Welcome to the bleeding edge of ranged combat
The purpose of this thread, per wax_on_wax_off's suggestion, is to consolidate discussion among the Uzy builds as they involve similar issues and themes. I will here also focus on only the most viable Uzy builds.
EDIT: Updated for Uzy builds VII and X, which now have manyshot, 10k stars, and endless fusillade by level 14. You can now wreak havok on the gameworld with a variety of ranged combat boosts while leveling.
The common theme among all the builds in this thread is that (1) they have more than one form of ranged DPS boost among manyshot [MS], 10k stars, and endless fusillade [EF], (2) they have repeating crossbow proficiency with endless fusillade, (3) they leverage ranged combat feats as much as possible. (Likewise, I am using Roman numerals not to be pompous, but because the numerals represent variations rather than upgrades. Uzy 7.0 vs. Uzy 6.0 would clearly suggest an improvement or update; while Uzy VII vs. Uzy VI suggest variations on a theme.)
The most unique of the Uzy builds -- Uzy VI, VII, and X -- have manyshot, 10k stars, and endless fusillade. The concept for them started out as a joke, as when I learned more about all three ranged DPS boosts, particularly about 10k stars, it was only natural that someone as crazy as me would try to put manyshot, 10k stars, and endless fusillade together in one build. They should be understood primarily as *monkchers* -- that is, unarmed monks and archers -- with the added features of repeating crossbow proficiency and endless fusillade. At endgame, they have manyshot and 10k stars with slaying fire arrows on an elementally enhanced longbow, and endless fusillade with fire bolts on an elementally enhanced, rune-arm imbued, and int dmg mod'd heavy repeater. With at least six monk levels, they have evasion, fast movement, disease immunity, and still mind. With at least 6 artificer levels, they have decent umd, can provide modest buffs, and have optional trapping skills. Despite being greeted with skepticism and even hostility in the forums, they have ultimately proven to be a success; they are at least on a par with many of the more orthodox 10k stars/manyshot monkcher builds in terms of DPS alone, with perhaps the exception of the Hong Kong Pewy and Monkcheri Amour (see sig). Their buffing, umd, and optional trapping skills further contribute to their appeal.
Two previous Uzy builds -- Uzy III and Uzy V -- have merely manyshot and endless fusillade; they are not entirely original, but they are included here as they remain representative of interesting possibilities.
With the exception of Uzy III, all of these builds have decent melee.
(For an optimized/streamlined build with merely manyshot and 10k stars but with the Kensei II power boost as well [and repeating crossbow proficiency to boot] see Monkcheri Amour. http://forums.ddo.com/showthread.php?t=360460 I mention Monkcheri Amour here because it evolved out of my work with Uzy; though it is not considered an Uzy build as it lacks endless fusillade. [See my signature below.])
Some preliminary notes regarding Uzy V, VI, VII, and X:
*Since Uzy has quick draw, swapping between weapons is nearly instantaneous, and
**as long as you have conjured bolts or arrows, gameplay will automatically load the corresponding ammo of either xbow or longbow** meaning
***there is really no need to fiddle with opening inventory, opening, unloading/loading quivers, etc.*** and
****switching weapons is a breeze***
*Because **Uzy can conjure bolts and arrows, or use a fire arrow wand/spell to bring about fire bolts and arrows, **
***managing ammo is a breeze***
*conjured arrows are infinite and can be imbued with force, acid, fire, fear, and slaying, so there is rarely need or reason to use fire arrows (though, where optimal, there's nothing preventing you from using them).*
*fire arrows will automatically load/reload when arcane arrows are removed from your inventory.*
*conjured bolts are finite, and if you bring about fire bolts via wand/spell, they will automatically load when you fully exhaust your conjured bolts* which means that
*you should simply not conjure bolts when you expect good procs from fire bolts (you enter the troll lair), then bring about several fire bolts via wand/spell, and gameplay will automatically load the fire bolts--this can all be done without ever opening up inventory.*
*Uzy switches to handwraps to build ki for 10k stars and to provide blunt damage on oozes and skellies, and in such cases you may need to reenter a stance in order to capitalize on monk stances; however, your reasoning should simply be that using xbows is like another monk stance that grants you xbow use and costs all of your existing ki; it's really as simple as that; use this "stance" when ki is <=7; when you reason that way you will also appreciate that it is merely one click on the xbow icon to enter that "stance" fully equipped with an xbow.
*You can use kamas for slash damage while in monk stances to build ki; or if you are a rebel, you can pull out a greatsword, just consider using it like another monk stance [see point above] that costs you all your ki* as **Uzy has full martial weapon proficiency; use it to your advantage** and ***I guess what I'm trying to say here is that pulling out a repeater on a monkcher should be no more controversial than pulling out a greatsword or greataxe on a <20 monk (or monk splash), which I've seen many times before.***
*Uzy can cast the Byeshk Weapons or Adamantine Weapons spells on any weapon, which should facilitate overall inventory management.
*The training dummy takes on a whole new meaning with Uzy. You can use it to optimize and practice your cycles between longbow, xbow, or melee. It will help you put your clickies in the ideal place. The dummy is now your friend! The next option, of course, is to do slayers, where you can put theory into practice.
*You may want to use flame arrow wands rather than the spell. The wands don't require you to have regular arrows or bolts in your inventory, despite the explanatory text on the wand. Also, with your arty levels, you will also get a small chance to retain charges on these wands.
I give you, UZY:
The builds are listed in order of viability, with the most viable first and the least viable last. Accordingly, the most highly recommended build is Uzy VII.
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UZY VII -- Flexible "Monksteresque" DPS focus with 10k stars, MS, EF, and modest buffs, (light monk).
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EDIT: NEW LEVELING PROGRESSION
Gameplay can vary according to your style, however my experience suggests optimal results during levels 1-8 involve (i) using the heavy repeater for normal ranged combat, and (ii) switching to melee when enemies are near or to provide blunt or slash damage. At level 9 and beyond, gameplay should then focus on the longbow using manyshot and 10k stars in mountain stance, using the repeater only when endless fusillade is available and total ki <= 7, then switch to melee if necessary to build ki for 10k stars, and perhaps to provide blunt or slash damage, etc.
