Background – when the all caster eChrono LFM’s started popping up it was basically a no fail epic chronoscope with 0 pots used. Awesome! There was a string of like 30 I participated in without even coming close to failure. After failing 2 of the past three I can see that there are many newerish capped casters who have been carried through this raid that think it’s an easy win. While it may seem that way in most of the groups I’m in, epic chronoscope is still a challenging raid for the unprepared. If you get one piker it will be no big deal but if you happen to bring 3-4 fail casters then your “easy win” will fall short of that mark. Due to the fact that the abishi set is one of the most popular end game gear options and because the pack is so much more affordable, this pack attracts some players who haven’t even set foot into half the raids in the game. For a long time groups were taking first 11 without screening, in order to train up the newbies so that we can continue to be so accepting I have provided a guide to the all caster eChrono for newly capped casters so that you will be a contributing member of the raid.
I want to start out by advising you newbies to start with the easier raids like shroud, elite DQ, Hound or even getting some DT armor but since you decided to start here at least you should know what you're doing....
Gear requirements
You don’t have to be decked out in raid gear but there are some items that are exceptionally important for the all caster eChrono
1.) +75% damage clicky – eardweller is best so continue to farm that but until then craft a +75% clicky for both caster dots if you’re arcane and for the divine dot if you’re a divine. They are exceptionally cheap to craft even if you don’t have the crafting levels.
2.) Lore item – more crits and more crit damage please
This is pretty much all you need to maximize your damage output. Since these items are so easy to come by go get them now. Other than this you need gear that will keep you alive (HP gear, Fortification, shield etc…). If you are doing your job you will likely get boss aggro at some point throughout the raid be prepared for this occasion. In other words 300 HP may not suffice when the Boss is rampaging. Many items from the easier raids which will benefit you in this quest are DQ Torc, shroud Conc opp HP item, SP item, Hound shield. Other nice gear to bring is anything that reduces your SP use (staff of the petitioner, improved maximize, empower items, cove dagger clicky)
Build requirements
Take all of the enhancements to boost the damage of your dot spells. For divines there is no reason not to take the entire smiting line including crits. For arcanes I know your enhancements are tight but try to fit in at least one of the two elements. Self healing builds only. Do not bring your fleshy archmage and expect one of the divines to keep you alive. The concentration score for scrolls (if you are scroll healing) needs to be >50 since the devils will teleport to you and strike you for 50-60 points of damage. So it is preferable (but not necessarily required) that you are a WF arcane, a Palemaster, or a divine.
The strategy
The market – buff protection from evil so you don’t die to greater command. Resist all elements except sonic. The biggest fight is just outside the bank. Wail/FoD the tieflings. Use ice storm and SLA’s in combination with CC for the devils. Mass hold monster works well here on dancing mobs. If you see an abishi take it out first. Energy drain, then hold, then DPS it down, don’t take chances with these guys because they’re very deadly. Don’t worry about SP during this fight although it is nice to be in a habit of SP conservation just don’t risk anything here because there is a shrine right after this fight (if needed). After this fight usually everyone shrines. If you have 50%+ mana don’t feel like you should just use it because if something goes wrong in the bank you may need to come back to it.
The bank (bloodplate) – Yes we want to kill the armorers first however, this is the order I think is best. First dot bloodplate 2nd if you have aggro kite him around, if you don’t have aggro hit the nearest armorer with an energy drain and use SLA’s until your dot is off cooldown 3rd Dot again and continue to SLA the armorer. Put up dancing spheres, webs, symbols or any other CC in between rounds. In between rounds you can exit the bank and hit up the shrine in the phoenix tavern if you didn’t use it before. If it’s a horrible group and everyone is running out of mana and everyone used the shrine already you can DD back to the golden wing inn. It may be a good option especially if you’re mostly looking for seals (as this may hurt your chances to finish off the CAD).
The steam tunnels- don’t leave the top platform. Just dot him from on top. Razor arm will slowly work his way up to the top just shield block his repeater damage and keep him dotted and this fight will be over before you know it. CC the devils until razor arm is dead then take them out. Everyone should end this part with plenty of leftover mana.
The Abishi – when they’re 5 separate abishi have ONE divine lay down some BB and run back and forth. On my wis dumped FvS it costed 1000 SP to take out the 5 of them and at the time I was only using a superior potency item for boosting the BB damage. In otherwords ANY divine will work and this is more SP efficient than the other methods I’ve seen employed. Feel free to use your SLA attacks. If you take aggro just follow the divine through the BB’s. If anyone is out of mana at this point (only that one single divine should be if anyone is) then DD back. Generally at this point no one has used the steam tunnels shrine. On your First DD IMO you should use the golden wing inn shrine. The most important thing here is that not everyone leaves at the same time. If you have both shrines (steam tunnels and golden wing inn) and you’re at 500 SP but it looks like many others are also at 500 SP feel free to DD immediately so that you’re back when those players decide to DD. Tanking the CAD – everyone will get CAD aggro at some point. It doesn’t matter where you tank him just make sure he isn’t facing the party. Keep spread out in case he turns when he’s using one of his special attacks and hits the party. Generally if you’re spread out well he’ll only get 3-4 and it will be an easy recovery. Just use otto’s sphere of dancing for the devils. Move around if they aggro on you so that you move them back and forth within the sphere. Additional duties – divines raise the dead. If you are a divine don’t ask questions or expect one of the others to do it. Someone dies give them a raise automatically. Even if you have CAD aggro it should be no problem to cast a true rez or even just plain rez. Don’t use cheapskake raise dead scrolls or spells (rez scrolls are fine). Devils are everywhere 10% health is not enough. Arcanes additional duty is to cast DD for divines who need SP and keep up with dancing ball. Also ensure you are using the proper elements at the right times. Load an acid and a fire spell. Electric and cold are covered by the dots. When he gains life from cold stop casting that dot.
Notes:
Sometimes it is ok to bring a high damage output ranged toon who can self heal like a WF artificer, a scroll healing (high concentration) ranged arti or monk (with 10k stars manyshot). It’s even ok to bring a SS bard for more SP (the SS can also cover CC and DD when needed) however, if you’re the raid leader and you’re bringing a melee who cannot self heal because he’s a friend and you’re trying to get him some epic gear, a raid token, or whatever you should rethink your plan. It is not fair to expect the rest of the party to pick up the slack. True any 8-10 decent casters can complete this raid but the chances for success go up if you get 12. The chances for failure go up when the casters are not prepared or when you fill vital party slots with non contributors (healing specced clerics, barbs, etc…).
No offense to you melee toons, we want to bring you also so please roll up a caster there is a much higher success rate in these groups. Whenever we complete the quest the party generally looks like a traditional party anyway as half the players swap to their melee toon. Lastly, I want to say that I’ve enjoyed all of the runs I’ve done and I hope to see you all in group.