The New Godhand - 12 Monk/8 Fighter
The New Godhand?
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Hold up, hold up! I know some of you may already be looking down upon this, and question me with things such as,"What gives you the right to edit this build?!" Just hear me out.
So, after seeing several friends of mine create a Godhand build, I started to look at it myself. I saw how old the build was, and since there have been many beneficial updates to monks since then, I thought that a revision of the build would be better for this update.
The general purpose of the build still remains the same. It is still capable of everything else it was capable of originally. There's just some differences that will add to its dps (and therefore hate tanking ability), in order to accomodate Touch of Deaths, improved evasion, ninja spy II (total 3d6 SA), tier 3 stances and more unarmed damage!
For reference, I'll post the original Godhand build.
http://forums.ddo.com/showthread.php?t=228369
Thoughts
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Warforged are a great race, due to all of their immunities (sleep, nausea, poison, disease, paralysis, fatigue, energy drain, etc.) They get a line of power attack enhancements, toughness IV enhancements, tactics, etc. Warforged also get a line of hate-increasing enhancements, which will be nice.
Monks and Kensei are a great combination also, due to the synergy that these two components have.
The benefits from Kensei I are amazing, and can serve great purpose for a monk (providing more to-hit, damage, crit damage, stun/sunder/trip DC's, ki gain from crit/meditation, and haste boosts)!
With the amount of feats that one is allowed to take because of the class orientation will allow one to take several toughness feats, improved sunder (which is pretty awesome now), etc.
AC will be a moot point for this build, because usually WF is not a great race for building AC tanks (in my opinion, anyway) and dps is more important for the main goal for this.
Heal amp will not be an issue for this build. With dedication to gear, one can easily pass 100% and into a nicer range to be tanking. There's also the benefit of being WF, where one can be repaired by arcanes, thus doubling the amount of people who can heal you.
Why this build for DPS/Tanking?
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DisclaimerAwesome benefits to this?:
-Handwraps (Attack speed, unarmed damage [2d6 : 2d8 with past life], ToD rings, full STR bonus offhand, etc.)
-Tactics DC
-Tier 3 Stances
-Full heal amp from Divines/Arcanes
-High to-hit
-Improved evasion
-High HP and saves
-Fast movement
-ABUNDANT STEP!
-Touch of Death (250~1000+ per use, save/not saved, double striked, etc.)
-Warforged Immunities
-Lots of Hate!
-feats
-Haste boost
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This build will require a certain amount of tomes, gear and therefore dedication (like the original Godhand).
The Build
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Level 20 Lawful Neutral Warforged Male
(12 Monk/8 Fighter)
32 PT.
STR - [18]
DEX - [15]
CON - [17]
INT - [8]
WIS - [6]
CHA - [6]
28 PT. : Add 1 CON, take away 2 STR
34 PT. : Add 2 points to WIS
36 PT. : Add 4 points to WIS
This is a 32 PT based build, however past lives (such as monk + pally) could be very useful for the purpose of this build.
Nice past lives to have are also barbarian (10 hp per life), fighter (+1 to hit), etc.
Unbuffed Stats
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STR [40] - 18 base + 5 level + 2 tome + 3 exceptional + 6 item + 2 fighter enhancements + 1 litany + 3 profane (echrono set)
DEX [24] - 15 base + 2 tome + 6 item + 1 litany
CON [30] - 17 base + 2 tome + 6 item + 3 exceptional + 1 litany + 1 warforged constitution
INT [/]
WIS [/]
CHA [/]
Buffed Stats
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STR [55] - 40 unbuffed + 3 stance (fire for dps mode) + 2 ship + 2 rage spell + 6 titan's grip (clicky) + 2 yugo (if you need to drink it)
CON [39] - 30 unbuffed + 2 ship + 2 rage spell + 2 yugo + 3 stance (earth for tank mode)
Tactic DC's
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Stunning Blow : 10 base + 22 mod + 10 stunning weapon + 1 kensei I = 43
Improved Sunder : 14 base + 22 mod + 10 shatter weapon + 1 kensei I = 47
Feats / Level Progression
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1 Monk - TWF, Toughness
2 Monk - Dodge
3 Fighter - Weapon Focus : Bludgeon, Stunning Blow
4 Monk - Toughness
5 Monk
6 Fighter - Toughness (Disciple of the Fist - if you have it), Improved Sunder
7 Monk
8 Monk - Power Attack
9 Fighter - ITWF
10 Monk
11 Monk
12 Monk - Improved Crit : Bludgeon
13 Fighter - GTWF
14 Fighter
15 Fighter - Greater Weapon Focus : Bludgeon, Weapon Specialization : Bludgeon
16 Monk
17 Monk
18 Monk - Toughness (Paladin Past Life - if you have it)
19 Fighter
20 Fighter - Greater Weapon Specialization : Bludgeon
Enhancements
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Haven't worked this out yet, however in the build, the following is mentioned.