Code:
Character Plan by DDO Character Planner Version 03.14.02
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Uzy VII (6A-6M-8F) Redo
Level 20 Lawful Neutral Half-Elf Male
(8 Fighter \ 6 Monk \ 6 Artificer)
Hit Points: 326
Spell Points: 315
BAB: 16\16\21\26\26
Fortitude: 16
Reflex: 14
Will: 19
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 14 18
Dexterity 16 20
Constitution 14 16
Intelligence 8/12 12/16
Wisdom 16/14 25/23
Charisma 8 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Level 1 (Monk)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Selected) Point Blank Shot
Feat: (Monk Bonus) Toughness
Feat: (Automatic) AC Bonus
Feat: (Automatic) Archer's Focus
Feat: (Automatic) Attack
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Half-Elven Keen Senses
Feat: (Automatic) Half-Elven Mixed Heritage
Feat: (Automatic) Half-Elven Social Graces
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Tower Shield Proficiency
Feat: (Automatic) Unarmed Strike
Level 2 (Monk)
Feat: (Monk Bonus) Two Weapon Fighting
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Level 3 (Artificer)
Feat: (Selected) Rapid Shot
Feat: (Automatic) Artificer Construct Mastery
Feat: (Automatic) Artificer Knowledge: Scrolls
Feat: (Automatic) Exotic Weapon Proficiency: Great Crossbow
Feat: (Automatic) Exotic Weapon Proficiency: Repeating Heavy Crossbow
Feat: (Automatic) Exotic Weapon Proficiency: Repeating Light Crossbow
Feat: (Automatic) Inscribe Artificer Scroll
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Rapid Reload
Feat: (Automatic) Revive Iron Defender
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Trapfinding
Feat: (Automatic) Unleash Iron Defender
Level 4 (Artificer)
Ability Raise: DEX
Feat: (Automatic) Artificer Craft Mastery
Feat: (Automatic) Artificer Knowledge: Potions
Feat: (Automatic) Artificer Rune Arm Use
Level 5 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Automatic) Fast Movement
Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
Feat: (Automatic) Still Mind
Level 6 (Monk)
Feat: (Selected) Weapon Focus: Ranged Weapons
Feat: (Automatic) Ki Strike: Magic
Feat: (Automatic) Slow Fall
Level 7 (Monk)
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Purity of Body
Level 8 (Monk)
Ability Raise: WIS
Feat: (Monk Bonus) Zen Archery
Level 9 (Fighter)
Feat: (Fighter Bonus) Bow Strength
Feat: (Selected) Manyshot
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Level 10 (Fighter)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Level 11 (Artificer)
Feat: (Automatic) Artificer Knowledge: Wands
Level 12 (Artificer)
Ability Raise: WIS
Feat: (Artificer Bonus) Improved Critical: Ranged Weapons
Feat: (Selected) Quick Draw
Feat: (Automatic) Trapmaking
Level 13 (Artificer)
Feat: (Automatic) Artificer Knowledge: Arms and Armor
Feat: (Automatic) Retain Essence
Level 14 (Artificer)
Level 15 (Fighter)
Feat: (Selected) Precise Shot
Level 16 (Fighter)
Ability Raise: WIS
Feat: (Fighter Bonus) Improved Precise Shot
Level 17 (Fighter)
Level 18 (Fighter)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons
Level 19 (Fighter)
Level 20 (Fighter)
Ability Raise: WIS
Feat: (Fighter Bonus) Precision
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Artificer Damage Boost I
Enhancement: Artificer Damage Boost II
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Artificer Crossbow Attack I
Enhancement: Artificer Crossbow Damage I
Enhancement: Artificer Battle Engineer I
Enhancement: Kensei Longbow Mastery I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Improved Rogue Dilettante I
Enhancement: Human Adaptability Wisdom I
Enhancement: Human Improved Recovery I
Enhancement: Ten Thousand Stars
Enhancement: Porous Soul
Enhancement: Monk Improved Recovery I
Enhancement: Adept of Wind
Enhancement: Adept of Rock
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Elven Arcane Archer I
Enhancement: Artificer Energy of Creation I
Enhancement: Half-Elf Rogue Dexterity I
Enhancement: Artificer Intelligence I
Enhancement: Artificer Intelligence II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
Getting the concentration skill to no less or more than 20 seems to be ideal; that way your reserve ki will be enough to fire 10k stars. You can then use remaining skill points to max UMD, and place other points into balance, spot, jump, etc. While leveling, if it is an arty level, then naturally you will want to put all points you can into UMD; if it is a monk level, then put points into concentration, balance, and spot; if it is a fighter level, put points into jump.
The way you get the ability to conjure bolts for the crossbow early in the game is to take a +1 intelligence tome at level 3, then find a +2 int item like the goggles from WW or puzzle cap from STK; in the meantime hopefully you will have access to a ship w/ a lesser intelligence shrine, as that will also fill in the gap.
OLD LEVELING PROGRESSION w/ NOTES:
[ignore if you are not already on this build]
Gameplay can vary according to your style, however my experience suggests optimal results during levels 1-12 involve (i) using longbow only when manyshot is available, (ii) using the heavy repeater for normal ranged combat, and (iii) switching to melee when enemies are near or to provide blunt or slash damage. At level 13 and beyond, gameplay should then focus on the longbow using manyshot and 10k stars in mountain stance, using the repeater only when endless fusillade is available and total ki <= 7, then switch to melee if necessary to build ki for 10k stars, and perhaps to provide blunt or slash damage, etc.
Code:
Character Plan by DDO Character Planner Version 03.12.01
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Uzy VII (6A-6M-8F) KAABENS
Level 20 Lawful Neutral Half-Elf Female
(8 Fighter \ 6 Monk \ 6 Artificer)
Hit Points: 326
Spell Points: 315
BAB: 16\16\21\26\26
Fortitude: 16
Reflex: 15
Will: 18
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 14 18
Dexterity 16 22
Constitution 14 16
Intelligence 8/12 12/16
Wisdom 16/14 24/22
Charisma 8 10
Tomes Used
+1 Tome of Dexterity used at level 3
+1 Tome of Intelligence used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Level 1 (Artificer)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Selected) Point Blank Shot
Feat: (Automatic) Artificer Construct Mastery
Feat: (Automatic) Artificer Knowledge: Scrolls
Feat: (Automatic) Attack
Feat: (Automatic) Exotic Weapon Proficiency: Great Crossbow
Feat: (Automatic) Exotic Weapon Proficiency: Repeating Heavy Crossbow
Feat: (Automatic) Exotic Weapon Proficiency: Repeating Light Crossbow
Feat: (Automatic) Half-Elven Keen Senses
Feat: (Automatic) Half-Elven Mixed Heritage
Feat: (Automatic) Half-Elven Social Graces (ALL)
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Inscribe Artificer Scroll
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Rapid Reload
Feat: (Automatic) Revive Iron Defender
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Trapfinding
Feat: (Automatic) Unleash Iron Defender
Spell (1): Conjure Bolts
Spell (1): Enchant Armor
Spell (1): Enchant Weapons
Level 2 (Monk)
Feat: (Monk Bonus) Toughness
Feat: (Automatic) AC Bonus
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Unarmed Strike
Level 3 (Monk)
Feat: (Selected) Quick Draw
Feat: (Monk Bonus) Two Weapon Fighting
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Level 4 (Fighter)
Ability Raise: DEX
Feat: (Fighter Bonus) Rapid Shot
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Tower Shield Proficiency
Level 5 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons
Level 6 (Fighter)
Feat: (Selected) Precise Shot
Level 7 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons
Level 8 (Fighter)
Ability Raise: WIS
Level 9 (Fighter)
Feat: (Selected) Bow Strength
Feat: (Fighter Bonus) Manyshot
Level 10 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Automatic) Fast Movement
Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
Feat: (Automatic) Still Mind
Level 11 (Monk)
Feat: (Automatic) Ki Strike: Magic
Feat: (Automatic) Slow Fall
Level 12 (Monk)
Ability Raise: WIS
Feat: (Selected) Improved Two Weapon Fighting
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Purity of Body
Level 13 (Monk)
Feat: (Monk Bonus) Zen Archery
Level 14 (Fighter)
Level 15 (Artificer)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Automatic) Artificer Knowledge: Potions
Feat: (Automatic) Rune Arm Use
Spell (1): Grease
Level 16 (Artificer)
Ability Raise: WIS
Feat: (Automatic) Artificer Knowledge: Wands
Spell (2): Elemental Weapons
Level 17 (Artificer)
Feat: (Artificer Bonus) Improved Critical: Ranged Weapons
Feat: (Automatic) Trapmaking
Spell (2): Flame Arrow
Level 18 (Artificer)
Feat: (Selected) Improved Precise Shot
Feat: (Automatic) Artificer Knowledge: Arms and Armor
Feat: (Automatic) Retain Essence
Spell (2): Byeshk Weapons
Level 19 (Artificer)
Spell (3): Insightful Damage
Level 20 (Fighter)
Ability Raise: WIS
Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Artificer Damage Boost I
Enhancement: Artificer Damage Boost II
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Artificer Crossbow Attack I
Enhancement: Artificer Crossbow Damage I
Enhancement: Artificer Battle Engineer I
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Kensei Longbow Mastery I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Improved Rogue Dilettante I
Enhancement: Ten Thousand Stars
Enhancement: Adept of Wind
Enhancement: Adept of Rock
Enhancement: Adept of Flame
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Elven Arcane Archer I
Enhancement: Artificer Energy of Creation I
Enhancement: Half-Elf Rogue Dexterity I
Enhancement: Artificer Intelligence I
Enhancement: Artificer Intelligence II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
Getting the concentration skill to no less or more than 20 seems to be ideal; that way your reserve ki will be enough to fire 10k stars. You can then use remaining skill points to max UMD, and place other points into balance, spot, jump, etc. While leveling, if it is an arty level, then naturally you will want to put all points you can into UMD; if it is a monk level, then put points into concentration, balance, and spot; if it is a fighter level, put points into jump.
You have the option of using the following leveling strategy:
1. Because Uzy does not need wis to be high until she gets zen archery/10k stars at level 13, Uzy's intitial stats could be 16str, 16dex, 14con, 8int, 14wis, 8cha (if you like using the repeater and having slightly higher AC, will saves, and total ki); 17, 16, 14, 8, 11, 8 (if you like a balanced build); or maybe even 18, 16, 14, 8, 8, 8 (if you like brutal buck-naked melee and/or use of the longbow). Optimize the spot skill, then put remaining points into balance, etc. At level 4, put ability point into dex; at level 8 and 12, put ability point into str. Take enhancements like Kensei I in your preferred weapon.
2. Then at level 13, when you get zen archery/10k stars, you can lesser reincarnate to the initial stats and build above, taking Kensei I in the longbow, etc. Get concentration to 20, then put remaining points into balance, spot, umd, etc.
3. A similar leveling strategy can be applied to Uzy V and VI.
4. You could even intitially put more points into int on a 32 point build for trap skills until you lesser reincarnate at level 13; I heartily recommend though that you give up trapping when you lesser reincarnate at level 13, and try to put more points into spot (as one thickly accented Aussie put it, "you can't kill shyte if you can't see it," which is particularly true of ranged combat.)
Again, gameplay during levels 1-12 can vary according to your style, however my experience suggests optimal results involve (i) using longbow only when manshot is available, (ii) using the heavy repeater for normal ranged combat, and (iii) switching to melee when enemies are near or to provide blunt or slash damage. Gameplay from level 13 and beyond should then focus on the longbow using manyshot and 10k stars in mountain stance, using the repeater only when endless fusillade is available and total ki <= 7; then switch to melee if necessary to build ki for 10k stars, and perhaps to provide blunt or slash damage, etc.
The way you get the ability to conjure bolts for the crossbow early in the game is to take a +1 intelligence tome at level 3, then find a +2 int item like the goggles from WW or puzzle cap from STK; in the meantime hopefully you will have access to a ship w/ a lesser intelligence shrine, as that will also fill in the gap. Alternatively, as Uzy VII's initial stats are flexible until you lesser recincarnate at level 13, you could start out by putting a couple of points into int; raise initial int to 12, for example, if you want to conjure bolts and have trap skills; raise it to 10, for example, and you will only be required to puchase a +1 int item (easily found from the brokers in the marketplace); just be sure to drop initial int back to 8 when you lesser reincarnate at level 13, give up the trap skills, max concentration, etc.
Optional build *for levels 1-12*:
Code:
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Uzy VII (6A-6M-8F) 1-12
Level 12 Lawful Neutral Half-Elf Female
(6 Fighter \ 5 Monk \ 1 Artificer)
Hit Points: 176
Spell Points: 130
BAB: 9\9\14
Fortitude: 12
Reflex: 10
Will: 9
Starting
Abilities Base Stats
(32 Point) (Level 1)
Strength 17
Dexterity 16
Constitution 14
Intelligence 8
Wisdom 11
Charisma 8
Tomes Used
+1 Tome of Dexterity used at level 3
+1 Tome of Intelligence used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Level 1 (Artificer)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Selected) Point Blank Shot
Feat: (Automatic) Artificer Construct Mastery
Feat: (Automatic) Artificer Knowledge: Scrolls
Feat: (Automatic) Attack
Feat: (Automatic) Exotic Weapon Proficiency: Great Crossbow
Feat: (Automatic) Exotic Weapon Proficiency: Repeating Heavy Crossbow
Feat: (Automatic) Exotic Weapon Proficiency: Repeating Light Crossbow
Feat: (Automatic) Half-Elven Keen Senses
Feat: (Automatic) Half-Elven Mixed Heritage
Feat: (Automatic) Half-Elven Social Graces (ALL)
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Inscribe Artificer Scroll
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Rapid Reload
Feat: (Automatic) Revive Iron Defender
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Trapfinding
Feat: (Automatic) Unleash Iron Defender
Spell (1): Conjure Bolts
Spell (1): Enchant Armor
Spell (1): Enchant Weapons
Level 2 (Monk)
Feat: (Monk Bonus) Toughness
Feat: (Automatic) AC Bonus
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Unarmed Strike
Level 3 (Monk)
Feat: (Selected) Quick Draw
Feat: (Monk Bonus) Two Weapon Fighting
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Level 4 (Fighter)
Ability Raise: DEX
Feat: (Fighter Bonus) Rapid Shot
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Tower Shield Proficiency
Level 5 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons
Level 6 (Fighter)
Feat: (Selected) Precise Shot
Level 7 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons
Level 8 (Fighter)
Ability Raise: STR
Level 9 (Fighter)
Feat: (Selected) Bow Strength
Feat: (Fighter Bonus) Manyshot
Level 10 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Automatic) Fast Movement
Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
Feat: (Automatic) Still Mind
Level 11 (Monk)
Feat: (Automatic) Ki Strike: Magic
Feat: (Automatic) Slow Fall
Level 12 (Monk)
Ability Raise: STR
Feat: (Selected) Improved Two Weapon Fighting
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Purity of Body
[note: If you are making a 36 point variation of Uzy VII, you can easily put some points into int and have access to viable trapping skills. The extra int will also pay off near endgame, when you reintroduce the xbow.]
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UZY X -- Classic "Monkcher" DPS focus with 10k stars, MS, EF, and modest buffs, (dark monk).
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Gameplay can vary according to your style, however my experience suggests optimal results during levels 1-8 involve (i) using the heavy repeater for normal ranged combat, and (ii) switching to melee when enemies are near or to provide blunt or slash damage. At level 9 and beyond, gameplay should then focus on the longbow using manyshot and 10k stars in mountain stance, using the repeater only when endless fusillade is available and total ki <= 7, then switch to melee if necessary to build ki for 10k stars, and perhaps to provide blunt or slash damage, etc.
Code:
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page
Uzy X (2Rr-6A-12M) NS2
Level 20 Lawful Neutral Half-Elf Female
(12 Monk \ 2 Ranger \ 6 Artificer)
Hit Points: 280
Spell Points: 377
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 17
Will: 20
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 14 16
Dexterity 16 19
Constitution 14 16
Intelligence 8/12 10/14
Wisdom 16/14 24/22
Charisma 8 10
Tomes Used
+1 Tome of Intelligence used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Selected) Point Blank Shot
Feat: (Automatic) Archer's Focus
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Half-Elven Keen Senses
Feat: (Automatic) Half-Elven Mixed Heritage
Feat: (Automatic) Half-Elven Social Graces
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Level 2 (Ranger)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Level 3 (Monk)
Feat: (Monk Bonus) Toughness
Feat: (Selected) Weapon Focus: Ranged Weapons
Feat: (Automatic) AC Bonus
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Unarmed Strike
Level 4 (Monk)
Ability Raise: DEX
Feat: (Monk Bonus) Zen Archery
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Level 5 (Artificer)
Feat: (Automatic) Artificer Construct Mastery
Feat: (Automatic) Artificer Knowledge: Scrolls
Feat: (Automatic) Exotic Weapon Proficiency: Great Crossbow
Feat: (Automatic) Exotic Weapon Proficiency: Repeating Heavy Crossbow
Feat: (Automatic) Exotic Weapon Proficiency: Repeating Light Crossbow
Feat: (Automatic) Inscribe Artificer Scroll
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Rapid Reload
Feat: (Automatic) Revive Iron Defender
Feat: (Automatic) Trapfinding
Feat: (Automatic) Unleash Iron Defender
Spell (1): Conjure Bolts
Spell (1): Enchant Weapons
Level 6 (Artificer)
Feat: (Selected) Quick Draw
Feat: (Automatic) Artificer Craft Mastery
Feat: (Automatic) Artificer Knowledge: Potions
Feat: (Automatic) Artificer Rune Arm Use
Spell (1): Enchant Armor
Level 7 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Feat: (Automatic) Fast Movement
Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
Feat: (Automatic) Still Mind
Level 8 (Monk)
Ability Raise: WIS
Feat: (Automatic) Ki Strike: Magic
Feat: (Automatic) Slow Fall
Level 9 (Monk)
Feat: (Selected) Manyshot
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Purity of Body
Level 10 (Monk)
Feat: (Monk Bonus) Dodge
Level 11 (Artificer)
Feat: (Automatic) Artificer Knowledge: Wands
Spell (2): Elemental Weapons
Level 12 (Artificer)
Ability Raise: WIS
Feat: (Artificer Bonus) Improved Critical: Ranged Weapons
Feat: (Selected) Precise Shot
Feat: (Automatic) Trapmaking
Spell (2): Byeshk Weapons
Level 13 (Artificer)
Feat: (Automatic) Artificer Knowledge: Arms and Armor
Feat: (Automatic) Retain Essence
Spell (2): Curative Admixture: Cure Moderate Wounds
Level 14 (Artificer)
Spell (3): Insightful Damage
Level 15 (Monk)
Feat: (Selected) Improved Precise Shot
Feat: (Automatic) Wholeness of Body
Level 16 (Monk)
Ability Raise: WIS
Level 17 (Monk)
Feat: (Automatic) Improved Evasion
Level 18 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Feat: (Automatic) Curse of the Void
Feat: (Automatic) Ki Strike: Lawful
Feat: (Automatic) Moment of Clarity
Level 19 (Monk)
Feat: (Automatic) Diamond Body
Level 20 (Monk)
Ability Raise: WIS
Feat: (Automatic) Abundant Step
Enhancement: Artificer Damage Boost I
Enhancement: Artificer Damage Boost II
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Artificer Crossbow Attack I
Enhancement: Artificer Crossbow Damage I
Enhancement: Artificer Battle Engineer I
Enhancement: Improved Rogue Dilettante I
Enhancement: Improved Rogue Dilettante II
Enhancement: Human Adaptability Wisdom I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Static Charge
Enhancement: Ten Thousand Stars
Enhancement: Way of the Faithful Hound I
Enhancement: Way of the Faithful Hound II
Enhancement: Monk Improved Recovery I
Enhancement: Monk Ninja Spy I
Enhancement: Monk Ninja Spy II
Enhancement: Adept of Wind
Enhancement: Master of Thunder
Enhancement: Adept of Rock
Enhancement: Master of Stone
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Elven Arcane Archer I
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Artificer Energy of Creation I
Enhancement: Monk Wisdom I
Enhancement: Artificer Wand and Scroll Mastery I
Getting the concentration skill to no less or more than 20 seems to be ideal; that way your reserve ki will be enough to fire 10k stars. You can then use remaining skill points to max UMD, and place other points into balance, spot, jump, etc. While leveling, if it is an arty level, then naturally you will want to put all points you can into UMD; if it is a monk level, then put points into concentration, balance, and spot; if it is a fighter level, put points into jump.
