Results 1 to 4 of 4
  1. #1
    Community Member
    Join Date
    Sep 2009
    Posts
    66

    Default Charging Smite For Paladins!

    Since Paladins in DDO lack one of their strongest and most distinctive class abilities in PnP, their special mount (and those who say this isn't the case clearly hasn't met a halfling paladin riding a celestrial dragon). And while I doubt even with the Druid patch if animal companions are added that a paladin will get one for its mount, there's perhaps some hope for rangers getting the to help them out.

    That being said, if paladins don't get their special mount, perhaps they should get the ACF Charging Smite instead in DDO? It'll be leaned at fifth level and go something along the lines of this; "The paladin leaps towards its target and makes a smite evil attack at the end of the charge, dealing twice the normal damage. If the paladin misses with this attack he regains one use of smite evil."

    Also, perhaps some of the paladin and ranger exclusive spells from other suppliments could be added to help buff these classes? Things like Rhino Rush, Find the gab, and some of the absolutely amazing ranger archery spells could definately help those classes out.

  2. #2
    Community Member dkyle's Avatar
    Join Date
    Oct 2009
    Posts
    3,930

    Default

    Quote Originally Posted by Amorenkaire View Post
    Find the gab
    Would it find the person who's talking too much on voice chat, and strangle them with their microphone cord? If so, /signed!


    But yeah, Palis and Rangers could use a lot of love. But I'm not sure implementing a whole new kind of attack is the best use of dev time. It sounds complicated.

  3. #3
    Community Member voodoogroves's Avatar
    Join Date
    Oct 2009
    Posts
    8,366

    Default

    Only if the general concept of charging / bullrushing was introduced.

    I want my WF Juggernaut to be exactly that.
    Ghallanda - now with fewer alts and more ghostbane

  4. #4
    Community Member
    Join Date
    Sep 2009
    Posts
    66

    Default

    Quote Originally Posted by voodoogroves View Post
    Only if the general concept of charging / bullrushing was introduced.

    I want my WF Juggernaut to be exactly that.
    This shouldn't be too hard, they've already got the code for it with the minotaurs, after all (Sure it may seem buggy... But hey!). Then it just becomes a rather simple strength check vs. a DC of 10 + Bull Rusher's Strength + Misc benefits to see if the opponent is knocked back or if the bull rusher slams right into them!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload