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  1. #1
    Community Member Wraith_Sarevok's Avatar
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    Exclamation Righteous Effect issues

    The Righteous effect found on items used to work, but a stealth change in Update 12 completely broke it. It is supposed to give you a stacking +2 attack bonus and +2 damage against evil-aligned monsters when using this weapon, but it does absolutely nothing. The good-aligned benefit still works.


    I submitted a bug report as have several others and I want to make sure this gets on the Known Issues list. So come on developers, please let us know what is going on.


    Evidence:

    In the following picture on the latest Lamania build, I am facing the front side of the portal so there is no flanking bonus. The portal is evil-aligned. I am constantly running while attacking and my only relevant buff was Rage (not really even necessary). My total attack bonus is +11 + 2 from Righteous. So attack bonus SHOULD be +13. My absolute damage range assuming no crits possible is 7-16 + 2 from Righteous. So the real total SHOULD be 9-18 damage. Instead, my running attack bonus is stuck at +11, which is wrong. I am getting rolls of 8 damage, which is below the minimum, and I never roll more than 16 damage. Righteous is clearly broken:





    EDIT: Oops I might have accidentally made the title too provocative but I'm unable to edit it now. Sorry!
    Last edited by Wraith_Sarevok; 02-12-2012 at 04:40 AM.
    Khyber: Iqus Tres (Half-Orc Barbarian 20 / Epic 5 / Legendary Dreadnought 5), Ixupi (Drow Sorcerer 20), Outlake (Warforged 7 Monk-in-progress), Petroglyph (Warforged Artificer 16)

  2. #2
    Community Member wax_on_wax_off's Avatar
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    I really hope that this gets fixed.

    Though, it may be OP to give +2 AB/damage vs all evil mobs, I'd be happy if it was a shorter list of very evil mobs (like evil outsiders, undead, evil divine characters and maybe bosses or something ...)

  3. #3
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    Well comparing it to Pure Good which is on average 3.5 extra damage I believe, Righteousness 'should' give +2 Hit and +2 damage so while nice it is hardly totally overpowered. Sometimes I would prefer the extra point or two of damage, others the extra 'to hit', so seems fine to me.

  4. #4
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by Jsbeer View Post
    Well comparing it to Pure Good which is on average 3.5 extra damage I believe, Righteousness 'should' give +2 Hit and +2 damage so while nice it is hardly totally overpowered. Sometimes I would prefer the extra point or two of damage, others the extra 'to hit', so seems fine to me.
    +2 AB and no alignment restriction is *much* more valuable in challenging content for a majority of builds, IMO. Only fighters and barbs don't need the AB so much but they do often need the lack of alignment restriction.

  5. #5
    Community Member Partydeluxe's Avatar
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    /signed

    Been going on for quite a while too (noticed it about 3 months ago i think?) which is a pity because the change to make righteousness give good-allignment was something I really liked..
    Sarlona Deluxe
    Axess (high dps/versatility [TR1]) ~ Nimmuz (cleric) ~ Roboboogie (spellsword [TR1])
    Partydeluxe (bard [TR1]) ~ Partywiz (WF AM [TR1])

  6. #6
    Community Member Astraghal's Avatar
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    I hadn't noticed this working since it was discovered (just after U9 or whenever they implimented the changes) that Righteous wasn't applying the +2 to-hit and damage against evil opponents. I haven't ever noticed this working as intended. Only the DR/holy aspect of Righteousness ever worked for me.

  7. #7
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    /signed

    Please fix or at least acknowledge
    The Silver Legion - Guild Medieval
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    Cannith

  8. #8
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    Wish I'd known this before I icy burst righteousness weapons...

  9. #9
    Community Member goodspeed's Avatar
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    I think this has been broken for some time. I still use em though as they're good aligned, and some day im sure they'll get the extra to hit back as well.
    Through avarice, evil smiles; through insanity, it sings.

  10. #10
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    yes please fix this

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