The way you get the ability to conjure bolts for the crossbow early in the game is to take a +1 intelligence tome at level 3, then find a +2 int item like the goggles from WW or puzzle cap from STK; in the meantime hopefully you will have access to a ship w/ a lesser intelligence shrine, as that will also fill in the gap.
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UZY VI -- "Exploiteresque" focus with 10k stars, MS, EF, modest buffs, trap skills etc., (light or dark monk).
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This build does not get endless fusillade until level 18.
EDIT: UPDATED BUILD W/ NEW LEVELLING PROGRESSION (shintao monk)
Code:
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page
Uzy VI Alt (6Rr-6M-8A)
Level 20 Lawful Good Half-Elf Female
(6 Monk \ 6 Ranger \ 8 Artificer)
Hit Points: 326
Spell Points: 571
BAB: 16\16\21\26\26
Fortitude: 16
Reflex: 16
Will: 20
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 14 16
Dexterity 16 19
Constitution 14 18
Intelligence 12 16
Wisdom 14 24
Charisma 8 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Wisdom used at level 11
Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Barbarian
Feat: (Selected) Point Blank Shot
Feat: (Automatic) Archer's Focus
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Half-Elven Keen Senses
Feat: (Automatic) Half-Elven Mixed Heritage
Feat: (Automatic) Half-Elven Social Graces
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Level 2 (Artificer)
Feat: (Automatic) Artificer Construct Mastery
Feat: (Automatic) Artificer Knowledge: Scrolls
Feat: (Automatic) Exotic Weapon Proficiency: Great Crossbow
Feat: (Automatic) Exotic Weapon Proficiency: Repeating Heavy Crossbow
Feat: (Automatic) Exotic Weapon Proficiency: Repeating Light Crossbow
Feat: (Automatic) Inscribe Artificer Scroll
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Rapid Reload
Feat: (Automatic) Revive Iron Defender
Feat: (Automatic) Trapfinding
Feat: (Automatic) Unleash Iron Defender
Level 3 (Monk)
Feat: (Monk Bonus) Toughness
Feat: (Selected) Weapon Focus: Ranged Weapons
Feat: (Automatic) AC Bonus
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Unarmed Strike
Level 4 (Artificer)
Ability Raise: DEX
Feat: (Automatic) Artificer Craft Mastery
Feat: (Automatic) Artificer Knowledge: Potions
Feat: (Automatic) Artificer Rune Arm Use
Level 5 (Monk)
Feat: (Monk Bonus) Zen Archery
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Level 6 (Ranger)
Feat: (Selected) Quick Draw
Feat: (Automatic) Precise Shot
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Level 7 (Ranger)
Feat: (Automatic) Diehard
Level 8 (Ranger)
Ability Raise: WIS
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Level 9 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Construct
Feat: (Selected) Precision
Level 10 (Ranger)
Level 11 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Automatic) Fast Movement
Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
Feat: (Automatic) Ki Strike: Magic
Feat: (Automatic) Slow Fall
Feat: (Automatic) Still Mind
Level 12 (Monk)
Ability Raise: WIS
Feat: (Selected) Improved Critical: Ranged Weapons
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Purity of Body
Level 13 (Monk)
Level 14 (Monk)
Feat: (Monk Bonus) Stunning Fist
Feat: (Automatic) Wholeness of Body
Level 15 (Artificer)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Automatic) Artificer Knowledge: Wands
Level 16 (Artificer)
Ability Raise: WIS
Feat: (Artificer Bonus) Improved Precise Shot
Feat: (Automatic) Trapmaking
Level 17 (Artificer)
Feat: (Automatic) Artificer Knowledge: Arms and Armor
Feat: (Automatic) Retain Essence
Level 18 (Artificer)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 19 (Artificer)
Feat: (Automatic) Artificer Knowledge (ALL)
Level 20 (Artificer)
Ability Raise: WIS
Feat: (Artificer Bonus) Skill Focus: Use Magic Device
Enhancement: Artificer Damage Boost I
Enhancement: Artificer Damage Boost II
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Artificer Crossbow Attack I
Enhancement: Artificer Crossbow Damage I
Enhancement: Artificer Battle Engineer I
Enhancement: Human Adaptability Wisdom I
Enhancement: Human Greater Adaptability Constitution I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Ten Thousand Stars
Enhancement: Monk Improved Recovery I
Enhancement: Shintao Monk I
Enhancement: Adept of Wind
Enhancement: Adept of Rock
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Elven Arcane Archer I
Enhancement: Artificer Energy of Creation I
Enhancement: Half-Elf Barbarian Constitution I
Enhancement: Artificer Intelligence I
Enhancement: Artificer Intelligence II
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Half-Elf Barbarian Toughness I
Enhancement: Half-Elf Barbarian Toughness II
Enhancement: Artificer Wand and Scroll Mastery I
Two suggested ways of allocating skill points on this build are:
[note: these are points allocated, not total mod.]
(1) Concentration - 18, Disable Device - 23, Search - 23, Spot - 10, Use Magic Device - 23, Balance - 6, Jump - 3, Tumble - 1.
(2) Concentration - 18, Disable Device - 23, Search - 23, Spot - 23, Balance - 13, Jump - 8, Tumble - 1.
If you take the second option, effectively giving up UMD, then you will also gain a feat by dropping Skill Focus:UMD and free up a couple action points by dropping the UMD enhancements. You will also still have access to ranger and artificer wands. The main benefit of this option is that it allows you to maximize spot, and even though that is a great bonus to ranged attacks, the main reason for doing so would probably be if you don't remember or know where many traps are.
Gameplay can vary according to your style, however my experience suggests optimal results during levels 1-12 involve (i) using longbow only when manyshot is available, (ii) using the heavy repeater for normal ranged combat, and (iii) switching to melee when enemies are near or to provide blunt or slash damage. At level 13 and beyond, gameplay should then focus on the longbow using manyshot and 10k stars in mountain stance, using the repeater only when endless fusillade is available and total ki <= 7, then switch to melee if necessary to build ki for 10k stars, and perhaps to provide blunt or slash damage, etc.
You have the option of using the following leveling strategy:
1. Because Uzy does not need wis to be high until she gets zen archery/10k stars at level 13, Uzy's intitial stats could be 16str, 16dex, 14con, 8int, 14wis, 8cha (if you like using the repeater and having slightly higher AC, will saves, and total ki); 17, 16, 14, 8, 11, 8 (if you like a balanced build); or maybe even 18, 16, 14, 8, 8, 8 (if you like brutal buck-naked melee and/or use of the longbow). Optimize the spot skill, then put remaining points into balance, etc. At level 4, put ability point into dex; at level 8 and 12, put ability point into str. Take enhancements like Kensei I in your preferred weapon.
2. Then at level 13, when you get zen archery/10k stars, you can lesser reincarnate to the initial stats and build above. Get concentration to 20, then put remaining points into balance, spot, umd, etc.
