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  1. #1
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    Default TRing soon looking for build advice plz 'n thx

    I'm going to TR just after u13 hits and the main focus for this build is to crush exp while questing as well as still being useful for DQ/Abbot/Reaver farming 20th's... Tod and Shroud if possible while I pass through a few Sorc TRs working towards a wizzy final life.

    The main thing I'm concerned about is which spells to take 1st... ie haste as my first 3rd slot? or Chain missles? looking to not render myself useless/gimped for any stretch of exp. I do have quite a large stock pile of wands for back up offense at the lower lvls

    Any mid lvl Docent/Gear ideas would be helpful, so far I have Diabolist / Blademark and planning on farming Quori the one from mindsunder but this leaves quite a stretch of levels w/o a change. Farmed the chrono set, some tier2 rock boots(lv16) and master arti ring(lv12), as well as clickies for 6th and lower spells working on tod acid/ice belts. I would prefer to not sack my DT for a docent it took long time to get the SOS upgrade I have currently... I've got a Thamor's ring, green blade, Con opp and +SP/umd GS items, Eard and upgraded death's touch.

    Also considering dropping PWS for symbol o death... gonna play around with PWS some more on wizzy to see how useful I find it.

    ...and well any feed back in general on spell/feat selection from sorc's that love/hate certain picks would be much appreciated.

    Thanks.

    dood
    Level 20 True Neutral Warforged Male
    (20 Sorcerer)
    Hit Points: 262
    Spell Points: 2003

    BAB: 10/10/15/20
    Fortitude: 12
    Reflex: 6
    Will: 11

    Starting Ending Feat/Enhancement
    Abilities Base Stats Base Stats Modified Stats
    (34 Point) (Level 1) (Level 20) (Level 20)
    Strength 8 10 10
    Dexterity 8 10 10
    Constitution 20 22 23
    Intelligence 10 12 12
    Wisdom 6 8 8
    Charisma 16 23 24

    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7

    Level 1 (Sorcerer)
    Skill: Balance (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    Feat: (Past Life) Past Life: Wizard
    Feat: (Selected) Toughness
    Spell (1): Magic Missile
    Spell (1): Expeditious Retreat
    Enhancement: Acid Manipulation I
    Enhancement: Sorcerer Energy of the Dragonblooded I
    Enhancement: Warforged Healer's Friend I

    Level 2 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (1): Jump
    Enhancement: Corrosive Spellcasting I
    Enhancement: Force Manipulation I
    Enhancement: Repair Manipulation I
    Enhancement: Warforged Inscribed Armor I

    Level 3 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Past Life: Arcane Initiate
    Spell (1): Nightshield
    Enhancement: Racial Toughness I
    Enhancement: Kinetic Spellcasting I
    Enhancement: Deadly Acid I
    Enhancement: Acid Manipulation II

    Level 4 (Sorcerer)
    Ability Raise: CHA
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (2): Web
    Enhancement: Force Manipulation II
    Enhancement: Repair Manipulation II
    Enhancement: Warforged Constitution I

    Level 5 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (2): Resist Energy
    Enhancement: Acid Manipulation III
    Enhancement: Repair Manipulation III
    Enhancement: Sorcerer Energy of the Dragonblooded II

    Level 6 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Maximize Spell
    Spell (3): Haste ???
    Enhancement: Sorcerer Earth Savant I

    Level 7 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (2): Blur
    Spell (3): Chain Missiles ???
    Enhancement: Racial Toughness II
    Enhancement: Deadly Kinetics I
    Enhancement: Force Manipulation III

    Level 8 (Sorcerer)
    Ability Raise: CHA
    Skill: Balance (+1)
    Skill: Use Magic Device (+0.5)
    Spell (4): Acid Rain
    Enhancement: Corrosive Spellcasting II
    Enhancement: Deadly Acid II
    Enhancement: Acid Manipulation IV
    Enhancement: Force Manipulation IV

    Level 9 (Sorcerer)
    Skill: Balance (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Empower Spell
    Spell (2): Knock
    Spell (3): Repair Serious Damage ???
    Spell (4): Ice Storm
    Enhancement: Reconstructive Spellcasting I
    Enhancement: Acid Manipulation V
    Enhancement: Frost Manipulation I
    Enhancement: Repair Manipulation IV

    Level 10 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (5): Niac's Biting Cold
    Enhancement: Glacial Spellcasting I
    Enhancement: Deadly Ice I
    Enhancement: Frost Manipulation II
    Enhancement: Frost Manipulation III

    Level 11 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (3): Displacement
    Spell (4): Dimension Door
    Spell (5): Protection From Elements
    Enhancement: Corrosive Spellcasting III
    Enhancement: Deadly Acid III
    Enhancement: Mighty Reconstruction I
    Enhancement: Frost Manipulation IV

    Level 12 (Sorcerer)
    Ability Raise: CHA
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Spell Focus: Conjuration
    Spell (6): Reconstruct
    Enhancement: Sorcerer Earth Savant II
    Enhancement: Acid Manipulation VI
    Enhancement: Repair Manipulation V

    Level 13 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (4): Crushing Despair
    Spell (5): Mind Fog
    Spell (6): Mass Suggestion
    Enhancement: Sorcerer Improved Empowering I
    Enhancement: Sorcerer Improved Maximizing I

