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  1. #181
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    LightBear's Avatar
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    +11/13/15 to spot/search/disable device/open lock without any ml is pritty op in my book.

    Same goes for +4/5 for deflection/resistance.

  2. #182
    Community Member Thrudh's Avatar
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    nm
    Last edited by Thrudh; 02-22-2012 at 10:14 AM.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  3. #183
    Community Member Feralthyrtiaq's Avatar
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    Default A TURB(ine) in the PUNCHBOWL

    Quote Originally Posted by Vint View Post
    It become obvious to them when they sold the pack as much as they could. As soon as people quit buying it, then it was OP and needed fixed.

    When the challanges came out it was not OP that people were farming tokens left and right. Once the sales for the challange dried up, it then became OP and Turbine had to nerf it.

    They are getting good at getting people to buy the packs then nerf it once the rush to buy the pack is gone. I agree that the tokens and rings may be OP, but dont kid me or yourself that Turbine did not plan on fixing it until after they sold the packs.
    A very good point, and Turbine proved this is the normal operating procedure as is evident by the UMD increase on Vendor Purchased Artificer Scrolls AND the Helf Artificer Improved Dilletante Enhancement Line that progresses at a rate of 1,2,3,4 whereas ALL THE OTHER IMPROVED DILLETANTE ENHANCEMENT LINES FOR EVERY OTHER HELF DILLE PROGRESSES AT 1,4,7 AND 10.

    Business practices like these usually go over LIKE A TURB(ine) IN THE PUNCHBOWL LMAO

  4. #184
    Hero Djeserit's Avatar
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    Quote Originally Posted by Thrudh View Post
    No ML stat rings was the gear that you wanted so desperately? Because the levels between 1-11 are so hard, right?

    The only ring I wanted was 30% striding.

    so as to get through the early levels of TR with less schlumping. Got it early and quit farming.

    If you needed skill rings for your rogue, reroll.

    I got the ring, but I still hope it's a retro nerf. Not fair to newbies that they can't get the good gear.

  5. #185
    Community Member Vint's Avatar
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    Quote Originally Posted by Thrudh View Post
    nm
    I understand your point and stance on this, but why wait so long to fix it? You honestly don't believe it was until many people (naive) or not purchased the pack? If the rings were that OP, Turbine could, would and should have fixed them earlier.

    I cant complain as I bought the pack cheap and have a whole array of different rings. It was a value for me even if it is nerfed, but it is still shady IMO.

    And yes the only real ring that I use all the time is striding. It sucks with no striding running thru Kortos
    Flabby-Flaber-Flabo-Heifer-Oinks

    BEAGLES

  6. #186
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    Quote Originally Posted by LightBear View Post
    +11/13/15 to spot/search/disable device/open lock without any ml is pritty op in my book.

    Same goes for +4/5 for deflection/resistance.
    But you can Cannith craft +5 prot/res on a level 7 ring already. +13 skill items crafted as low as level 9. You can put heavy fort on a belt (but not a ring) at level 7 too. If someone was lucky enough to pull a no ML 30% striding ring that is indeed one item you can't craft at all currently - you could put striding 20% on a level 5 ring though, and the mire set will get you 30% striding at level 7 anyway, if you want it.

    I maintain these were well known by Turbine and willfully included as ML0 (again, as this is the third pack they've dropped from) - to serve as an unadvertised incentive to early buyers and VIPs. I don't have a problem with that at all, none of their marketing included language about cool twink rings. It was a nice surprise and some non-gamebreaking convenience loot for that segment of their customers who tend to generate more revenue: gamers with multi-TRs and/or alt-itis.

    I will really be shocked if they actually change the items themselves rather than just turn off the spigot (and perhaps reopen it in a future P2P pack).

  7. #187
    The Hatchery MRMechMan's Avatar
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    Quote Originally Posted by LightBear View Post
    +11/13/15 to spot/search/disable device/open lock without any ml is pritty op in my book.

    Same goes for +4/5 for deflection/resistance.
    Superior Stability offers both a +6 deflection AND a +6 resistance bonus, at level THREE, in one slot.

    And doesn't break when a monster looks at you.

  8. #188
    Community Member BoBo2020's Avatar
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    Default They're not gone yet

    Keep farming.

    ...

  9. #189

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    Quote Originally Posted by ahpook View Post
    But that argument goes both ways. If they aren't a huge help or OP, why complain when they fix them? It is a pretty fine line that makes it upsetting to lose them but also claimable that they didn't help much.
    My complaint isn't about losing twink power I need, my complaint is about losing fun. It's fun when you approach the final reward guy, not sure what shiny surprise awaits you. It's fun, and it's not OP because they're only useful at low levels, and at those low levels TRs are already far more overpowered than these rings could ever help to approach anyway.

