Just looking for advice. Was going for more dcs for enchant spells at end game here.
Code:
Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page
Mikaiaa
Level 20 Lawful Good Warforged Male
(20 Wizard)
Hit Points: 220
Spell Points: 1985
BAB: 10\10\15\20
Fortitude: 12
Reflex: 6
Will: 11
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 14 16 16
Dexterity 8 10 10
Constitution 18 20 22
Intelligence 18 25 30
Wisdom 6 8 8
Charisma 8 10 10
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 1 11.5 11.5
Bluff -1 0 0
Concentration 8 29 33
Diplomacy 1 11.5 11.5
Disable Device n/a n/a n/a
Haggle -1 11.5 11.5
Heal -2 -1 -1
Hide -1 0 0
Intimidate -1 0 0
Jump 4 14.5 14.5
Listen -2 -1 -1
Move Silently -1 0 0
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 4 10 10
Search 4 21.5 21.5
Spot -2 -1 -1
Swim 2 7 7
Tumble 1 2 2
Use Magic Device 1 11.5 11.5
Level 1 (Wizard)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Diplomacy (+2)
Skill: Jump (+2)
Skill: Tumble (+2)
Skill: Use Magic Device (+2)
Feat: (Wizard Bonus) Extend Spell
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Spell Focus: Necromancy
Feat: (Automatic) Attack
Feat: (Automatic) Composite Plating
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Inscribe Scroll
Feat: (Automatic) Light Fortification
Feat: (Automatic) Magical Training
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Throwing Dagger
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Warforged Immunities
Spell (1): Expeditious Retreat
Spell (1): Jump
Spell (1): Nightshield
Spell (1): Sonic Blast
Spell (1): Burning Hands
Spell (1): Detect Secret Doors
Spell (1): Niac's Cold Ray
Enhancement: Frost Manipulation I
Enhancement: Flame Manipulation I
Enhancement: Wizard Energy of the Scholar I
Level 2 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Spell (1): Repair Light Damage
Spell (1): Mage Armor
Enhancement: Force Manipulation I
Enhancement: Wizard Intelligence I
Enhancement: Wizard Wand and Scroll Mastery I
Enhancement: Warforged Inscribed Armor I
Level 3 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Past Life: Arcane Initiate
Spell (1): Magic Missile
Spell (2): Repair Moderate Damage
Enhancement: Improved Concentration I
Enhancement: Kinetic Spellcasting I
Enhancement: Warforged Constitution I
Level 4 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Web
Spell (2): Resist Energy
Enhancement: Improved Concentration II
Enhancement: Deadly Kinetics I
Enhancement: Force Manipulation II
Level 5 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Mental Toughness
Spell (3): Haste
Spell (3): Chain Missiles
Enhancement: Repair Manipulation I
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Energy of the Scholar II
Level 6 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Penetration
Spell (3): Rage
Spell (3): Repair Serious Damage
Enhancement: Wizard Archmage I
Level 7 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Spell (4): Wall of Fire
Spell (4): Force Missiles
Enhancement: Force Manipulation III
Level 8 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+1)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Dimension Door
Spell (3): Halt Undead
Enhancement: Improved Concentration III
Enhancement: Wizard Intelligence II
Enhancement: Wizard Wand and Scroll Mastery II
Level 9 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+1)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Focus: Enchantment
Spell (5): Teleport
Spell (5): Hold Monster
Enhancement: Force Manipulation IV
Enhancement: Wizard Archmage II
Enhancement: Archmage Spell Mastery I: Enchantment
Level 10 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+1)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Empower Spell
Spell (5): Cloudkill
Spell (4): Phantasmal Killer
Enhancement: Force Manipulation V
Enhancement: Wizard Spell Penetration II
Level 11 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+1)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Spell (6): Circle of Death
Spell (6): Reconstruct
Enhancement: Wizard Energy of the Scholar III
Level 12 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+1)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Focus: Enchantment
Spell (6): Mass Suggestion
Spell (6): Greater Heroism
Enhancement: Improved Concentration IV
Enhancement: Force Manipulation VI
Enhancement: Wizard Archmage III
Enhancement: Archmage Secondary Spell Mastery I: Necromancy
Level 13 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+1)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Spell (7): Otto's Sphere of Dancing
Spell (7): Finger of Death
Enhancement: Warforged Constitution II
Level 14 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+1)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Spell (7): Mass Hold Person
Spell (7): Mass Invisibility
Level 15 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+1)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Heighten Spell
Feat: (Wizard Bonus) Quicken Spell
Spell (8): Mass Charm Monster
Spell (8): Otto's Irresistible Dance
Enhancement: Force Manipulation VII
Enhancement: Wizard Intelligence III
Enhancement: Wizard Archmage IV
Level 16 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+1.5)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Spell (8): Polar Ray
Spell (7): Mass Protection From Elements
Enhancement: Wizard Energy of the Scholar IV
Level 17 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Swim (+1)
Skill: Use Magic Device (+0.5)
Spell (9): Mass Hold Monster
Spell (9): Wail of the Banshee
Enhancement: Reconstructive Spellcasting I
Enhancement: Wizard Wand and Scroll Mastery III
Level 18 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Swim (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Focus: Necromancy
Spell (9): Power Word: Kill
Spell (9): Energy Drain
Enhancement: Mighty Reconstruction I
Enhancement: Wizard Archmage V
Level 19 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Swim (+1)
Skill: Use Magic Device (+0.5)
Spell (9): Meteor Swarm
Spell (7): Greater Teleport
Enhancement: Wizard Spell Penetration III
Level 20 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Swim (+1)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Maximize Spell
Spell (8): Trap the Soul
Spell (7): Banishment
Enhancement: Wizard Master of Magic
Enhancement: Kinetic Spellcasting II
Enhancement: Wizard Subtle Spellcasting I
Enhancement: Archmage Spell Mastery II: Enchantment