Just looking for advice. Was going for more dcs for enchant spells at end game here.


Code:
Character Plan by DDO Character Planner Version 03.12.01
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Mikaiaa 
Level 20 Lawful Good Warforged Male
(20 Wizard) 
Hit Points: 220
Spell Points: 1985 
BAB: 10\10\15\20
Fortitude: 12
Reflex: 6
Will: 11

                  Starting            Ending          Feat/Enhancement
Abilities        Base Stats         Base Stats         Modified Stats
(34 Point)       (Level 1)          (Level 20)           (Level 20)
Strength             14                 16                   16
Dexterity             8                 10                   10
Constitution         18                 20                   22
Intelligence         18                 25                   30
Wisdom                6                  8                    8
Charisma              8                 10                   10

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

                  Starting            Ending          Feat/Enhancement
                 Base Skills        Base Skills        Modified Skills
Skills           (Level 1)          (Level 20)          (Level 20)
Balance               1                 11.5                 11.5
Bluff                -1                  0                    0
Concentration         8                 29                   33
Diplomacy             1                 11.5                 11.5
Disable Device        n/a              n/a                   n/a
Haggle               -1                 11.5                 11.5
Heal                 -2                 -1                   -1
Hide                 -1                  0                    0
Intimidate           -1                  0                    0
Jump                  4                 14.5                 14.5
Listen               -2                 -1                   -1
Move Silently        -1                  0                    0
Open Lock            n/a                n/a                   n/a
Perform              n/a                n/a                   n/a
Repair                4                 10                   10
Search                4                 21.5                 21.5
Spot                 -2                 -1                   -1
Swim                  2                  7                    7
Tumble                1                  2                    2
Use Magic Device      1                 11.5                 11.5

Level 1 (Wizard)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Diplomacy (+2)
Skill: Jump (+2)
Skill: Tumble (+2)
Skill: Use Magic Device (+2)
Feat: (Wizard Bonus) Extend Spell
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Spell Focus: Necromancy
Feat: (Automatic) Attack
Feat: (Automatic) Composite Plating
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Inscribe Scroll
Feat: (Automatic) Light Fortification
Feat: (Automatic) Magical Training
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Throwing Dagger
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Warforged Immunities
Spell (1): Expeditious Retreat
Spell (1): Jump
Spell (1): Nightshield
Spell (1): Sonic Blast
Spell (1): Burning Hands
Spell (1): Detect Secret Doors
Spell (1): Niac's Cold Ray
Enhancement: Frost Manipulation I
Enhancement: Flame Manipulation I
Enhancement: Wizard Energy of the Scholar I


Level 2 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Spell (1): Repair Light Damage
Spell (1): Mage Armor
Enhancement: Force Manipulation I
Enhancement: Wizard Intelligence I
Enhancement: Wizard Wand and Scroll Mastery I
Enhancement: Warforged Inscribed Armor I


Level 3 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Past Life: Arcane Initiate
Spell (1): Magic Missile
Spell (2): Repair Moderate Damage
Enhancement: Improved Concentration I
Enhancement: Kinetic Spellcasting I
Enhancement: Warforged Constitution I


Level 4 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Web
Spell (2): Resist Energy
Enhancement: Improved Concentration II
Enhancement: Deadly Kinetics I
Enhancement: Force Manipulation II


Level 5 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Mental Toughness
Spell (3): Haste
Spell (3): Chain Missiles
Enhancement: Repair Manipulation I
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Energy of the Scholar II


Level 6 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Penetration
Spell (3): Rage
Spell (3): Repair Serious Damage
Enhancement: Wizard Archmage I


Level 7 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Spell (4): Wall of Fire
Spell (4): Force Missiles
Enhancement: Force Manipulation III


Level 8 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+1)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Dimension Door
Spell (3): Halt Undead
Enhancement: Improved Concentration III
Enhancement: Wizard Intelligence II
Enhancement: Wizard Wand and Scroll Mastery II


Level 9 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+1)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Focus: Enchantment
Spell (5): Teleport
Spell (5): Hold Monster
Enhancement: Force Manipulation IV
Enhancement: Wizard Archmage II
Enhancement: Archmage Spell Mastery I: Enchantment


Level 10 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+1)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Empower Spell
Spell (5): Cloudkill
Spell (4): Phantasmal Killer
Enhancement: Force Manipulation V
Enhancement: Wizard Spell Penetration II


Level 11 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+1)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Spell (6): Circle of Death
Spell (6): Reconstruct
Enhancement: Wizard Energy of the Scholar III


Level 12 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+1)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Focus: Enchantment
Spell (6): Mass Suggestion
Spell (6): Greater Heroism
Enhancement: Improved Concentration IV
Enhancement: Force Manipulation VI
Enhancement: Wizard Archmage III
Enhancement: Archmage Secondary Spell Mastery I: Necromancy


Level 13 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+1)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Spell (7): Otto's Sphere of Dancing
Spell (7): Finger of Death
Enhancement: Warforged Constitution II


Level 14 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+1)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Spell (7): Mass Hold Person
Spell (7): Mass Invisibility


Level 15 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+1)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Heighten Spell
Feat: (Wizard Bonus) Quicken Spell
Spell (8): Mass Charm Monster
Spell (8): Otto's Irresistible Dance
Enhancement: Force Manipulation VII
Enhancement: Wizard Intelligence III
Enhancement: Wizard Archmage IV


Level 16 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+1.5)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Spell (8): Polar Ray
Spell (7): Mass Protection From Elements
Enhancement: Wizard Energy of the Scholar IV


Level 17 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Swim (+1)
Skill: Use Magic Device (+0.5)
Spell (9): Mass Hold Monster
Spell (9): Wail of the Banshee
Enhancement: Reconstructive Spellcasting I
Enhancement: Wizard Wand and Scroll Mastery III


Level 18 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Swim (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Focus: Necromancy
Spell (9): Power Word: Kill
Spell (9): Energy Drain
Enhancement: Mighty Reconstruction I
Enhancement: Wizard Archmage V


Level 19 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Swim (+1)
Skill: Use Magic Device (+0.5)
Spell (9): Meteor Swarm
Spell (7): Greater Teleport
Enhancement: Wizard Spell Penetration III


Level 20 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Swim (+1)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Maximize Spell
Spell (8): Trap the Soul
Spell (7): Banishment
Enhancement: Wizard Master of Magic
Enhancement: Kinetic Spellcasting II
Enhancement: Wizard Subtle Spellcasting I
Enhancement: Archmage Spell Mastery II: Enchantment