[Tip: via equipment or skill points, always optimize skills so that your search is slightly lower than your dd. This helps decrease the chance that you will blow a box; if you are unlikely to successfully disable it, you simply will not find it. You can then take more trouble to find that remove curse pot, ask if someone has a heroism clickie, plead the lousy bard to buff you, etc.]
If you are good at managing gameplay with low hp, then you have the option of taking the rogue dilly feat rather than the barbarian one. I consider taking barb dilly on a monk build (or pally dilly on a bard) one of the more clever exploits, as it technically is a violation of alignment constraints
OLD BUILD:
[ignore if you are not already on this build:]
Code:
Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page
Uzy VI (6M-6Rr-8A)
Level 20 Lawful Good Half-Elf Female
(6 Monk \ 6 Ranger \ 8 Artificer)
Hit Points: 296
Spell Points: 556
BAB: 16\16\21\26\26
Fortitude: 15
Reflex: 17
Will: 19
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 14 16
Dexterity 16 21
Constitution 14 16
Intelligence 12 16
Wisdom 14 22
Charisma 8 8
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
Level 1 (Artificer)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Barbarian
Feat: (Selected) Point Blank Shot
Feat: (Automatic) Artificer Construct Mastery
Feat: (Automatic) Artificer Knowledge: Scrolls
Feat: (Automatic) Attack
Feat: (Automatic) Exotic Weapon Proficiency: Great Crossbow
Feat: (Automatic) Exotic Weapon Proficiency: Repeating Heavy Crossbow
Feat: (Automatic) Exotic Weapon Proficiency: Repeating Light Crossbow
Feat: (Automatic) Half-Elven Keen Senses
Feat: (Automatic) Half-Elven Mixed Heritage
Feat: (Automatic) Half-Elven Social Graces (ALL)
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Inscribe Artificer Scroll
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Rapid Reload
Feat: (Automatic) Revive Iron Defender
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Trapfinding
Feat: (Automatic) Unleash Iron Defender
Spell (1): Conjure Bolts
Spell (1): Enchant Armor
Spell (1): Enchant Weapons
Level 2 (Monk)
Feat: (Monk Bonus) Toughness
Feat: (Automatic) AC Bonus
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Unarmed Strike
Level 3 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Skill Focus: Use Magic Device
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Level 4 (Ranger)
Ability Raise: DEX
Feat: (Favored Enemy) Favored Enemy: Construct
Feat: (Automatic) Bow Strength
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Wild Empathy
Level 5 (Ranger)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Level 6 (Ranger)
Feat: (Selected) Weapon Focus: Ranged Weapons
Feat: (Automatic) Diehard
Level 7 (Ranger)
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Level 8 (Ranger)
Ability Raise: WIS
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 9 (Ranger)
Feat: (Selected) Quick Draw
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Level 10 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Feat: (Automatic) Fast Movement
Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
Feat: (Automatic) Still Mind
Level 11 (Monk)
Feat: (Automatic) Ki Strike: Magic
Feat: (Automatic) Slow Fall
Level 12 (Monk)
Ability Raise: WIS
Feat: (Selected) Improved Critical: Ranged Weapons
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Purity of Body
Level 13 (Monk)
Feat: (Monk Bonus) Zen Archery
Level 14 (Artificer)
Feat: (Automatic) Artificer Knowledge: Potions
Feat: (Automatic) Rune Arm Use
Spell (1): Grease
Level 15 (Artificer)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Automatic) Artificer Knowledge: Wands
Spell (2): Flame Arrow
Level 16 (Artificer)
Ability Raise: WIS
Feat: (Artificer Bonus) Precise Shot
Feat: (Automatic) Trapmaking
Spell (2): Elemental Weapons
Level 17 (Artificer)
Feat: (Automatic) Artificer Knowledge: Arms and Armor
Feat: (Automatic) Retain Essence
Spell (2): Byeshk Weapons
Level 18 (Artificer)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Spell (3): Insightful Damage
Level 19 (Artificer)
Feat: (Automatic) Artificer Knowledge (ALL)
Spell (3): Adamantine Weapons
Level 20 (Artificer)
Ability Raise: WIS
Feat: (Artificer Bonus) Improved Precise Shot
Spell (3): Curative Admixture: Cure Serious Wounds
Enhancement: Artificer Damage Boost I
Enhancement: Artificer Damage Boost II
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Artificer Crossbow Attack I
Enhancement: Artificer Crossbow Damage I
Enhancement: Artificer Crossbow Damage II
Enhancement: Artificer Battle Engineer I
Enhancement: Elven Dexterity I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Ten Thousand Stars
Enhancement: Porous Soul
Enhancement: Monk Improved Recovery I
Enhancement: Monk Ninja Spy I
Enhancement: Adept of Wind
Enhancement: Adept of Rock
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Elven Arcane Archer I
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Improved Use Magic Device I
Enhancement: Improved Use Magic Device II
Enhancement: Artificer Energy of Creation I
Enhancement: Ranger Dexterity I
Enhancement: Artificer Intelligence I
Enhancement: Artificer Intelligence II
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Half-Elf Barbarian Toughness I
Enhancement: Half-Elf Barbarian Toughness II
Enhancement: Artificer Wand and Scroll Mastery I
Enhancement: Artificer Wand and Scroll Mastery II
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UZY III -- Ranged DPS focus with xbow (EF), longbow (MS), and rune arm.
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Uzy III is merely a tweak on a pure Artificer Marksman to add manyshot and possibly bowstrength, thereby fully leveraging existing ranged combat feats. Arty's already have longbow proficiency; hmm, I wonder why? If your Artificer is blasphemous enough to be elf or, more popularly, half-elf, then you have the option of lesser reincarnating at level 20 into an Uzy III so you have access to slaying fire arrows with manyshot. As Unbongwah suggested in another thread, you could also use the ranger dilly feat on a half-elf rather than take bow strength. Suggested ways of achieving this at the least cost to existing feats include 18A/2F, 18A/2M, and 18A/2Ranger, though you would then lose the fabulous Arty cap (but also gain evasion or a fighter haste boost). Adding AA remains somewhat expensive in terms of action points, but some may consider it worthwhile to acquire manyshot/slaying arrows that fully leverage ranged combat feats.
