasion when you are dealing with an NPC that has slashing DR. Zombies come to mind. It has already been stated you can use the swords to be metal DR much earlier than you could as a pure monk (assuming shinto or just adamantine)
I know, you can use kama's, but the long sword would be better, let alone you'd also have better reach, and better burst crits.
Emm... that reminds me. Ranger may be getting some dervish traits soon with the changes, such that it allows for full str in the off hand. I expect new multi builds being done in this flavor after it gets released.
Feralthyrtiaq, I'm currently doing a 12/6/2 FvS/Paladin/Monk elf build taking advantage of both FvS religion and Elf racial longsword loving.
I still whip out handwraps to deal with skeletons, oozes, and rusties.
Last edited by Missing_Minds; 02-15-2012 at 10:58 AM.
Actually, it already starts at 1 monk level. The lower attack speed, the half STR mod offhand and the absence of tod bursted rings alone makes wraps better dps. And then there's also unarmed abilities such as touch of death, stunning fist & quivering palm that makes Whirling Steel Strike a joke. Keep in mind that the line costs 2-3 feats. That's 2-3 feats that could be spent towards a much more useful build.
That's hardly an argument anymore. They already "displaced" rangers with Zen Archery & 10k arrows, even though having mostly melee abilities. But that's another discussion.
Zombies are the only mobs that have DR/slash and happen to be crit immune already. As such, the higher crit range of longswords is rendered moot. The extra burst effects won't fully compensate wrap advantages. (Don't bother mentioning weaken undead; taking out the new silver flame bow each time you meet a zombie to take of 20% fort and then swapping back isn't going to contribute to higher dps).
As for metal DR, you can find such wraps at L1, fully customizable to you needs thx to Cannith crafting.
There are 2 camps of thought and many many shades of grey in between...
In one corner Max ENDGAME melee DPS via TWF Khopesh/HorcBarbESOS
and in the other corner
75 to 90ish% of Max Viable ENDGAME melee DPS and Synergies that increase Self-Sufficiency and Survivability in a many "real world" game circumstances.
Playstyle, Game Experience, Gear, Personal Preference, Party Composition (Guild, Static, Friends etc) teeters the totter one way or the other.
/shrugs
Could have sworn something else besides zombies has dr/slashing honestly. But they have pretty high DR, esp at the higher levels it is better to whip out kamas unless you actually have some pretty sweet looted or Mabar handwraps.
As for crafting. Such a thing is possible for established players, but NOT for those new. Baring Devil Assault, I don't know of any place that drops craftable threaded wraps.
And if you are thinking of just adding metaline, that requires lvl 100 divine crafting and mystic bottles. So not F2P craftable.
How about an additional bonus incentive for more pure monks...
Whenever a Monk with Whirling Steel Strike gains a bonus to their Unarmed Damage (ie at 4,8,12,16,20) they also gain a 1% Double Strike bonus with Long Swords.
also I reiterate my previous Elven Benefit suggestion that got lost at the bottom of the previous page
Well I made a suggestion a while back about Elven Racial Enhancements that would help WSS.
Now with the new Enhancement System coming this won't work as written but here was the gist of what was there
Aerenal Ascetic
Requires Whirling Steel Strike and Aerenal Weapon Mastery 1
1. lvl 4. 2AP. +1 Damage and +1 Ki per Critical with Longswords while Centered
2. lvl 7. 2AP. +1 Attack and +1% Double Strike Chance with Longswords while Centered
3. lvl 10. 2AP. +1 Damage and +1 Ki per Critical with Longswords while Centered
4. lvl 14. 2AP. +1 Attack and +1% Double Strike Chance with Longswords while Centered
5. lvl 17. 2AP. +1 Damage and +1 Ki per Critical with Longswords while Centered
total +2 Attack, +2% Double Strike, +3 Damage, +3 Ki on Critical
Aerenal Sword Master
Cost: 4AP
Requires: Aerenal Ascetic 5 , Character level 20
Benefit: 3% Double Strike chance with Long Swords and Off Hand Long Swords use full Strength Modifier for Damage
all told it would give the character full off hand damage with Long Swords +2 Attack +3 Damage (plus the normal Racial Weapon Enhancements for another +2 Attack and +2 Damage so +4 Attack and +5 Damage) +5% Double Strike and +3 Ki on Critical Hits
That really only helps Elves with the feat though.
Aesop
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig