Results 1 to 15 of 15

Thread: Pajama AC tank?

  1. #1
    Community Member
    Join Date
    Jan 2010
    Posts
    536

    Default Pajama AC tank?

    What gear, feats, enhancements and stats should I take to make a pajama AC tank? I plan on using this build.

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Human Male
    (18 Fighter \ 2 Monk) 
    Hit Points: 457
    Spell Points: 0 
    BAB: 19\19\24\29\29
    Fortitude: 18
    Reflex: 13
    Will: 14
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (36 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 23                   26
    Dexterity            14                 17                   18
    Constitution         15                 18                   18
    Intelligence         10                 12                   12
    Wisdom               16                 19                   20
    Charisma              8                 10                   10
    
    Tomes Used
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Wisdom used at level 11
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               6                 27                   27
    Bluff                -1                  0                    3
    Concentration         6                  8                   12
    Diplomacy             3                  4                    7
    Disable Device        n/a               n/a                   n/a
    Haggle               -1                  0                    0
    Heal                  3                  5                    5
    Hide                  2                  4                    4
    Intimidate           -1                  0                    5
    Jump                  6                 28                   28
    Listen                3                  5                    5
    Move Silently         2                  4                    4
    Open Lock             n/a               n/a                   n/a
    Perform              n/a                n/a                   n/a
    Repair                0                  1                    1
    Search                0                  1                    1
    Spot                  3                  5                    5
    Swim                  3                  8                    8
    Tumble                3                  5                    5
    Use Magic Device      1                 11                   11
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Diplomacy (+4)
    Skill: Jump (+3)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    Feat: (Monk Bonus) Dodge
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Fighter
    Feat: (Human Bonus) Power Attack
    Feat: (Selected) Toughness
    
    
    Level 2 (Fighter)
    Skill: Balance (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 3 (Fighter)
    Skill: Balance (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
    Feat: (Selected) Past Life: Berserker's Fury
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 5 (Fighter)
    Skill: Balance (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 6 (Fighter)
    Skill: Balance (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 7 (Fighter)
    Skill: Balance (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 9 (Monk)
    Skill: Balance (+1)
    Skill: Jump (+4)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Toughness
    Feat: (Selected) Two Weapon Defense
    
    
    Level 10 (Fighter)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 11 (Fighter)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 13 (Fighter)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 14 (Fighter)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    
    
    Level 15 (Fighter)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Toughness
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Quick Draw
    
    
    Level 17 (Fighter)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 18 (Fighter)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Feat: (Selected) Improved Sunder
    
    
    Level 19 (Fighter)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Jump (+2)
    Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Kensei Khopesh Mastery I
    Enhancement: Kensei Khopesh Mastery II
    Enhancement: Kensei Khopesh Mastery III
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Kensei III
    Enhancement: Fighter Khopesh Specialization I
    Enhancement: Fighter Khopesh Specialization II
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Greater Adaptability Dexterity I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Monk Wisdom I
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Enhancement: Fighter Toughness IV

  2. #2
    Community Member wax_on_wax_off's Avatar
    Join Date
    Feb 2010
    Posts
    6,512

    Default

    In pajama's nothing competes with 6, 12 or 18 monk which gets 10, 15, 20% DR. 12 monk / 6 fighter / 2 x is the sweet spot I think for 15% DR and +10% HP.

  3. #3
    Community Member
    Join Date
    Oct 2006
    Posts
    568

    Default

    You dont need to take 12 monk. When you take more than 2 monk you start losing DPS especially when you drop Kensai 2(at 12 monk and up you start seeming like a gimp monk more than anything). Although 6 monk has a serious attraction - shadow fade if you decide to use wraps(or Kamas).

    1 Im curious as to why you are starting with more wisdom than dex.

    2 You should use the the second monk level all for balance. Put your points in jump and UMD on fighter levels.

    3 You probably want to take you second monk level earlier because evade is nice.
    Wherever you went - here you are.

  4. #4
    The Hatchery psteen1's Avatar
    Join Date
    Oct 2009
    Posts
    608

    Default

    why aren't you taking intimidate?

  5. #5
    Community Member Aeolwind's Avatar
    Join Date
    Jul 2006
    Posts
    550

    Default

    Quote Originally Posted by psteen1 View Post
    why aren't you taking intimidate?
    Because everyone needs an unbuffed 28 jump.

    But seriously, he's right, AC will do you no good if you can't make stuff swing at you.

    You could squeeze in a few extra HP as well if you took Human Adaptability in con
    Last edited by Aeolwind; 02-08-2012 at 08:41 AM.
    Aeolwind (5/12) - 18 Sorc/1 Art | Melisandria - 20 Fighter SD | Anlona - 20 cleric RS

  6. #6
    Community Member Such755's Avatar
    Join Date
    Jun 2011
    Posts
    850

    Default

    If you go Defender, what will you lose?
    Won't you gain much more HP and AC, and on top of that, you get constent +6 to your strength? (yes, power surge is +8, but it has a timer, and limited uses). Not to mention the 20% hp....
    I plan on going 18\2 fighter monk, PJ tanking, STD, after I finish my paladin life. It looks much better for tanking than Kensai.

    Please enlighten me

  7. #7
    The Hatchery psteen1's Avatar
    Join Date
    Oct 2009
    Posts
    608

    Default

    It does seem like you are ignoring or forgetting threat generation.... forget jump and take intimidate. Also, I agree to go with stalwart defender. If you want an AC tank, then you should take the prestige class that GIVES YOU FREE AC. Stalwart defender also gives you bonuses to threat generation. You won't be able to hold aggro against bosses unless you work on threat generation. As it stands, a barbarian wielding an Epic Antique Axe is going to rip aggro away from you in short order.

