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Thread: Undead Halter

  1. #1
    The Hatchery Syllph's Avatar
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    Default Undead Halter

    I think it'd be neat to add an effect to some of the high end undead-type weapons in the game. We already have paralyzing for non-undead, what about adding a halt-undead on hit effect to some of these high level undead weapons?

    It would work just like a paralyzer, but halt undead.

  2. #2
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    just kill them we have enough junk effects cluttering the loot table already


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  3. #3
    Community Member Sgt_Hart's Avatar
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    Default Halt ing undead why bother when...

    Mournlode Shortsword, Mournlode Longsword, Mournlode Greataxe, Mournlode Light Mace, Mournlode Warhammer, Mournlode Maul

    lvl 8: Incandescence Effect: This weapon glows with the light of Irian. This weapon deals an extra 1d6 points of light damage on successful hit.
    lvl 12(and onwards): Brilliance Effect: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition, critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier.
    lvl 20: Radiant Blast Effect: This weapon has a 1% chance to proc 240-525 light damage (probably 15d20+225). Average: 380 (experimental avg was 380.2), which is 3.8 damage per hit.

    Deals +100% damage to all undead (probably 480-1,050, 30d20+450), which is 765 average, or 7.65 per hit (experimental avg was 757.85). Creatures vulnerable to light take extra damage.

    Note: All Undead take the extra +100%, plus potentially additional damage based on their light vulnerability percentage (if any). EG: Vampires are undead, thus take 200% damage. But they also generally have 50% light vulnerability, thus they take 300% damage (2.0 x 1.5 = 3.0): (720-1,575), which is 1,140 average, or 11.4 per hit.

    Admittedly, you have to run torches, curse at kobolds, and all that fun..
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  4. #4
    Community Member Talias006's Avatar
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    Totally not what I thought would be in the OP....
    Quote Originally Posted by sirgog View Post
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  5. #5
    Community Member azrael4h's Avatar
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    The Coronach rune arm I think it was has a daze effect on undead, IIRC. I don't think it's on any other item, and I don't remember much about it, since I rarely used it. My usual rune arm is the one with fortification on it.
    Last edited by azrael4h; 02-13-2012 at 04:59 AM.
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  6. #6
    Community Member ~Quilny's Avatar
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    Default Woot go for it

    Quote Originally Posted by Syllph View Post
    I think it'd be neat to add an effect to some of the high end undead-type weapons in the game. We already have paralyzing for non-undead, what about adding a halt-undead on hit effect to some of these high level undead weapons?

    It would work just like a paralyzer, but halt undead.
    I think it would be easier to just straight up kill them so many UBER undead beaters out there however I kind of like your idea


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  7. #7
    Community Member Silverwren's Avatar
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    Quote Originally Posted by Sgt_Hart View Post
    Mournlode Shortsword, Mournlode Longsword, Mournlode Greataxe, Mournlode Light Mace, Mournlode Warhammer, Mournlode Maul

    lvl 8: Incandescence Effect: This weapon glows with the light of Irian. This weapon deals an extra 1d6 points of light damage on successful hit.
    lvl 12(and onwards): Brilliance Effect: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition, critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier.
    lvl 20: Radiant Blast Effect: This weapon has a 1% chance to proc 240-525 light damage (probably 15d20+225). Average: 380 (experimental avg was 380.2), which is 3.8 damage per hit.

    Deals +100% damage to all undead (probably 480-1,050, 30d20+450), which is 765 average, or 7.65 per hit (experimental avg was 757.85). Creatures vulnerable to light take extra damage.

    Note: All Undead take the extra +100%, plus potentially additional damage based on their light vulnerability percentage (if any). EG: Vampires are undead, thus take 200% damage. But they also generally have 50% light vulnerability, thus they take 300% damage (2.0 x 1.5 = 3.0): (720-1,575), which is 1,140 average, or 11.4 per hit.

    Admittedly, you have to run torches, curse at kobolds, and all that fun..
    Great, but what do free and premium players get to use? I don't have that pack.

    Alternately one can use a weapon with an effect on it it like vorpal. I can't remember what it's called (banishment or disruption or something like that) but on a roll of 20 it pretty much instakills undead.
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  8. #8
    Community Member HungarianRhapsody's Avatar
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    I find that Disruption and Greater Disruption do a good job at making Undead stop attacking me.

  9. #9
    Community Member HungarianRhapsody's Avatar
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    Quote Originally Posted by Silverwren View Post
    Great, but what do free and premium players get to use? I don't have that pack.

    Alternately one can use a weapon with an effect on it it like vorpal. I can't remember what it's called (banishment or disruption or something like that) but on a roll of 20 it pretty much instakills undead.
    You can still run the quests in that pack. Go to House C and pick up the tokens of the day that will let you into the challenges. Different token every day.

  10. #10
    Community Member CheeseMilk's Avatar
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    Quote Originally Posted by Talias006 View Post
    Totally not what I thought would be in the OP....
    I wasn't sure whether to expect sexy lich dancers or a zombie horse.

  11. #11
    Community Member Silverwren's Avatar
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    Quote Originally Posted by HungarianRhapsody View Post
    You can still run the quests in that pack. Go to House C and pick up the tokens of the day that will let you into the challenges. Different token every day.
    Ah, I didn't know they were Challenges. I'm not real big on those. I do enough grinding elsewhere.
    I'm sick of following my dreams, man. I'm just gonna ask 'em where they're going and hook up with 'em later on - Mitch Hedberg
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  12. #12
    Community Member redspecter23's Avatar
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    I'm in favor of adding new weapon effects if they have some use. I fear that this ability will be a waste on easier mobs as you could beat them down fast enough and useless on high hp mobs as they'd either be red named or have saves high enough that it won't land often enough to be worth the effect.

    Now if you're talking about a melee version of halt undead that also has the same "no save" part that the spell has on mindless undead, then you could have quite a powerful situational ability there. I'd say throw it on the high level loot tables, which are in severe need of an update with new abilities added.
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  13. #13
    Community Member dotHackSign's Avatar
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    Quote Originally Posted by CheeseMilk View Post
    I wasn't sure whether to expect sexy lich dancers or a zombie horse.
    yeah, I thought it was something undead chicks wore
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