Going to TR my sorc, and realize to really get the build I want, I need 3 past lives on wizzy. So, I am switching to wizard to start the proccess. I already have a PM wizard, so I want a wizard that can kinda fill the role of my current sorcerer (nuking, etc). So, I found an archmage build here, and then did some modifications. What I'm getting out of this build is three basic things:
1) survive
2) crowd control
3) damage output
I have a couple peices of nice gear, but nothing awesome. Spell points are less than my goal of 2k (even with my +175 SP ring), but HP should end up closer to my goal of 400 once gear and self buffing taken into account. I've manually added the +2 tomes for Con and Int I'll take at lvl 7.
This build has strong focus in CC and max damage for fire, ice, and force lines (except not max crits - not enough points). The idea is to CC most mobs, and then kill em with damaging spells.
So, here is the plan. Please offer input as I'm new to this.
Code:
Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page
Selrick II
Level 20 True Neutral Warforged Male
(20 Wizard)
Hit Points: 262
Spell Points: 1731
BAB: 10\10\15\20
Fortitude: 11
Reflex: 15
Will: 10
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 10 10
Dexterity 8 8
Constitution 20 22
Intelligence 18 30
Wisdom 6 6
Charisma 6 6
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 1 10
Bluff -2 -2
Concentration 9 31
Diplomacy 0 9
Disable Device n/a n/a
Haggle -2 8
Heal -2 -2
Hide -1 -1
Intimidate -2 -2
Jump 2 11
Listen -2 -2
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair 8 24
Search 6 20
Spot -2 1
Swim 0 0
Tumble n/a 1
Use Magic Device n/a 9
Level 1 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Feat: (Past Life) Past Life: Sorcerer
Feat: (Selected) Toughness
Enhancement: Improved Concentration I
Enhancement: Wizard Energy of the Scholar I
Enhancement: Warforged Damage Reduction I
Level 2 (Wizard)
Enhancement: Warforged Inscribed Armor I
Enhancement: Repair Manipulation I
Enhancement: Wizard Intelligence I
Level 3 (Wizard)
Feat: (Selected) Mental Toughness
Enhancement: Racial Toughness I
Enhancement: Frost Manipulation I
Enhancement: Frost Manipulation II
Enhancement: Flame Manipulation I
Level 4 (Wizard)
Ability Raise: INT
Enhancement: Improved Concentration II
Enhancement: Flame Manipulation II
Enhancement: Force Manipulation I
Enhancement: Wizard Wand and Scroll Mastery I
Level 5 (Wizard)
Feat: (Wizard Bonus) Maximize Spell
Enhancement: Wizard Energy of the Scholar II
Level 6 (Wizard)
Feat: (Selected) Spell Focus: Enchantment
Enhancement: Repair Manipulation II
Enhancement: Wizard Archmage I
Enhancement: Archmage Spell Mastery I: Enchantment
Level 7 (Wizard)
Enhancement: Glacial Spellcasting I
Enhancement: Combustive Spellcasting I
Enhancement: Kinetic Spellcasting I
Enhancement: Flame Manipulation III
Level 8 (Wizard)
Ability Raise: INT
Enhancement: Reconstructive Spellcasting I
Level 9 (Wizard)
Feat: (Selected) Spell Focus: Evocation
Enhancement: Wizard Intelligence II
Enhancement: Arcane Bolt
Enhancement: Wizard Archmage II
Enhancement: Evocation I - Magic Missile
Level 10 (Wizard)
Feat: (Wizard Bonus) Empower Spell
Enhancement: Racial Toughness II
Enhancement: Improved Concentration III
Enhancement: Wizard Subtle Spellcasting I
Level 11 (Wizard)
Enhancement: Flame Manipulation IV
Enhancement: Wizard Energy of the Scholar III
Level 12 (Wizard)
Ability Raise: INT
Feat: (Selected) Greater Spell Focus: Evocation
Enhancement: Wizard Archmage III
Enhancement: Archmage Secondary Spell Mastery I: Evocation
Enhancement: Evocation II - Gust of Wind
Enhancement: Evocation III - Chain Missiles
Level 13 (Wizard)
Enhancement: Frost Manipulation III
Enhancement: Force Manipulation II
Level 14 (Wizard)
Enhancement: Wizard Intelligence III
Level 15 (Wizard)
Feat: (Wizard Bonus) Heighten Spell
Feat: (Selected) Spell Penetration
Enhancement: Force Manipulation III
Enhancement: Force Manipulation IV
Enhancement: Arcane Blast
Enhancement: Wizard Archmage IV
Level 16 (Wizard)
Ability Raise: INT
Enhancement: Frost Manipulation IV
Enhancement: Flame Manipulation V
Enhancement: Force Manipulation V
Enhancement: Repair Manipulation III
Level 17 (Wizard)
Enhancement: Wizard Improved Maximizing I
Enhancement: Frost Manipulation V
Enhancement: Flame Manipulation VI
Level 18 (Wizard)
Feat: (Selected) Insightful Reflexes
Enhancement: Frost Manipulation VI
Enhancement: Force Manipulation VI
Enhancement: Repair Manipulation IV
Level 19 (Wizard)
Enhancement: Frost Manipulation VII
Enhancement: Flame Manipulation VII
Enhancement: Force Manipulation VII
Enhancement: Repair Manipulation V
Level 20 (Wizard)
Ability Raise: INT
Feat: (Wizard Bonus) Improved Mental Toughness
Enhancement: Wizard Master of Magic
Enhancement: Repair Manipulation VI
Enhancement: Repair Manipulation VII
Enhancement: Warforged Construct Thinking I