Kensei I (and all the prerequisites)
Ninja Spy II (and all the prerequisites)
Haste Boost
Racial toughness II
Fighter toughness II
Fighter Strength II
Warforged Constitution I
Touch of Death (and all the prerequisites)
Fists of Iron
T2 + T3 Fire stance
T2 + T3 Earth stance
Healers Friend I
Monk Healing Amp I
HP Breakdown
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180 [unbuffed con mod]
80 [Fighter]
96 [Monk]
92 [Toughness feats]
40 [Fighter Toughness II, Racial Toughness II]
20 [Heroic Durability]
10 [Draconic Vitality]
30 [GFL]
20 [Toughness Slotted]
45 [GS Item +45 hp]
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630 standing unbuffed
100 [buffed con mod]
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730 standing buffed
20 [yugo secret effect]
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750 more buffs
75 [artificer buff! why not? :P]
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825 arty +10% HP buff!
Healing Amp
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Well you have all this HP. Now, your OTHER defense!
.50 base -> .65 base Healers Friend I.
.65 base x 1.1 DT Rune x 1.1 monk heal amp 1 x 1.2 DT Rune x 1.3 eclaw gloves x 1.25 jidz-tetka bracers (fire stance) = about 153% healing amp
1.53 hamp x 1.1 ship = 163%~ healing amp
Saves
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6/2/2 [Fighter Levels]
8/8/8 [Monk Levels]
5/5/5 [Resistance]
4/4/4 [Greater Heroism]
2/2/2 [Kensai]
1/1/1 [Litany]
1/1/1 [Good Luck]
2/2/2 [Walk of the Sun]
4/4/4 [Holy Aura]
14/7/wis mod [Stats]
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47/36/29 + wis mod
Equipment
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Handwraps : +5 Holy Silver-Threaded Wraps of GEOB (Large Aug slotted with +3 attack if possible), construct beaters, undead beaters
Docent : Dragontouched Docent (10% Heal Amp, 20% Heal Amp, xxx up to you), Red dragon scale docent if possible
Goggle : +45 Greensteel HP Item, with Epic Goggles of Time Sensing swap for Haste
Glove : Epic Gloves of the Claw
Bracer : Epic Jidz-Tetka Bracers (slot wis +6) (slot any other missing stat) or Epic Bracers of the Claw (depends on your comfortable on tanking or not without the extra threat)
Trinket: Litany
Belt : Knosts Belt
Necklace: Shintao Cord
Helmet : Epic Helm of Frost (slot dex)
Cloak : Epic Envenomed Cloak (Toughness Slotted)
Boots : Epic Boots of Corrosion (Heavy Fort Slotted) (slot +1 exceptional con)
Ring 1 : Kyosho's Ring (+2 exceptional Strength) (Holy Burst)
Ring 2 : Encrusted Ring (+2 exceptional constitution) (Shocking Burst)
Closing Words
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So, that ends that. Let me know if you catch anything that is inconsistent, I compiled this pretty quickly.
Suggestions/Comments are welcome, malicious comments aren't.
Also : I modified this because of the original outdated build. The creator left so I decided to tackle it for U13.