    Seriously, you guys point to +5 resistance/protection?! That would take two of these rings, and would still be weaker than the already mentioned +6 to both in one slot on level 3 from a legitimately Cannith crafted item.

    Trapmonkey skill gear? Show me the trap below level 9 (at 9+ you can craft better than these rings) that a maxed-skill trapmonkey with cannith crafted gear (+5 skill @ ML1, +10 skill @ ML5) can't bypass in their sleep and I'll agree the rings are overpowered.

  10. #190
    Community Member Kadran's Avatar
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    Are they working as intended? No.
    are they overpowered? Yes.
    does it matter? Not really.
    will it ruin the fun of taking the end reward from the chain? Yes.
    would I buy the pack w/o these rings? Yes, on sale.
    would I recommend this pack to others w/o these rings? No.
    would I recommend this pack with the rings? Yes.


    What else ya wanna know?

  11. #191
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    Quote Originally Posted by MRMechMan View Post
    Superior Stability offers both a +6 deflection AND a +6 resistance bonus, at level THREE, in one slot.

    And doesn't break when a monster looks at you.
    Shs, don't tell em that...

    Still, you'll need some umd for a handfull of other items.

  12. #192
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    Quote Originally Posted by EllisDee37 View Post
    My complaint isn't about losing twink power I need, my complaint is about losing fun. It's fun when you approach the final reward guy, not sure what shiny surprise awaits you. It's fun, and it's not OP because they're only useful at low levels, and at those low levels TRs are already far more overpowered than these rings could ever help to approach anyway.

    Seriously, you guys point to +5 resistance/protection?! That would take two of these rings, and would still be weaker than the already mentioned +6 to both in one slot on level 3 from a legitimately Cannith crafted item.

    Trapmonkey skill gear? Show me the trap below level 9 (at 9+ you can craft better than these rings) that a maxed-skill trapmonkey with cannith crafted gear (+5 skill @ ML1, +10 skill @ ML5) can't bypass in their sleep and I'll agree the rings are overpowered.
    Your right on the TR, your right on the excitement that you get for a possible nice end reward, your even right that it is possible to get the same if not better if you choose the yellow path and decide to do some crafting.

    However I've seen countless of rogues go "Hey, I'm an assasin!" while blowing up trapboxes in WW and/or STK.
    And things useable at level 7 is not the same as being able to use something while getting off the boat, that's about a third of your characters life.

    Still, with the new 3000 favor reward I don't see why these no ml rings are an issue.

    Ha, maybe a selection of no ml rings would be a nice favor reward. Knowing the developers they'll probably make them BTC. Can you spot the trap there?

  13. #193

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    Quote Originally Posted by LightBear View Post
    useable at level 7 is not the same as being able to use something while getting off the boat, that's about a third of your characters life.
    It's a third of a character's levels, not life. Many people stay at cap much longer than it took them to get there, but even if you delete a character the moment you hit 20, getting to level 7 is only around 10% of a character's first life. Even less for TRs. (7.8% for a second life, 6.6% for third or more.)

  14. #194
    Community Member Aaxeyu's Avatar
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    Quote Originally Posted by MRMechMan View Post
    Superior Stability offers both a +6 deflection AND a +6 resistance bonus, at level THREE, in one slot.

    And doesn't break when a monster looks at you.
    That is also OP.

  15. #195
    The Hatchery karsion's Avatar
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    Quote Originally Posted by Aaxeyu View Post
    That is also OP.
    Yes, it is OP... AT THAT LEVEL. If you are a TR dedicated player (and only TRs can have access to the rings at low levels) then you outlevel the gear in a couple of hours. So it that a big deal if those hours are more smooth tat it could be without Greater Stability?

  16. #196
    Community Member HungarianRhapsody's Avatar
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    Quote Originally Posted by karsion View Post
    Yes, it is OP... AT THAT LEVEL. If you are a TR dedicated player (and only TRs can have access to the rings at low levels) then you outlevel the gear in a couple of hours. So it that a big deal if those hours are more smooth tat it could be without Greater Stability?
    The rings are bound to account, so you can pass them to your first life lowbies.

  17. #197
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    I'm not an MMO designer, and have never worked for one, but if I were them I'd probably choose NOT to retroactively nerf the rings, even if I could do it.

