Quote Originally Posted by LordMond63 View Post
I'm a bit late to the party with my advice, it seems, but I'll offer it in the hopes that someone else might benefit from my experience.

I rolled a Clonk and, like the OP, it was a blast to play until, oh, around level 9 or so. At that point, he was MNK/CLR 2/7 and what I found him to be was a barely adequate healer and a terrible meleer. His BAB is just too low to deal any sort of consistent damage, even with decent wraps. As for healing, while others already had Raose Dead, I think I had just gotten Cure Critical. My goal was to create what I called a "combat medic": able to dish out some decent dps while also being able to heal, via Radiant Servant 2 (eventually) while staying in melee range. Now it might still work- he's 2/10 MNK/CLR now and will have RS2 at level 14 and then will go MNK for the remaining 6 levels to end up as 8/12 MNK/CLR- but, as most groups need good healing more than good dps in this level range (or so I've found), he's unable to keep up consistently with the healing demands as a primary healer.

I think now that, had I to do it over again, I would have gone straight Cleric until level 12 and then switched to Monk so I had my healing capability at max (for a level 12 at least).
2 or 3 levels of monk are usually more than sufficient for this type of build, imho. But 12 levels of cleric are insufficient for main healing roles. 17 to 18 is usually enough though. Not sure how much of this will be applicable to battle-arcanes though.