I just got my first-lifer warforged PM to cap. I'm looking for some direction on what gear to acquire in order to be better at endgame, considering that this is my first toon with whom I'm actually trying to run cap content with (i.e. he's kind of weak right now).
I took a look at LeLoric's thread, but got kind of confused in respect to what should I be trying for first and priorities.
Feats I took: Empower, Maximize, Extend, Heighten, Quicken, SP, GSP, SF: Necro, GSF: Necro, SF: Conjuration, Mental Toughness, Toughness.
Stuff I am using right now:
Head: Triple positive (+150 SP, wizardry VI since I couldn't see anything better at tier 1 than +1 umd) greensteel helm;
Necklace: Con +6;
Trinket: Sustaining Symbiont (need it for my scepters as of now, and GFL is nice)
Goggles: Magewright Spectacles (+6 int, Spell Penetration IX);
Bracers: Greater Conjuration Bracers;
Weapons: Swapping between Belashyrra's Scepter (Greater Necro Focus or Superior Glaciation VIII), Scepter of Mad Trickery (Greater Ench Focus), Superior Potency VI;
Docent: Fleshshaper's Docent (I'm planning to slot arcane lore here soon enough);
Stuff I'm looking for as of now:
+HP Concordant opposition greensteel gloves;
Torc of Prince Raiyum-de II;
+3 Exceptional int greensteel weapon.
Either Knost's Belt or one of the Archmagi belts from Amrath.
With this setup I'm parked at 422 HP in form, 1900-ish SP, 28 spell pen (the rest of the enhancements are very costly), DC 38 on Wail, 36 on Web and 35 on enchantment, which seems to be fine for the easier epics (snitch, von2).
Two main concerns:
- Is this workable at endgame with some more gearing or should I just TR him?
- What else should I be looking for now?