Sample build:
Originally Posted by
unbongwah
FWIW, here's a HE AA pure arty build I came up with for someone else:
Code:
Character Plan by DDO Character Planner Version 03.11.02
DDO Character Planner Home Page
Level 20 True Neutral Half-Elf Female
(20 Artificer)
Hit Points: 252
Spell Points: 1302
BAB: 15\15\20\25\25
Fortitude: 9
Reflex: 11
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 14 16
Dexterity 16 20
Constitution 14 16
Intelligence 16 26
Wisdom 8 10
Charisma 8 10
Tomes Used
+1 Tome of Dexterity used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Dexterity used at level 11
Level 1 (Artificer)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Ranger
Feat: (Selected) Point Blank Shot
Level 2 (Artificer)
Level 3 (Artificer)
Feat: (Selected) Toughness
Level 4 (Artificer)
Ability Raise: INT
Feat: (Artificer Bonus) Rapid Shot
Level 5 (Artificer)
Level 6 (Artificer)
Feat: (Selected) Empower Spell
Level 7 (Artificer)
Level 8 (Artificer)
Ability Raise: INT
Feat: (Artificer Bonus) Weapon Focus: Ranged Weapons
Level 9 (Artificer)
Feat: (Selected) Manyshot
Level 10 (Artificer)
Level 11 (Artificer)
Level 12 (Artificer)
Ability Raise: INT
Feat: (Artificer Bonus) Improved Critical: Ranged Weapons
Feat: (Selected) Precise Shot
Level 13 (Artificer)
Level 14 (Artificer)
Level 15 (Artificer)
Feat: (Selected) Improved Precise Shot
Level 16 (Artificer)
Ability Raise: INT
Feat: (Artificer Bonus) Quicken Spell
Level 17 (Artificer)
Level 18 (Artificer)
Feat: (Selected) Maximize Spell
Level 19 (Artificer)
Level 20 (Artificer)
Ability Raise: INT
Feat: (Artificer Bonus) Spell Focus: Evocation
Enhancement: Artificer Damage Boost I
Enhancement: Artificer Damage Boost II
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Artificer Crossbow Attack I
Enhancement: Artificer Crossbow Damage I
Enhancement: Artificer Crossbow Damage II
Enhancement: Artificer Improved Rune Arm Use I
Enhancement: Artificer Improved Rune Arm Use II
Enhancement: Artificer Battle Engineer I
Enhancement: Artificer Rune Arm Overcharge I
Enhancement: Arcane Empowerment
Enhancement: Improved Ranger Dilettante I
Enhancement: Improved Ranger Dilettante II
Enhancement: Improved Ranger Dilettante III
Enhancement: Human Adaptability Intelligence I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Elven Arcane Archer I
Enhancement: Kinetic Spellcasting I
Enhancement: Deadly Kinetics I
Enhancement: Force Manipulation I
Enhancement: Force Manipulation II
Enhancement: Force Manipulation III
Enhancement: Force Manipulation IV
Enhancement: Force Manipulation V
Enhancement: Artificer Energy of Creation I
Enhancement: Half-Elf Ranger Dexterity I
Enhancement: Artificer Intelligence I
Enhancement: Artificer Intelligence II
Enhancement: Artificer Wand and Scroll Mastery I
Enhancement: Artificer Wand and Scroll Mastery II
Enhancement: Artificer Wand and Scroll Mastery III
Enhancement: Artificer Wand and Scroll Mastery IV
Now for all the things which are wrong with this build.
- This build is MADer than a regular arty; I dropped max INT for STR 14 for a little extra oomph to longbow DPS. [And if you don't have +3 DEX tome, you'll need to drop an extra pt into DEX somewhere to get IPS.]
- AA imbues don't affect crossbows; and you can't equip rune arms with short/longbows. So the biggest DPS boosters for the two sides of this coin are mutually exclusive, as it were.
- You have to juggle ammo as well as weapons to switch between AA & repeater "mode."
- I only take two AA-specific feats (WF:R and Manyshot), but that still means I can't use those slots for other feats (e.g., Augment Summoning & GSF Evo).
- Enhs are very crowded; you can see after taking the AA, Battle Enginneer, etc. enhs, I only had a few APs left to spread between W&S Mastery & spell DPS enhs etc.
So why would anyone bother with an AA arty? Apart from flavor, the same reason anyone bothers with an AA at endgame, IMHO: Slaying Arrows + Manyshot + IPS. While MS is on cooldown, you switch to repeaters+rune arm+DPS spells. I rather doubt it's more effective than a conventional pure arty; rather I think it's for someone who likes to vary their tactics and/or someone with a nice collection of longbows they want to put to good use.
Alternative build:
Code:
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page
Uzy III (2Rr-18A)
Level 20 Lawful Good Half-Elf Female
(2 Ranger \ 18 Artificer)
Hit Points: 256
Spell Points: 1056
BAB: 15\15\20\25\25
Fortitude: 12
Reflex: 15
Will: 11
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 14 16
Dexterity 16 22
Constitution 14 16
Intelligence 16 26
Wisdom 8 10
Charisma 8 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Dexterity used at level 11
+3 Tome of Intelligence used at level 11
Level 1 (Artificer)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Selected) Point Blank Shot
Feat: (Automatic) Archer's Focus
Feat: (Automatic) Artificer Construct Mastery
Feat: (Automatic) Artificer Knowledge: Scrolls
Feat: (Automatic) Attack
Feat: (Automatic) Exotic Weapon Proficiency: Great Crossbow
Feat: (Automatic) Exotic Weapon Proficiency: Repeating Heavy Crossbow
Feat: (Automatic) Exotic Weapon Proficiency: Repeating Light Crossbow
Feat: (Automatic) Half-Elven Keen Senses
Feat: (Automatic) Half-Elven Mixed Heritage
Feat: (Automatic) Half-Elven Social Graces
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Inscribe Artificer Scroll
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Rapid Reload
Feat: (Automatic) Revive Iron Defender
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Trapfinding
Feat: (Automatic) Unleash Iron Defender
Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Level 3 (Artificer)
Feat: (Selected) Toughness
Feat: (Automatic) Artificer Craft Mastery
Feat: (Automatic) Artificer Knowledge: Potions
Feat: (Automatic) Artificer Rune Arm Use
Level 4 (Ranger)
Ability Raise: DEX
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Level 5 (Artificer)
Feat: (Automatic) Artificer Knowledge: Wands
Level 6 (Artificer)
Feat: (Artificer Bonus) Augment Summoning
Feat: (Selected) Weapon Focus: Ranged Weapons
Feat: (Automatic) Trapmaking
Level 7 (Artificer)
Feat: (Automatic) Artificer Knowledge: Arms and Armor
Feat: (Automatic) Retain Essence
Level 8 (Artificer)
Ability Raise: DEX
Level 9 (Artificer)
Feat: (Selected) Spell Focus: Evocation
Feat: (Automatic) Artificer Knowledge (ALL)
Level 10 (Artificer)
Feat: (Artificer Bonus) Precise Shot
Level 11 (Artificer)
Level 12 (Artificer)
Ability Raise: INT
Feat: (Selected) Improved Critical: Ranged Weapons
Level 13 (Artificer)
Level 14 (Artificer)
Feat: (Artificer Bonus) Maximize Spell
Level 15 (Artificer)
Feat: (Selected) Greater Spell Focus: Evocation
Feat: (Automatic) Skill Mastery
Level 16 (Artificer)
Ability Raise: INT
Level 17 (Artificer)
Level 18 (Artificer)
Feat: (Artificer Bonus) Improved Precise Shot
Feat: (Selected) Manyshot
Level 19 (Artificer)
Level 20 (Artificer)
Ability Raise: INT
Enhancement: Artificer Damage Boost I
Enhancement: Artificer Damage Boost II
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Artificer Crossbow Attack I
Enhancement: Artificer Crossbow Damage I
Enhancement: Artificer Improved Rune Arm Use I
Enhancement: Artificer Battle Engineer I
Enhancement: Artificer Rune Arm Overcharge I
Enhancement: Human Adaptability Intelligence I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Elven Arcane Archer I
Enhancement: Combustive Spellcasting I
Enhancement: Combustive Spellcasting II
Enhancement: Combustive Spellcasting III
Enhancement: Kinetic Spellcasting I
Enhancement: Kinetic Spellcasting II
Enhancement: Kinetic Spellcasting III
Enhancement: Deadly Flame I
Enhancement: Deadly Flame II
Enhancement: Deadly Flame III
Enhancement: Deadly Kinetics I
Enhancement: Deadly Kinetics II
Enhancement: Deadly Kinetics III
Enhancement: Flame Manipulation I
Enhancement: Flame Manipulation II
Enhancement: Flame Manipulation III
Enhancement: Force Manipulation I
Enhancement: Force Manipulation II
Enhancement: Force Manipulation III
Enhancement: Artificer Energy of Creation I
Enhancement: Ranger Dexterity I
Enhancement: Artificer Intelligence I
Enhancement: Artificer Intelligence II
Enhancement: Artificer Intelligence III
Enhancement: Artificer Wand and Scroll Mastery I
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UZY V -- Flexible "Monsteresque" DPS focus with MS, EF, Kensei II power boost, and modest buffs.
