I've been dabbling with creating an Arcane Archer for awhile now, but with little practical experience with the class I've found it difficult to nail down a specific build I'd enjoy. Below is my attempt to roll together a character I'd enjoy playing at end game.
First and foremost I considered self healing. I loathe relying on others to heal my character, and as an AA especially it can be difficult to be in range of mass heals. I simply must have a reliable method of restoring hit points other than drinking pots.
Second I wanted plenty of hit points and a reflex save to support Improved Evasion. There's natural synergy between a build that needs plenty of Dex and an Improved Evasion build.
Finally I need a melee backup. This build sacrifices a fair few feats to ranged over pure melee but has a choice of putting down the bow and getting up close and personal with handwraps when needed.
Race: Half-Elf
Past Lives: Barb, Sorc
Stats: 16/16/15/11/13/8, +5 str from levels
Tomes: +1/+2/+3 supreme (per U13 TR Tome retention)
Levels/Feats:
1 (Rgr): Point Blank Shot, Favored Enemy (Evil Outsider), Half-Elf Dilettante (Cleric) [selected]
Past Life (Barbarian), Past Life (Sorcerer), Bow Strength [automatic]
2 (Ftr): Weapon Focus (Ranged) [selected]
3 (Mnk): Past Life (Berserkers Fury), Zen Archery [selected]
4 (Rgr): Rapid Shot, Two Weapon Fighting [automatic]
5 (Ftr): Precise Shot [selected]
6 (Mnk): Past Life (Arcane Prodigy), Dodge [selected]
Evasion [automatic]
7 (Rgr)
8 (Ftr)
9 (Mnk): Improved Critical (Ranged) [selected]
10 (Rgr)
11 (Ftr): Weapon Specialization (Ranged) [selected]
12 (Mnk): Improved Precise Shot [selected]
13 (Ftr)
14 (Mnk)
15 (Ftr): Improved Two Weapon Fighting, Greater Two Weapon Fighting [selected]
16 (Mnk): Power Attack [selected]
17 (Mnk)
18 (Mnk): Manyshot [selected]
19 (Mnk): Improved Evasion [automatic]
20 (Mnk)
Enhancements
14 AP: Arcane Archer [full chain including force burst arrows]
11 AP: Kensei I [including pre-reqs and longbow specialization]
10 AP: Ninja Spy I [including pre-reqs and Static Charge]
3 AP: Ten Thousand Stars [including Adept of Wind]
12 AP: Monk/Human Improved Recovery II
6 AP: Cleric Dilettante III
6 AP: Fighter/Racial Toughness II
6 AP: Way of the Patient Tortoise III
----------
68 AP spent on essentials
4 AP: Fighter/Human Strength I
2 AP: Monk Wisdom I
3 AP: Fighter Haste Boost II
1 AP: Ranger Sprint Boost I
1 AP: Human Versatility I
1 AP: Ranger Favored Damage I
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12 AP spent on non-essentials, adjustable with gear etc.
Gear
Body: Epic Red Dragonscale Robe (Blue: Toughness, Colorless: +1 exceptional constitution)
Goggles: Epic Raven's Sight
Helm: Epic Helm of Frost (Yellow: Wizardry VI)
Cloak: Epic Envenomed Cloak (Green: Good Luck)
Gloves: Epic Gloves of the Claw
Neck: Nyoko's Necklace/Gilvaenor's Necklace
Bracers: Wind Howler Bracers
Belt: Supreme Tyrant Mineral (+45 hp, +6 con skills, Heavy Fort)
Ring 1: Gilvaenor's Ring (20% healing amp)
Ring 2: Nyoko's Band (+2 exceptional constitution)
Boots: Epic Boots of Corrosion (Green: feather falling, Colorless: +1 exceptional wisdom)
Trinket: Epic Gem of Many Facets (Yellow: Greater False Life)
Stats
Str: 36 (16 +5 levels +3 tome +6 item +1 exceptional +3 profane +2 enhancement)
Dex: 28 (16 +3 tome +6 item +1 exceptional +2 wind stance)
Con: 26 (15 +3 tome +7 item +3 exceptional -2 wind stance)
Int: 14 (11 +3 tome)
Wis: 26 (13 +3 tome +6 item +3 exceptional +1 enhancement)
Cha: 18 (8 +3 tome +7 item)
Hit Points
32 Ranger (4d8)
60 Fighter (6d10)
80 Monk (10d8)
20 heroic durability
160 constitution modifier
20 Past Life (Berserkers Fury)
10 Past Life (Barbarian)
10 Argonessen favor
40 toughness enhancements
15 Way of the Patient Tortoise
30 GFL
20 Toughness item
45 greensteel
----------
542hp unbuffed
Saves
4/4/1 Ranger 4
5/2/2 Fighter 6
7/7/7 Monk 10
8/9/8 Con/Dex/Wis
5/5/5 Resistance
2/2/2 Good Luck
1/1/1 Alchemical
0/0/3 Epic Raven's Sight
----------
32/30/29 in antimagic
4/4/4 GH
1/1/0 Rage+Haste
2/2/2 Airship
----------
39/37/35 buffed
Healing Amp
1.4 base (human/monk improved recovery II)
1.82 Epic Claw gloves 30%
2.18 ToD ring 20%
----------
218% base healing amp unbuffed
Self Healing
Heal Scroll (level 11) = 240hp (95% dilettante success)
Miscellaneous
25% stacking concealment (ninja spy shadow fade)
Haste/Sprint/Attack/Versatility action boosts
Manyshot/Ten Thousand Stars burst dps
UMD around mid-20s with ship buffs and GH
23 ranks of concentration for Ki and scroll healing
Improved evasion with 542 hp, 30 reflex in antimagic
With this current setup, can this build compete at endgame? Will the burst DPS from manyshot, slaying arrows, ten thousand stars, haste boost, etc. compete with ranged DPS from a pure 20 Artificer/Savant Sorc? Is 10 monk levels with no improved critical: bludgeoning severely limiting this build's melee DPS potential? Can other builds accomplish the same goals as this one in a superior manner?
Insights are welcomed.