    Level 14 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (7): Otto's Sphere of Dancing
    Enhancement: Corrosive Spellcasting IV
    Enhancement: Deadly Acid IV
    Enhancement: Acid Manipulation VII
    Enhancement: Repair Manipulation VI

    Level 15 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Heighten Spell
    Spell (5): Cloudkill
    Spell (6): Disintegrate
    Spell (7): Waves of Exhaustion
    Enhancement: Sorcerer Improved Maximizing II

    Level 16 (Sorcerer)
    Ability Raise: CHA
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (8): Black Dragon Bolt ???
    Enhancement: Sorcerer Improved Empowering II

    Level 17 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (7): Finger of Death
    Spell (8): Polar Ray ???
    Enhancement: Corrosive Spellcasting V
    Enhancement: Deadly Acid V
    Enhancement: Frost Manipulation V
    Enhancement: Repair Manipulation VII

    Level 18 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Quicken Spell
    Spell (9): Energy Drain
    Enhancement: Sorcerer Earth Savant III
    Enhancement: Frost Manipulation VI
    Enhancement: Frost Manipulation VII

    Level 19 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (8): Power Word: Stun
    Spell (9): Wail of the Banshee
    Enhancement: Force Manipulation V
    Enhancement: Force Manipulation VI
    Enhancement: Sorcerer Charisma I

    Level 20 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Spell (9): Power Word: Kill
    Enhancement: Sorcerer Bloodline of Power
    Enhancement: Force Manipulation VII
    Enhancement: Warforged Construct Thinking I

  2. #2
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    Sep 2009
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    Default

    Does Quicken Spell really help sorcs? They're already casting pretty fast...

    Personally I do the first 11 levels as a fire savant and then switch at level 12. I find Fireball and Scorching Ray to be a great combo to take down just about anything.
    Last edited by WielderofGigantus; 02-09-2012 at 06:39 AM.

  3. #3
    Community Member Isharah's Avatar
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    Quote Originally Posted by Pharaun79 View Post
    ... while I pass through a few Sorc TRs working towards a wizzy final life.
    I personally find this strange since most people would do it the other way around -- grind for wizard PLs towards a sorc life finale.

    Overall your build looks okay, just a few tweak points:

    1. Are you sure you won't take any skill ranks in Concentration? This might be an issue for you while leveling up, especially since you take quicken at level 18.
    2. For the feats, I suggest though that you take mental toughness instead of arcane initiate at level 3, and then swap into arcane initiate at around level 15.
    3. Are you sure you don't want to go Fire savant while leveling up? This is the most effective savant until after Necro4 from my experience.

    Quote Originally Posted by WielderofGigantus View Post
    Does Quicken Spell really help sorcs? They're already casting pretty fast...
    Quicken makes your spells undisruptable (like having infinite Concentration score on the arcane) on top of the fast spellcasting it gives that sorcerers already have. Apparently lots of WF sorcs take this feat.

  4. #4
    Community Member
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    Quote Originally Posted by WielderofGigantus View Post
    Does Quicken Spell really help sorcs? They're already casting pretty fast...
    WF sorcerers take it so they can have un-interruptable reconstructs. For other races it is frequently not taken as sorcerers have relatively few feats, and fast casting speed anyway.

  5. #5
    Community Member
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    Quote Originally Posted by Pharaun79 View Post
    I'm going to TR just after u13 hits and the main focus for this build is to crush exp while questing as well as still being useful for DQ/Abbot/Reaver farming 20th's... Tod and Shroud if possible while I pass through a few Sorc TRs working towards a wizzy final life.

    The main thing I'm concerned about is which spells to take 1st... ie haste as my first 3rd slot? or Chain missles? looking to not render myself useless/gimped for any stretch of exp. I do have quite a large stock pile of wands for back up offense at the lower lvls

    Any mid lvl Docent/Gear ideas would be helpful, so far I have Diabolist / Blademark and planning on farming Quori the one from mindsunder but this leaves quite a stretch of levels w/o a change. Farmed the chrono set, some tier2 rock boots(lv16) and master arti ring(lv12), as well as clickies for 6th and lower spells working on tod acid/ice belts. I would prefer to not sack my DT for a docent it took long time to get the SOS upgrade I have currently... I've got a Thamor's ring, green blade, Con opp and +SP/umd GS items, Eard and upgraded death's touch.
    Do you solo? If you solo, I'd say pick Fireball as your first 3rd spell and Firewall as 4th (or acid rain if you go acid). If you don't solo, haste might be a choice (I took haste since I group).

    For the first lvls, grab a Robe of Invulnerability (min lv1, you can craft it) till lv6-7 and a Gaxe with holy crafted.

    If you have time, farm the lord of eyes series(starts with acute delirium) end reward(for chain) for NO ML +6 stats/+15 accessories. If you find a +6 Str item, you are set for the a few lvls. (might wanna do some adamantine rituals on them thou).

    Chrono 3pc set is also usefull, grab the gloves, they will help you when you swing the axe.

    The Bracers of Wind (lv4), from the challenges, have blurry, really helpful. Also, grab a no ML FF ring.

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