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Uzy V is a THF that wears light armor for evasion (which is a bit unorthodox on a build with two monk levels, let alone a THF).
The overall idea is that the player will enter into melee primarily when surrounded by enemies.
If one prefers TWF, one can easily adjust Uzy V accordingly.
Code:
Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page
Uzy V (2M-6A-12F)
Level 20 Lawful Neutral Half-Elf Female
(12 Fighter \ 2 Monk \ 6 Artificer)
Hit Points: 334
Spell Points: 360
BAB: 17\17\22\27\27
Fortitude: 16
Reflex: 15
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 24
Dexterity 16 23
Constitution 14 16
Intelligence 14 18
Wisdom 8 10
Charisma 8 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Level 1 (Artificer)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Selected) Point Blank Shot
Feat: (Automatic) Artificer Construct Mastery
Feat: (Automatic) Artificer Knowledge: Scrolls
Feat: (Automatic) Attack
Feat: (Automatic) Exotic Weapon Proficiency: Great Crossbow
Feat: (Automatic) Exotic Weapon Proficiency: Repeating Heavy Crossbow
Feat: (Automatic) Exotic Weapon Proficiency: Repeating Light Crossbow
Feat: (Automatic) Half-Elven Keen Senses
Feat: (Automatic) Half-Elven Mixed Heritage
Feat: (Automatic) Half-Elven Social Graces (ALL)
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Inscribe Artificer Scroll
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Rapid Reload
Feat: (Automatic) Revive Iron Defender
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Trapfinding
Feat: (Automatic) Unleash Iron Defender
Level 2 (Monk)
Feat: (Monk Bonus) Toughness
Feat: (Automatic) AC Bonus
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Unarmed Strike
Level 3 (Monk)
Feat: (Selected) Rapid Shot
Feat: (Monk Bonus) Two Handed Fighting
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Level 4 (Artificer)
Ability Raise: DEX
Feat: (Automatic) Artificer Knowledge: Potions
Feat: (Automatic) Rune Arm Use
Level 5 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Tower Shield Proficiency
Level 6 (Fighter)
Feat: (Selected) Power Attack
Feat: (Fighter Bonus) Precise Shot
Level 7 (Fighter)
Level 8 (Fighter)
Ability Raise: DEX
Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons
Level 9 (Fighter)
Feat: (Selected) Bow Strength
Level 10 (Fighter)
Feat: (Fighter Bonus) Manyshot
Level 11 (Artificer)
Feat: (Automatic) Artificer Knowledge: Wands
Level 12 (Artificer)
Ability Raise: STR
Feat: (Artificer Bonus) Improved Critical: Ranged Weapons
Feat: (Selected) Improved Critical: Slashing Weapons
Feat: (Automatic) Trapmaking
Level 13 (Artificer)
Feat: (Automatic) Artificer Knowledge: Arms and Armor
Feat: (Automatic) Retain Essence
Level 14 (Fighter)
Level 15 (Artificer)
Feat: (Selected) Improved Two Handed Fighting
Level 16 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Greater Two Handed Fighting
Level 17 (Fighter)
Level 18 (Fighter)
Feat: (Fighter Bonus) Improved Precise Shot
Feat: (Selected) Quick Draw
Level 19 (Fighter)
Level 20 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Greater Weapon Specialization: Ranged Weapons
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Artificer Damage Boost I
Enhancement: Artificer Damage Boost II
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Artificer Crossbow Attack I
Enhancement: Artificer Crossbow Damage I
Enhancement: Artificer Battle Engineer I
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Kensei Repeating Heavy Crossbow Mastery I
Enhancement: Kensei Repeating Heavy Crossbow Mastery II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Greatsword Specialization I
Enhancement: Fighter Longbow Specialization I
Enhancement: Fighter Repeating Heavy Crossbow Specialization I
Enhancement: Improved Rogue Dilettante I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Elven Arcane Archer I
Enhancement: Artificer Energy of Creation I
Enhancement: Half-Elf Rogue Dexterity I
Enhancement: Artificer Intelligence I
Enhancement: Artificer Intelligence II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness IV
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Introducing some of the Uzy concepts was met with considerable skepticism and sometimes outright hostility. I don't resent it though, as I learned so much in the process; and I know that others have learned as well. To be sure, they are viable flavor builds that are (per my experience so far) remarkably fun to play.
Special thanks to all those who contributed to the forums during the development of the Uzy builds and before, especially Unbongwah (The Church of Uzy's St. Peter ) and wax_on_wax_off (The Church of Uzy's St. Paul ), as the builds listed above would never have existed without their help.
Comments are welcome and will be greatly appreciated. Let me know what you think.
I also welcome related discussion regarding ranged DPS. My personal opinion is that the typical calculations don't take into account the fact that melee DPS is 0 when the enemy is not engaged (i.e. when they are chasing/moving toward monsters), while sustaining ranged DPS is often merely a matter of hitting the tab button.
Long live Uzy!