    I know that since I've started playing, I've occasionally heard of grandfathered items with ML that is really low compared to a similarly powered item available in the game now. But it's never caused me to reconsider playing the game just because some toons who have been around for a few years have something i can no longer get, and I haven't heard many other people complaining very loudly about it either.

    Because it's harder to miss what you never had. I don't sit around complaining that I don't have access to cool gear from 3 years ago, or that nerfed weapon abilities/builds worked the way they used to, because I was never here for them in the first place, so who cares? I adapted to the game that was presented to me when i showed up. In the end, it's just a bunch or math equations with an interface and a chat server, so who cares if we're adding 1+4, or 25+100?

    However, I have read several threads about retroactive nerfs that have really ****ed people off, and caused them the threaten to stop playing. How many of them make good on the threat is impossible for ME to say, but it seems like an obvious choice from a marketing/business standpoint (Turbine's MAIN concern, which is only natural) to NOT retroactively nerf the rings. I know that I will seriously reconsider my TR plans if those rings are all of a sudden junk.

    The new players they wish to attract will not miss them, because they never had them, and the older players who worked so hard to get them, will get to keep them. The older players will want to continue spending money to True Reincarnate, because that's most of the fun of TR in the first place. It's fun to come up strong through the levels, and for all the time and points invested, you're lucky to still have them here wanting to repeat the same content over and over.

    Besides, people DO move on, and most older players make friendships with people they run with often, and the rings can't be traded to other accounts, so as time goes on the rings have less and less of an impact on the new player's gaming environment anyhow.

  18. #198
    The Hatchery MRMechMan's Avatar
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    Quote Originally Posted by Aaxeyu View Post
    That is also OP.
    Yes, it is.


    However, there is a MASSIVE difference between overpowered, and unbalancing.

    I couldn't give a tarhooty if something is "overpowered". 20hp more at level 1 or +2 stat over a bull/bears etc pot? Overpowered compared to what...being NAKED? Yea, but at low levels being naked and having slightly better AC doesn't matter much.

    +4 resistance, +10 or more skill rings...whoopie. Those levels go by SO fast that it doesn't really MATTER. And it's not like it's an incredibly fast chain to farm, or even a guarantee that good rings will drop...this isn't a loot pez dispenser.

    Unbalancing...people clicking and farming DOZENS of +3 tomes, selling knock wands from cove and plat capping every character you have, entire servers sharing BTA items...people hawking SoS shards in trade channels...

    those need a cutoff. Right away. Because they unbalance the game. They encourage people NOT to run content! Run a VOD? Nah, platcapped off of cove then bought all my +3 tomes. Run an Evon6? Nah, got my SoS shard, have never even ran EVON6.

    Not these rings, they are not unbalancing in any major way. And they encourage people to actually DO the content! If you don't have them, you can still EASILY level. If you do, you can save some time or maybe push your hp total to 100 at level 2 instead of level4, neither of which is needed. Or maybe be lazy on trapping equipment for the first few levels.

    Overpowered? A bit

    Unbalancing? Not really, and THAT is what really matters.

  19. #199
    Community Member Aaxeyu's Avatar
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    Quote Originally Posted by karsion View Post
    Yes, it is OP... AT THAT LEVEL. If you are a TR dedicated player (and only TRs can have access to the rings at low levels) then you outlevel the gear in a couple of hours. So it that a big deal if those hours are more smooth tat it could be without Greater Stability?
    That is beside the point.
    Following your logic they could add an item that gives +100000000000000000 damage and +100000000000000 HP, but only usable in low levels and that would be fine "because low levels are so quick anyways"

  20. #200
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    Quote Originally Posted by Djeserit View Post
    If you needed skill rings for your rogue, reroll.
    My, aren't you the font of all knowledge.

    The +skill rings are perfect for people that take 1 level of rogue then take their levels in their actual class like fighter or barbarian which don't get the skill points to keep spot, search and disable useful in level 7 elite quests without resorting to large guild augment slot items (pain in the butt) and heroism potions or masterful crafted skill items (bigger pain in the butt if you're not a crafter). Spot when you've dump stated wis, search/disable when you've only put the left over points into int after maxing str and con, and getting dex high enough for twf... yeah.

    Quote Originally Posted by MRMechMan View Post
    Superior Stability offers both a +6 deflection AND a +6 resistance bonus, at level THREE, in one slot.
    Not barbs, paladins or monks. 3 of the jobs that actually care about AC at that level since they probably aren't one-shotting everything before it gets to them with a repeater or a spell.

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