Originally Posted by
TreknaQudane
I'd just like to point out that a Warhammer is 20/x3.
Clubs, Heavy Maces, and Quaterstaves are fairly bad due to them being Simple Weapons. Light Hammers should probably have the x3 crit of a Warhammer since it has a define striking side unlike say a club.
Morning Starts should, and I say should because they don't, bypass Piercing DR if the mob has it.
Warhammer's are ok at 20:x3 as are Mauls at 20:x3.
Greatclub is pretty bad. It requires the same proficiency as a Maul but crits for x2. Due to the sheer size of the weapon and that it's one large striking surface It wouldn't be out of the question to change it to 19-20:x2.
If they were to make new bludgeoning weapons I honestly thing they should retain their 20 crits only, it's a trait common to all blunt weapons. I could easily see making a blunt 20:x4 (Pickish, but how many people use picks, I know I did before the change to autocrit..) or a one handed exotic that would fit in the Dwarven Axe, Bastard Sword niche for glancing blows.