Trying to decide on my final plan for a wizard build to zerg to 20 for my 3rd wizard past life. I'm thinking that WF'd is a no-brainer on this. I'm thinking that judicious use of sp pots will allow full damage most the time so Max/Emp right off the bat is a must. Fitting in everything pushes Quicken/Toughness to level 15 but I should be just fine on a 20 starting con warforged w/o Toughness until then, especially given the amount of gear I have available.
I'm building for acid damage as it's easier to slot the boots but at 15 or 16 when I get polar ray I'll revisit that decision. I'll most likely go with ice at 18 though as at the point I can use Belshyrra's to get 50% to polar ray.
This toon will likely never see level 19 or 20 other than the day it TR's. I spent a ton of time at cap this life (40 DQ's) so 18 is basically my 'cap'. That does make that level 18 feat an interesting choice though. I listed the build with Spell Pen. Even though I have 2 past lives, a spell pen vii item, and hopefully after DQ today a greater spell pen vi item more is always better there. Other contenders for that last slot are Extend, GSF: Conjuration, and SF: Enchantment (to pick up 1sp hypno's mainly).
Code:Character Plan by DDO Character Planner Version 03.11.02 DDO Character Planner Home Page Level 18 True Neutral Warforged Male (18 Wizard) Hit Points: 240 Spell Points: 1658 BAB: 9\9\14 Fortitude: 12 Reflex: 6 Will: 10 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (36 Point) (Level 1) (Level 18) (Level 18) Strength 12 14 14 Dexterity 8 10 10 Constitution 20 22 22 Intelligence 18 25 28 Wisdom 6 8 8 Charisma 6 8 8 Tomes Used +1 Tome of Constitution used at level 3 +1 Tome of Intelligence used at level 3 +1 Tome of Wisdom used at level 3 +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 +3 Tome of Intelligence used at level 11 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 18) (Level 18) Balance -1 0 0 Bluff -2 -1 -1 Concentration 5 6 10 Diplomacy -2 -1 -1 Disable Device n/a n/a n/a Haggle -2 -1 -1 Heal -2 -1 -1 Hide -1 0 0 Intimidate -2 -1 -1 Jump 1 2 2 Listen -2 -1 -1 Move Silently -1 0 0 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 4 9 9 Search 4 9 9 Spot -2 -1 -1 Swim 1 2 2 Tumble n/a n/a n/a Use Magic Device n/a n/a n/a Level 1 (Wizard) Feat: (Wizard Bonus) Empower Spell Feat: (Selected) Maximize Spell Feat: (Past Life) Past Life: Wizard Feat: (Past Life) Past Life: Wizard Feat: (Automatic) Attack Feat: (Automatic) Composite Plating Feat: (Automatic) Dismiss Charm Feat: (Automatic) Heroic Durability Feat: (Automatic) Inscribe Scroll Feat: (Automatic) Light Fortification Feat: (Automatic) Magical Training Feat: (Automatic) Simple Weapon Proficiency: Club Feat: (Automatic) Simple Weapon Proficiency: Dagger Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff Feat: (Automatic) Simple Weapon Proficiency: Throwing Dagger Feat: (Automatic) Simple Weapon Proficiency: Unarmed Feat: (Automatic) Sneak Feat: (Automatic) Warforged Immunities Level 2 (Wizard) Feat: (Automatic) Defensive Fighting Feat: (Automatic) Sunder Feat: (Automatic) Trip Level 3 (Wizard) Feat: (Selected) Past Life: Arcane Initiate Level 4 (Wizard) Ability Raise: INT Level 5 (Wizard) Feat: (Wizard Bonus) Mental Toughness Level 6 (Wizard) Feat: (Selected) Spell Focus: Conjuration Level 7 (Wizard) Level 8 (Wizard) Ability Raise: INT Level 9 (Wizard) Feat: (Selected) Heighten Spell Level 10 (Wizard) Feat: (Wizard Bonus) Spell Focus: Necromancy Level 11 (Wizard) Level 12 (Wizard) Ability Raise: INT Feat: (Selected) Greater Spell Focus: Necromancy Level 13 (Wizard) Level 14 (Wizard) Level 15 (Wizard) Feat: (Wizard Bonus) Quicken Spell Feat: (Selected) Toughness Level 16 (Wizard) Ability Raise: INT Level 17 (Wizard) Level 18 (Wizard) Feat: (Selected) Spell Penetration Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Improved Concentration I Enhancement: Improved Concentration II Enhancement: Improved Concentration III Enhancement: Improved Concentration IV Enhancement: Corrosive Spellcasting I Enhancement: Corrosive Spellcasting II Enhancement: Corrosive Spellcasting III Enhancement: Corrosive Spellcasting IV Enhancement: Corrosive Spellcasting V Enhancement: Corrosive Spellcasting VI Enhancement: Kinetic Spellcasting I Enhancement: Reconstructive Spellcasting I Enhancement: Deadly Acid I Enhancement: Deadly Acid II Enhancement: Deadly Acid III Enhancement: Deadly Acid IV Enhancement: Deadly Acid V Enhancement: Deadly Acid VI Enhancement: Deadly Kinetics I Enhancement: Mighty Reconstruction I Enhancement: Acid Manipulation I Enhancement: Acid Manipulation II Enhancement: Acid Manipulation III Enhancement: Acid Manipulation IV Enhancement: Acid Manipulation V Enhancement: Acid Manipulation VI Enhancement: Acid Manipulation VII Enhancement: Force Manipulation I Enhancement: Repair Manipulation I Enhancement: Wizard Energy of the Scholar I Enhancement: Wizard Energy of the Scholar II Enhancement: Wizard Energy of the Scholar III Enhancement: Wizard Energy of the Scholar IV Enhancement: Wizard Intelligence I Enhancement: Wizard Intelligence II Enhancement: Wizard Intelligence III Enhancement: Wizard Wand and Scroll Mastery I Enhancement: Warforged Inscribed Armor I Enhancement: Wizard Archmage I Enhancement: Wizard Archmage II Enhancement: Wizard Archmage III Enhancement: Wizard Archmage IV Enhancement: Wizard Archmage V Enhancement: Archmage Secondary Spell Mastery I: Conjuration Enhancement: Archmage Spell Mastery I: Necromancy Enhancement: Archmage Spell Mastery II: Necromancy Enhancement: Conjuration I - Grease Enhancement: Conjuration II - Web