I'm going to TR just after u13 hits and the main focus for this build is to crush exp while questing as well as still being useful for DQ/Abbot/Reaver farming 20th's... Tod and Shroud if possible while I pass through a few Sorc TRs working towards a wizzy final life.
The main thing I'm concerned about is which spells to take 1st... ie haste as my first 3rd slot? or Chain missles? looking to not render myself useless/gimped for any stretch of exp. I do have quite a large stock pile of wands for back up offense at the lower lvls
Any mid lvl Docent/Gear ideas would be helpful, so far I have Diabolist / Blademark and planning on farming Quori the one from mindsunder but this leaves quite a stretch of levels w/o a change. Farmed the chrono set, some tier2 rock boots(lv16) and master arti ring(lv12), as well as clickies for 6th and lower spells working on tod acid/ice belts. I would prefer to not sack my DT for a docent it took long time to get the SOS upgrade I have currently... I've got a Thamor's ring, green blade, Con opp and +SP/umd GS items, Eard and upgraded death's touch.
Also considering dropping PWS for symbol o death... gonna play around with PWS some more on wizzy to see how useful I find it.
...and well any feed back in general on spell/feat selection from sorc's that love/hate certain picks would be much appreciated.
Thanks.
dood
Level 20 True Neutral Warforged Male
(20 Sorcerer)
Hit Points: 262
Spell Points: 2003
BAB: 10/10/15/20
Fortitude: 12
Reflex: 6
Will: 11
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 8 10 10
Dexterity 8 10 10
Constitution 20 22 23
Intelligence 10 12 12
Wisdom 6 8 8
Charisma 16 23 24
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Level 1 (Sorcerer)
Skill: Balance (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Toughness
Spell (1): Magic Missile
Spell (1): Expeditious Retreat
Enhancement: Acid Manipulation I
Enhancement: Sorcerer Energy of the Dragonblooded I
Enhancement: Warforged Healer's Friend I
Level 2 (Sorcerer)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Spell (1): Jump
Enhancement: Corrosive Spellcasting I
Enhancement: Force Manipulation I
Enhancement: Repair Manipulation I
Enhancement: Warforged Inscribed Armor I
Level 3 (Sorcerer)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Past Life: Arcane Initiate
Spell (1): Nightshield
Enhancement: Racial Toughness I
Enhancement: Kinetic Spellcasting I
Enhancement: Deadly Acid I
Enhancement: Acid Manipulation II
Level 4 (Sorcerer)
Ability Raise: CHA
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Spell (2): Web
Enhancement: Force Manipulation II
Enhancement: Repair Manipulation II
Enhancement: Warforged Constitution I
Level 5 (Sorcerer)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Spell (2): Resist Energy
Enhancement: Acid Manipulation III
Enhancement: Repair Manipulation III
Enhancement: Sorcerer Energy of the Dragonblooded II
Level 6 (Sorcerer)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Maximize Spell
Spell (3): Haste ???
Enhancement: Sorcerer Earth Savant I
Level 7 (Sorcerer)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Spell (2): Blur
Spell (3): Chain Missiles ???
Enhancement: Racial Toughness II
Enhancement: Deadly Kinetics I
Enhancement: Force Manipulation III
Level 8 (Sorcerer)
Ability Raise: CHA
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Spell (4): Acid Rain
Enhancement: Corrosive Spellcasting II
Enhancement: Deadly Acid II
Enhancement: Acid Manipulation IV
Enhancement: Force Manipulation IV
Level 9 (Sorcerer)
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Empower Spell
Spell (2): Knock
Spell (3): Repair Serious Damage ???
Spell (4): Ice Storm
Enhancement: Reconstructive Spellcasting I
Enhancement: Acid Manipulation V
Enhancement: Frost Manipulation I
Enhancement: Repair Manipulation IV
Level 10 (Sorcerer)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Spell (5): Niac's Biting Cold
Enhancement: Glacial Spellcasting I
Enhancement: Deadly Ice I
Enhancement: Frost Manipulation II
Enhancement: Frost Manipulation III
Level 11 (Sorcerer)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Spell (3): Displacement
Spell (4): Dimension Door
Spell (5): Protection From Elements
Enhancement: Corrosive Spellcasting III
Enhancement: Deadly Acid III
Enhancement: Mighty Reconstruction I
Enhancement: Frost Manipulation IV
Level 12 (Sorcerer)
Ability Raise: CHA
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Focus: Conjuration
Spell (6): Reconstruct
Enhancement: Sorcerer Earth Savant II
Enhancement: Acid Manipulation VI
Enhancement: Repair Manipulation V
Level 13 (Sorcerer)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Crushing Despair
Spell (5): Mind Fog
Spell (6): Mass Suggestion
Enhancement: Sorcerer Improved Empowering I
Enhancement: Sorcerer Improved Maximizing I
Level 14 (Sorcerer)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Spell (7): Otto's Sphere of Dancing
Enhancement: Corrosive Spellcasting IV
Enhancement: Deadly Acid IV
Enhancement: Acid Manipulation VII
Enhancement: Repair Manipulation VI
Level 15 (Sorcerer)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Heighten Spell
Spell (5): Cloudkill
Spell (6): Disintegrate
Spell (7): Waves of Exhaustion
Enhancement: Sorcerer Improved Maximizing II
Level 16 (Sorcerer)
Ability Raise: CHA
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Spell (8): Black Dragon Bolt ???
Enhancement: Sorcerer Improved Empowering II
Level 17 (Sorcerer)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Spell (7): Finger of Death
Spell (8): Polar Ray ???
Enhancement: Corrosive Spellcasting V
Enhancement: Deadly Acid V
Enhancement: Frost Manipulation V
Enhancement: Repair Manipulation VII
Level 18 (Sorcerer)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Quicken Spell
Spell (9): Energy Drain
Enhancement: Sorcerer Earth Savant III
Enhancement: Frost Manipulation VI
Enhancement: Frost Manipulation VII
Level 19 (Sorcerer)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Spell (8): Power Word: Stun
Spell (9): Wail of the Banshee
Enhancement: Force Manipulation V
Enhancement: Force Manipulation VI
Enhancement: Sorcerer Charisma I
Level 20 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Haggle (+1)
Spell (9): Power Word: Kill
Enhancement: Sorcerer Bloodline of Power
Enhancement: Force Manipulation VII
Enhancement: Warforged Construct Thinking I