  8. #8
    Community Member Such755's Avatar
    Join Date
    Jun 2011
    Posts
    850

    Default

    double post

  9. #9
    The Hatchery psteen1's Avatar
    Join Date
    Oct 2009
    Posts
    608

    Default

    actually, there is nothing about this build that strikes me as an AC tank character except for the level distribution. The build itself is totally specc'ed as a fighter dps build. Perhaps you are just confused about these commonly used MMO definitions and a high dps build is indeed what you want.

    An AC tank is dedicated to threat generation in combo with AC and healing amplification. You aren't doing any of that except being able to add your dex and wisdom to your AC score. You might also want to take some shield mastery feats. Not required or anything, but useful for the damage reduction.
    Last edited by psteen1; 02-08-2012 at 12:35 PM.

  10. #10
    Community Member
    Join Date
    Jan 2010
    Posts
    536

    Default

    I've neglected intimidate intentionally. The number of items required to get a functioning, no fail intimidate, while also maintaining decent AC and damage, is simply staggering to me. Also, I find it's not nearly as important as it's made out to be so long as everyone else in the party isn't keeping their incite gear on, or not giving the tank time to build agro. Intimidate is probably quite useful in eLoB and MA and raids that I don't run, but for me, and the content I do, it's not a necessity.

    As for the posts saying this a dps build, upon closer examination, I was forced to smack myself in the face. I would prefer not to give up Power Attack for Combat Expertise, since the **** feat costs so much intelligence. Even at 11 base that's 3 points I have to take away from wisdom or strength. The net gain from dropping wisdom is +3 AC, or -2 damage from dropping strength, which makes me cringe when I consider the -7 from lack of PA as well. Nonetheless, my goal for this toon was to make a hate tank which has decent healing amplification, enough AC to repel a few hits, and trash mobs, as opposed to being some untouchable god that lets the healers pike.

    With this said, a 28 unbuffed jump is rubbish. No idea what I was thinking when I maxed ranks in that. I'll put ranks in intimidate just for giggles, although I doubt it'll end up usable.

    Regarding Stalwart Defender versus Kensai; this was a debate I had with myself while making this build. The +3 action boosts, and considerable damage bonuses gained from Kensai seemed like an effective way to add additional hate. As far as I know, the SD only gains his +25/50/75% threat boost while wielding a shield, which eliminates the point of the monk levels. The +60 hp from the constitution boost, and the very lovely +20% increase slipped my mind again, but would also be quite powerful for a "tank" type toon.

    I suppose I'll stop beating around the bush; my hope was for a toon who had enough AC to resist being slaughtered on every hit, decent enough dps to do slaughtering, self healing through UMD, good enough saves to dodge epic meteor swarms and delayed blast fireballs, sufficient hps to eat one of Horoth's punches(or six) and over all to just be extremely survivable. My attempt to create a build like this is what you see, though it seems to have failed judging by the reactions I'm getting.

    Anyways, now that my true hopes are available for the public to see, any advice, or even better linking me to a build that does this, would be lovely.

  11. #11
    The Hatchery psteen1's Avatar
    Join Date
    Oct 2009
    Posts
    608

    Default

    Didn't mean to be overly critical. If you want to do AC though, you should plan ahead your gear and other bonuses to see what you can get. If you aren't hitting 70's at least, I would suggest just giving up on it, though. And since you aren't going with combat expertise, or Stalwart stances, and all of your feats are offensive oriented, I just don't think you really want to make the sacrifices that a decent AC makes you make. That is fine though, your build will still be fun, but it will just be a standard kensei khopesh build with some fun monk splashes.

  12. #12
    Community Member
    Join Date
    Jan 2010
    Posts
    536

    Default

    Quote Originally Posted by psteen1 View Post
    Didn't mean to be overly critical. If you want to do AC though, you should plan ahead your gear and other bonuses to see what you can get. If you aren't hitting 70's at least, I would suggest just giving up on it, though. And since you aren't going with combat expertise, or Stalwart stances, and all of your feats are offensive oriented, I just don't think you really want to make the sacrifices that a decent AC makes you make. That is fine though, your build will still be fun, but it will just be a standard kensei khopesh build with some fun monk splashes.
    It was constructive criticism which only serves to make me smile as I realize my ignorance. I'll run the numbers for gear and Stalwart. If I can hit 72+ without combat expertise I'll run the offensive numbers, and if they equal anything useful, I'll post the new build. If not, I'll scrap it entirely and maybe play the Helves Angel or something else fun looking.

  13. #13
    Community Member
    Join Date
    Oct 2006
    Posts
    568

    Default

    A high damage(not highest just high) build with a enough AC not shrivel when epic trash and non-epic bosses attack you seems like a worthy goal to me.
    Wherever you went - here you are.

  14. #14
    Community Member wax_on_wax_off's Avatar
    Join Date
    Feb 2010
    Posts
    6,512

    Default

    Quote Originally Posted by Dartwick View Post
    A high damage(not highest just high) build with a enough AC not shrivel when epic trash and non-epic bosses attack you seems like a worthy goal to me.
    You need 90+ AC for it to be relevant in epic content. It's much easier to just take the 15% DR available from Earth Stance III and enjoy the higher base damage dice, touch of death, shadow fade and improved evasion. AC is still good, but it isn't particularly relevant in epic content.

  15. #15
    Community Member
    Join Date
    Jan 2010
    Posts
    536

    Default

    Quote Originally Posted by wax_on_wax_off View Post
    You need 90+ AC for it to be relevant in epic content. It's much easier to just take the 15% DR available from Earth Stance III and enjoy the higher base damage dice, touch of death, shadow fade and improved evasion. AC is still good, but it isn't particularly relevant in epic content.
    Idc about epic, I just want general AC in raids and quests which I can turn off for boss fighting.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload